Kilo

Kilo — CS2 Stats

CA76561198354278946[U:1:394013218]Steam profile ↗✓ No bans

336Tracked matches45%Win rate2022Tracked since
364Hours in CS0Hrs last 2 wks
CSDB Rating3.4 LearningClutch Specialist
Ladder ranks via Leetify

Performance scores

Aim34
Positioning27
Utility23

0–100 skill scores via Leetify.

Recent form

COLD51–42–7Last 10051%Win rateLLLLWLLLLL

Last 10 vs previous 10: −50pp win rate · +0.01 avg rating · +4.0pp headshot accuracy · −75ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 18%
  • Avg reaction 697ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 682ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 14%
  • Avg reaction 719ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.3 against its own average).

Aim3.4
Utility2.3
Positioning2.7
Opening Duels0.0
Clutch6.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 37% on CT to 12% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 734ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning2.7
Utility2.3
Mechanics7.0
Opening Duels0.8
Win Impact3.3

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05+0.01
first ⅓ avg -0.06 → last ⅓ avg -0.05
Reaction time730ms+8ms
first ⅓ avg 722ms → last ⅓ avg 730ms
Headshot accuracy14.4%−3.3%
first ⅓ avg 17.7% → last ⅓ avg 14.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–3 · inferno, 30 Aug →
100%Best headshot accuracy · 9–0 · inferno, 29 Nov →
469msFastest reaction time · 13–8 · nuke, 9 Mar →
13–1Biggest win · overpass, 2 Feb →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L4Current streak
9–1In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 63% over 8dust2Weakest map · 44% over 16
MapGradePlayedRecordWin rateAvg rating
infernoA3821–1755%-0.06
ancientB189–950%-0.07
dust2C167–944%-0.05
nukeB105–550%-0.06
mirageA85–363%-0.05
office—31–233%-0.05
vertigo—21–150%-0.02
overpass—21–150%-0.05
train—20–20%-0.09
anubis—11–0100%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (44% over 16). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,906Lifetime kills
0.61K/D
492Matches
41.5%Match win rate
46.7%Headshot % · Top 50% of tracked players
3.1%Shot accuracy
441MVPs
165Hours (in match)
314Bombs planted
73Bombs defused

Most-used weapons

Lifetime map wins

859inferno
447nuke
437dust2
157vertigo
37office
33train
10cbble
2ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.47Avg K/D
35.8ADR
14%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
29.2%Accuracy (enemy spotted)
28.3%Spray accuracy
81.4%Counter-strafing
10.5°Preaim
734msReaction time
12.0%T opening success
36.7%CT opening success
0.37Enemies flashed / flash
4.2%Flash assists
4.39HE damage / grenade
1.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9059% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 734.4905ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3732 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno1–13-0.0743%27 Sept →
vertigo3–13-0.0518%26 Sept →
nuke10–13-0.049%7 Sept →
inferno0–9-0.0913%7 Sept →
inferno13–30.068%30 Aug →
dust23–13-0.0813%19 Jun →
ancient9–13-0.046%19 Jun →
dust22–13-0.0516%18 Jun →
mirage5–13-0.0530%15 Jun →
ancient8–13-0.099%15 Jun →
ancient13–11-0.0724%14 Jun →
ancient13–11-0.045%14 Jun →
anubis13–70.0023%14 Jun →
ancient13–6-0.0615%14 Jun →
inferno7–13-0.0815%14 Jun →
inferno9–13-0.100%13 Jun →
ancient16–14-0.059%13 Jun →
inferno5–13-0.0217%14 Mar →
nuke13–8-0.1212%9 Mar →
inferno7–13-0.085%9 Feb →
inferno9–40.0214%4 Feb →
nuke12–12-0.0117%2 Feb →
overpass13–1-0.0512%2 Feb →
dust213–6-0.038%27 Jan →
inferno10–13-0.1116%27 Jan →
mirage13–4-0.0414%27 Jan →
dust213–3-0.0221%27 Jan →
inferno2–50.0118%27 Jan →
ancient9–13-0.1011%26 Jan →
dust27–13-0.1013%26 Jan →
nuke13–3-0.0614%26 Jan →
office13–7-0.1116%26 Jan →
office12–120.0313%25 Jan →
inferno9–6-0.068%14 Jan →
nuke12–12-0.0716%5 Jan →
mirage6–13-0.106%4 Jan →
dust213–5-0.0511%4 Jan →
ancient16–12-0.0112%4 Jan →
inferno13–2-0.0610%4 Jan →
nuke13–6-0.0220%4 Jan →
inferno13–3-0.015%4 Jan →
mirage13–5-0.0617%4 Jan →
dust20–9-0.0320%4 Jan →
dust213–5-0.0715%4 Jan →
inferno13–80.039%3 Jan →
ancient5–13-0.088%3 Jan →
dust213–9-0.0416%31 Dec →
nuke13–6-0.0315%31 Dec →
dust213–30.026%31 Dec →
mirage12–12-0.0617%31 Dec →
ancient0–8-0.060%31 Dec →
dust20–13-0.076%30 Dec →
ancient4–13-0.1111%22 Dec →
dust213–8-0.0211%22 Dec →
ancient3–13-0.0728%22 Dec →
dust27–13-0.0811%22 Dec →
inferno13–10.0116%21 Dec →
mirage13–3-0.139%21 Dec →
dust211–13-0.0721%21 Dec →
dust27–13-0.0612%20 Dec →
inferno9–6-0.0618%20 Dec →
train3–13-0.0913%19 Dec →
dust28–13-0.1113%18 Dec →
inferno9–7-0.0820%18 Dec →
inferno9–30.0621%18 Dec →
inferno2–9-0.257%18 Dec →
inferno8–8-0.0715%18 Dec →
inferno9–30.0511%18 Dec →
inferno9–7-0.0510%18 Dec →
inferno9–2-0.0117%18 Dec →
inferno9–5-0.0715%18 Dec →
inferno9–7-0.0211%18 Dec →
inferno6–9-0.2017%18 Dec →
inferno0–13-0.0524%18 Dec →
inferno10–13-0.1018%17 Dec →
nuke13–7-0.0314%8 Dec →
inferno13–6-0.0613%8 Dec →
inferno9–2-0.0621%8 Dec →
nuke9–13-0.0816%5 Dec →
train9–13-0.0914%4 Dec →
ancient13–9-0.0917%4 Dec →
ancient13–9-0.0916%4 Dec →
ancient3–13-0.0433%3 Dec →
ancient7–13-0.0610%1 Dec →
ancient13–11-0.1113%1 Dec →
inferno12–12-0.0822%30 Nov →
inferno1–13-0.0922%30 Nov →
inferno13–9-0.0326%30 Nov →
overpass6–13-0.0614%30 Nov →
office12–12-0.0615%30 Nov →
inferno13–11-0.026%30 Nov →
inferno7–13-0.0814%29 Nov →
mirage13–40.0016%29 Nov →
mirage13–80.0617%29 Nov →
inferno9–00.02100%29 Nov →
inferno2–9-0.190%28 Nov →
nuke2–9-0.1533%28 Nov →
ancient13–9-0.087%27 Nov →
inferno9–7-0.210%25 Nov →
vertigo9–40.014%25 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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