Aakoo

Aakoo — CS2 Stats

76561198348727770[U:1:388462042]Steam profile ↗✓ No bans

158Tracked matches53%Win rate2022Tracked since
834Hours in CS10Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
WingmanGold Nova Master
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 16 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,684 +3,477 19 Apr3 Jul · 20 days played
10,51615,104peak 15,10419 Apr3 Jul
15,104Peak Premier in tracked matches
33Days played since 2026-04-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim73
Positioning57
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY51463Last 10051%Win rateLLWWLLWWLL

Last 10 vs previous 10: −40pp win rate · +0.03 avg rating · +2.7pp headshot accuracy · −72ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 29%
  • Avg reaction 499ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 31%
  • Avg reaction 516ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 30%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim7.3
Utility4.6
Positioning5.7
Opening Duels4.1
Clutch1.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.7
Utility4.6
Mechanics6.1
Opening Duels3.3
Win Impact6.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time563ms−30ms
first ⅓ avg 592ms → last ⅓ avg 563ms
Headshot accuracy29.0%+5.9%
first ⅓ avg 23.1% → last ⅓ avg 29.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–4 · overpass, 28 Apr
43%Best headshot accuracy · 9–13 · nuke, 5 Sept
398msFastest reaction time · 13–3 · nuke, 17 Apr
13–1Biggest win · ancient, 4 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
66In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 69% over 16infernoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA22121055%0.03
anubisB168850%0.04
nukeS1611569%0.03
ancientA127558%0.04
overpassA116555%0.04
infernoD92722%0.02
dust2D82625%0.03
cache32167%0.03
stronghold110100%0.03
warden1010%-0.02
vertigo1010%-0.20

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,002Lifetime kills
1.20K/D · Top 25% of tracked players
1,103Matches
47.6%Match win rate · Top 50% of tracked players
49.1%Headshot % · Top 50% of tracked players
14.6%Shot accuracy · Top 50% of tracked players
2,967MVPs
373Hours (in match)
944Bombs planted
299Bombs defused

Most-used weapons

Lifetime map wins

1,809nuke
655dust2
547inferno
387office
205train
168lake
165cbble
126vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
35%Win rate
1.20Avg K/D
88.9ADR
62%Headshot %

Clutches & streaks

27%1v1 clutch win
12%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage838%1.3119.6
Anubis367%0.9516.7
Overpass250%1.2220.5
Inferno20%1.0016.0
Ancient20%1.4026.0
Nuke1100%1.4722.0
Cache10%1.1721.0
Dust210%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.2%Headshot accuracy
29.8%Accuracy (enemy spotted)
30.1%Spray accuracy
77.5%Counter-strafing
9.6°Preaim
554msReaction time
38.1%T opening success
48.2%CT opening success
0.46Enemies flashed / flash
3.7%Flash assists
10.00HE damage / grenade
6.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4639 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0581% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis6–130.1028%14 Sept
cache6–130.0533%13 Sept
ancient13–60.1029%13 Sept
mirage13–60.0233%13 Sept
ancient9–130.1221%12 Sept
mirage11–130.0933%6 Sept
anubis13–9-0.0224%6 Sept
nuke13–50.0929%6 Sept
nuke9–130.1243%5 Sept
anubis5–130.0438%5 Sept
anubis8–130.0226%5 Sept
nuke13–40.0336%13 Jul
cache13–60.0238%13 Jul
nuke13–7-0.0335%3 Jul
anubis13–20.1522%12 Jun
ancient6–130.0617%21 May
mirage16–120.0823%21 May
ancient13–110.0327%21 May
stronghold7–90.0324%20 May
cache13–60.0136%20 May
mirage4–130.0036%20 May
overpass13–60.0029%20 May
nuke11–130.0719%19 May
mirage8–130.0322%19 May
nuke13–11-0.0329%19 May
anubis13–30.0831%19 May
overpass11–130.0541%18 May
anubis13–50.0123%18 May
mirage9–130.0430%18 May
anubis8–13-0.0227%18 May
dust210–130.0430%14 May
inferno10–13-0.0528%14 May
inferno9–40.1118%14 May
mirage3–13-0.0827%10 May
mirage8–130.0227%10 May
nuke13–100.0735%8 May
nuke13–80.0331%7 May
nuke13–50.0933%7 May
dust213–60.0833%7 May
nuke6–13-0.0329%6 May
anubis13–20.0740%6 May
mirage13–5-0.0133%6 May
mirage13–6-0.0220%5 May
ancient7–13-0.0641%4 May
warden10–13-0.0217%4 May
ancient13–10.1117%4 May
vertigo3–9-0.2017%3 May
nuke2–9-0.1210%3 May
ancient10–130.0316%3 May
overpass13–110.0132%3 May
nuke13–8-0.0321%3 May
anubis6–130.0924%3 May
nuke13–30.0722%3 May
inferno5–13-0.0128%3 May
mirage13–90.0341%3 May
anubis13–80.0536%2 May
dust215–15-0.0522%2 May
overpass13–40.0823%2 May
overpass12–160.0230%2 May
inferno3–130.0021%2 May
ancient13–30.0724%2 May
anubis13–7-0.0130%2 May
anubis8–13-0.0225%1 May
ancient13–40.0517%30 Apr
mirage13–50.0012%30 Apr
anubis13–40.0523%30 Apr
inferno9–30.1826%30 Apr
overpass9–40.2312%28 Apr
mirage13–80.0432%25 Apr
ancient8–13-0.0519%24 Apr
mirage13–30.1233%24 Apr
ancient13–11-0.0025%24 Apr
overpass13–110.0623%22 Apr
mirage13–10.0824%22 Apr
overpass7–9-0.0733%21 Apr
dust23–130.0118%20 Apr
nuke9–130.0321%20 Apr
anubis13–160.0425%20 Apr
mirage2–13-0.073%20 Apr
nuke13–100.0221%20 Apr
overpass4–13-0.0518%20 Apr
mirage13–100.1126%19 Apr
overpass13–90.0925%19 Apr
mirage3–13-0.0415%19 Apr
dust211–13-0.0018%19 Apr
mirage7–130.0528%19 Apr
inferno8–8-0.0225%19 Apr
inferno3–13-0.0323%18 Apr
dust212–120.0316%18 Apr
mirage13–10.0621%18 Apr
dust213–50.0916%18 Apr
mirage5–13-0.0117%18 Apr
anubis11–13-0.0324%17 Apr
inferno7–13-0.0118%17 Apr
mirage13–80.0134%17 Apr
dust210–130.0231%17 Apr
overpass10–130.0328%17 Apr
ancient13–20.0633%17 Apr
nuke13–30.1040%17 Apr
inferno8–13-0.0118%16 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →