Bambi

Bambi — CS2 Stats

US76561198353850573[U:1:393584845]Steam profile ↗✓ No bans

1,160Tracked matches48%Win rate2021Tracked since
806Hours in CS
CSDB Rating4.7 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

+4Tracked matches · now 1,160
+5.3ppWin rate · 42.9% → 48.1%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 26 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

45Days played since 2026-05-26

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches4
Win rate25%
K/D1.07
Headshot %38%

Measured 28 Aug 202623 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,407), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate32.4%42.7%43.8%11.4% short
Shot accuracy10.2%11.3%12.0%1.8% short
Kill/death ratio1.140.991.02above
Match win rate45.5%43.9%44.7%meets

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBambiFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning41
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY47449Last 10047%Win rateLTLWWTWWLL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · +4.8pp headshot accuracy · +28ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 605ms

Last 10

  • 442 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 582ms

Last 20

  • 7103 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim7.5
Utility2.3
Positioning4.1
Opening Duels0.0
Clutch1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.1
Utility2.3
Mechanics5.9
Opening Duels0.0
Win Impact4.4

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time592ms−46ms
first ⅓ avg 637ms → last ⅓ avg 592ms
Headshot accuracy17.7%+3.3%
first ⅓ avg 14.5% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–3 · dust2, 30 Aug
67%Best headshot accuracy · 12–1 · cache, 22 Jul
375msFastest reaction time · 2–3 · vertigo, 17 Jun
13–0Biggest win · mirage, 11 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
48In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 62% over 13mirageWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
nukeB20101050%-0.02
mirageC1661038%0.00
ancientA138562%0.02
cacheB115645%-0.01
dust2B105550%0.02
anubisC94544%-0.01
overpassC73443%0.01
vertigoB63350%-0.01
inferno41325%0.01
train32167%0.05
poseidon1010%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,600Lifetime kills
1.14K/D · Top 25% of Level 4 players
2,153Matches
45.5%Match win rate · Top 50% of Level 4 players
32.4%Headshot %
10.2%Shot accuracy
3,561MVPs
806Hours (in match)
1,679Bombs planted
466Bombs defused

Most-used weapons

Lifetime map wins

3,920dust2
1,871nuke
1,577inferno
1,407vertigo
626train
180office
53cbble
25italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

42Matches
45%Win rate
0.84Avg K/D
65.5ADR
33%Headshot %

Clutches & streaks

29%1v1 clutch win
17%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient956%1.0816.2
Anubis825%0.639.5
Nuke875%0.9011.0
Vertigo560%0.9514.8
Mirage540%0.7412.2
Inferno520%0.7511.2
Dust210%0.336.0
Overpass10%0.8315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
39.1%Accuracy (enemy spotted)
40.5%Spray accuracy
76.6%Counter-strafing
9.2°Preaim
589msReaction time
26.3%T opening success
25.2%CT opening success
0.38Enemies flashed / flash
1.9%Flash assists
1.74HE damage / grenade
3.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3813 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.2989% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0320%17 Sept
inferno12–12-0.0611%14 Sept
nuke10–13-0.0412%4 Sept
dust213–30.1516%30 Aug
anubis13–8-0.0320%27 Aug
cache12–120.0110%27 Aug
nuke13–90.0311%27 Aug
ancient13–6-0.016%27 Aug
nuke0–20.0450%27 Aug
mirage7–130.0015%20 Aug
ancient11–130.077%20 Aug
dust211–13-0.0414%20 Aug
dust212–120.0113%19 Aug
nuke3–13-0.0918%14 Aug
anubis9–13-0.0510%12 Aug
cache13–3-0.028%12 Aug
mirage13–00.139%11 Aug
dust23–13-0.1415%11 Aug
nuke13–4-0.0216%10 Aug
dust29–130.0013%10 Aug
overpass13–70.1017%10 Aug
dust213–60.0324%5 Aug
anubis4–13-0.088%2 Aug
mirage9–130.0010%23 Jul
mirage6–13-0.0117%22 Jul
nuke0–3-0.0325%22 Jul
ancient13–10.0631%22 Jul
cache12–10.0367%22 Jul
mirage13–10-0.069%19 Jul
ancient7–20.0956%19 Jul
ancient13–16-0.018%18 Jul
anubis10–13-0.0114%8 Jul
mirage8–13-0.024%7 Jul
ancient9–130.0614%4 Jul
dust213–80.0624%4 Jul
cache13–100.0410%4 Jul
mirage12–12-0.0416%4 Jul
mirage13–110.1010%3 Jul
inferno9–13-0.0013%2 Jul
ancient13–100.0315%2 Jul
mirage1–8-0.1114%2 Jul
dust213–110.029%2 Jul
nuke13–6-0.0426%1 Jul
nuke13–9-0.038%1 Jul
mirage7–13-0.0920%1 Jul
overpass11–130.0214%1 Jul
ancient8–13-0.032%29 Jun
mirage13–9-0.0223%29 Jun
overpass12–12-0.0023%29 Jun
nuke8–20.0533%29 Jun
vertigo6–13-0.0321%29 Jun
nuke12–12-0.039%25 Jun
cache6–13-0.049%25 Jun
mirage13–70.1322%25 Jun
inferno11–20.1411%25 Jun
train13–40.159%25 Jun
train12–120.0312%22 Jun
nuke9–13-0.0217%20 Jun
vertigo13–11-0.0317%19 Jun
train13–8-0.0118%19 Jun
mirage9–130.0713%19 Jun
nuke13–11-0.008%19 Jun
ancient13–90.068%18 Jun
vertigo13–60.097%17 Jun
vertigo2–3-0.0667%17 Jun
cache12–12-0.055%17 Jun
ancient13–80.016%17 Jun
nuke13–60.0624%17 Jun
nuke13–8-0.0618%16 Jun
inferno0–13-0.057%14 Jun
anubis13–30.1416%13 Jun
cache7–13-0.069%13 Jun
vertigo13–20.069%13 Jun
nuke13–10-0.0132%10 Jun
overpass13–90.0416%10 Jun
mirage13–8-0.037%10 Jun
overpass5–10.038%10 Jun
anubis0–5-0.080%9 Jun
nuke1–13-0.0619%9 Jun
nuke8–130.0111%7 Jun
overpass4–13-0.0620%6 Jun
mirage9–130.0616%5 Jun
cache12–12-0.0618%4 Jun
vertigo1–13-0.068%4 Jun
anubis13–80.1418%2 Jun
nuke13–80.0022%1 Jun
ancient13–50.0118%1 Jun
ancient8–9-0.058%1 Jun
mirage9–13-0.045%1 Jun
overpass11–13-0.0422%31 May
nuke5–13-0.0226%31 May
nuke7–13-0.0717%29 May
ancient13–50.0113%29 May
cache13–5-0.0228%29 May
dust213–10.1017%29 May
anubis13–7-0.028%29 May
poseidon6–90.0112%29 May
cache13–90.018%29 May
anubis0–5-0.1110%28 May
cache11–130.059%26 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →