nonna

nonna — CS2 Stats

FI76561198340522569[U:1:380256841]Steam profile ↗✓ No bans

2,804Tracked matches46%Win rate2022Tracked since
2,206Hours in CS15Hrs last 2 wks
CSDB Rating5.5 SolidPositional Player
Premier CS Rating11,325Blue band · top ~47.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

−1183Premier CS Rating · 12,508 → 11,325
+9Tracked matches · now 2,804
−10.7ppWin rate · 57.1% → 46.4%

Rating over time

Premier CS Rating: 12,508 -613 1 Sept – 26 Oct · 6 observations
12,50813,202peak 13,2021 Sept26 Oct
Faceit ELO: 1,196 +0 1 Sept – 12 Sept · 2 observations
1,1961,196peak 1,1961 Sept12 Sept
13,202Peak Premier on CSDB
1,196Highest Faceit ELO seen on CSDB
6Days observed since 2026-09-01

Premier CS Rating

  • 1,877 below peak (13,202)
  • -1,877 over 30 days · declining
  • Next: Purple band at 15,000 — 3,675 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-01
  • Light Blue band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate29.8%42.0%44.4%14.6% short
Shot accuracy5.6%9.6%11.9%6.2% short
Kill/death ratio0.850.981.030.18 short
Match win rate43.8%43.8%45.2%1.4% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGnonnaPREMIER11,325 · Blue bandPEAK ELO1,196csdb.gg/stats

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Performance scores

Aim73
Positioning53
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim7.3
Utility3.5
Positioning5.3
Opening Duels2.6
Clutch1.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 63% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.3
Utility3.5
Mechanics7.3
Opening Duels5.7
Win Impact3.8

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

46,484Lifetime kills
0.85K/D
3,344Matches
43.8%Match win rate · Top 50% of Blue band
29.8%Headshot %
5.6%Shot accuracy
5,943MVPs
1,323Hours (in match)
4,421Bombs planted
796Bombs defused

Most-used weapons

AK-4712,712
MAC-103,385
MP93,101
SG 5531,059
P90973
AWP900

Lifetime map wins

5,183nuke
4,933inferno
4,775dust2
1,428vertigo
864train
130office
38italy
26bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

201Matches
51%Win rate
1.03Avg K/D
82.9ADR
28%Headshot %

Clutches & streaks

28%1v1 clutch win
29%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient5157%1.0715.1
Inferno3358%1.0716.1
Nuke2857%1.2017.4
Dust22438%0.8814.8
Overpass2070%1.0815.6
Anubis1741%1.0814.1
Train825%1.0016.0
Mirage450%1.0212.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.8%Headshot accuracy
42.1%Accuracy (enemy spotted)
42.6%Spray accuracy
82.7%Counter-strafing
10.2°Preaim
610msReaction time
63.1%T opening success
42.7%CT opening success
0.33Enemies flashed / flash
2.3%Flash assists
10.80HE damage / grenade
5.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.7978% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3337 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.