White

White — CS2 Stats

FI76561198339355165[U:1:379089437]Steam profile ↗✓ No bans

2,349Tracked matches60%Win rate2020Tracked since
3,632Hours in CS
CSDB Rating6.2 SolidPositional Player
FaceitLevel 9 · 2,001 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (38 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,001 → 2,001
+27Tracked matches · now 2,349
−4.3ppWin rate · 64.3% → 60.0%

Rating over time

Premier CS Rating: 26,226 +627 14 Feb – 22 Feb · 7 days played
25,31526,226peak 26,22614 Feb22 Feb
Faceit ELO: 2,001 +0 6 Sept – 28 Sept · 3 observations
2,0012,001peak 2,0016 Sept28 Sept
26,226Peak Premier in tracked matches
2,001Highest Faceit ELO seen on CSDB
33Days played since 2026-02-14

Faceit ELO

  • At peak — 2,001
  • Next: 2,500 ELO at 2,500 — 499 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-06
  • Level 9 first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate62.5%48.2%50.9%above
Shot accuracy14.2%13.2%13.7%above
Kill/death ratio1.121.071.09above
Match win rate44.9%46.9%48.4%3.5% short

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWhiteFACEITLevel 9 · 2,001 ELOSTANDINGTop 20.7% of rankedPEAK ELO2,001csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning53
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY55–42–3Last 10055%Win rateWWLLWLWWLW

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · +2.3pp headshot accuracy · +5ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 545ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 577ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.2
Utility3.8
Positioning5.3
Opening Duels1.7
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 48% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.3
Utility3.8
Mechanics7.1
Opening Duels2.5
Win Impact8.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time568ms−11ms
first ⅓ avg 579ms → last ⅓ avg 568ms
Headshot accuracy22.0%+3.5%
first ⅓ avg 18.5% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–6 · overpass, 18 Feb →
100%Best headshot accuracy · 0–2 · nuke, 15 May →
430msFastest reaction time · 8–13 · dust2, 13 Aug →
13–2Biggest win · nuke, 9 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
7–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

overpassBest map · 80% over 10ancientWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
dust2A3117–1455%-0.00
ancientB157–847%-0.02
cacheB137–654%-0.03
infernoB137–654%-0.00
overpassS108–280%-0.01
nukeB105–550%-0.01
anubisS64–267%-0.00
mirage—20–20%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (47% over 15). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

195,812Lifetime kills
1.12K/D · Top 50% of Level 9 players
7,093Matches
44.9%Match win rate
62.5%Headshot % · Top 10% of Level 9 players
14.2%Shot accuracy · Top 50% of Level 9 players
15,200MVPs
3,632Hours (in match)
3,535Bombs planted
1,346Bombs defused

Most-used weapons

AK-4770,824
AWP13,131
UMP-455,379
SSG 083,861
MAC-103,833
MP92,966

Lifetime map wins

17,002dust2
10,511inferno
4,142nuke
3,293train
2,034cbble
331vertigo
66office
44safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,840Matches
50%Win rate
0.99Avg K/D
73.3ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient28951%1.0214.6
Dust226151%1.0215.0
Nuke19254%0.9414.0
Inferno17652%1.0715.1
Mirage16941%0.8813.4
Anubis15348%1.0114.6
Overpass6847%0.9514.9
Train5441%0.9713.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.9%Spray accuracy
82.1%Counter-strafing
10.0°Preaim
550msReaction time
47.6%T opening success
32.5%CT opening success
0.36Enemies flashed / flash
4.0%Flash assists
13.15HE damage / grenade
4.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3605 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.4924% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–9-0.0513%1 Nov →
overpass13–40.0113%1 Nov →
dust24–13-0.0331%1 Nov →
ancient4–13-0.0421%1 Nov →
nuke13–110.0226%1 Nov →
cache5–13-0.0214%1 Nov →
inferno13–8-0.0623%1 Nov →
dust213–3-0.0114%1 Nov →
cache8–13-0.0535%1 Nov →
nuke13–6-0.0919%1 Nov →
ancient6–13-0.0521%1 Nov →
dust213–9-0.0126%1 Nov →
dust213–100.0419%31 Oct →
cache13–70.0917%31 Oct →
inferno6–00.0420%31 Oct →
inferno13–100.0616%30 Oct →
ancient13–10-0.0517%30 Sept →
inferno10–13-0.0211%30 Sept →
inferno1–30.0418%30 Sept →
dust213–100.0723%29 Sept →
dust28–130.0129%31 Aug →
dust213–30.0850%31 Aug →
ancient13–90.0524%23 Aug →
cache13–5-0.0624%23 Aug →
ancient9–13-0.0426%23 Aug →
dust213–30.0817%23 Aug →
inferno13–10-0.0322%13 Aug →
dust28–13-0.0722%13 Aug →
nuke10–13-0.0321%12 Aug →
mirage2–13-0.0219%10 Aug →
dust21–10-0.0138%10 Aug →
mirage15–150.0017%10 Aug →
nuke13–90.0618%10 Aug →
nuke13–20.0220%9 Aug →
dust211–13-0.0021%13 Jul →
dust213–60.0740%16 Jun →
inferno11–13-0.0318%16 Jun →
dust213–9-0.0136%15 Jun →
dust212–12-0.0518%14 Jun →
ancient13–8-0.0622%14 Jun →
overpass13–100.0421%14 Jun →
anubis13–20.0420%14 Jun →
overpass13–11-0.0215%22 May →
anubis13–60.0327%22 May →
cache0–13-0.1313%21 May →
dust28–13-0.0626%21 May →
overpass13–11-0.0630%21 May →
inferno13–60.0331%21 May →
ancient13–8-0.0324%21 May →
cache13–50.0125%21 May →
dust213–8-0.0426%20 May →
cache12–12-0.0021%20 May →
dust213–8-0.0215%18 May →
cache13–80.0319%18 May →
cache13–9-0.0617%15 May →
ancient13–3-0.0219%15 May →
cache4–9-0.0616%15 May →
nuke0–20.03100%15 May →
cache10–13-0.0421%7 May →
inferno13–80.0528%7 May →
dust210–130.0219%7 May →
cache13–7-0.0629%7 May →
overpass13–11-0.0019%6 May →
dust213–6-0.037%6 May →
nuke13–10-0.1210%6 May →
dust213–70.0033%26 Feb →
ancient8–13-0.0324%25 Feb →
ancient9–130.0013%25 Feb →
inferno8–13-0.0817%24 Feb →
overpass10–13-0.074%24 Feb →
ancient16–12-0.0114%22 Feb →
dust24–13-0.0740%22 Feb →
ancient13–11-0.0120%22 Feb →
dust28–13-0.0416%21 Feb →
dust213–6-0.0528%21 Feb →
overpass16–13-0.0214%21 Feb →
inferno11–13-0.0023%21 Feb →
dust27–13-0.0423%20 Feb →
overpass2–11-0.0218%20 Feb →
nuke6–13-0.0216%20 Feb →
dust213–50.0020%19 Feb →
anubis13–6-0.017%19 Feb →
dust23–00.040%19 Feb →
inferno7–13-0.049%18 Feb →
ancient2–130.039%18 Feb →
overpass13–8-0.0429%18 Feb →
nuke3–130.0540%18 Feb →
overpass13–60.0914%18 Feb →
dust29–130.0123%18 Feb →
ancient1–13-0.0331%18 Feb →
dust213–10-0.0426%18 Feb →
nuke11–13-0.0224%16 Feb →
dust213–110.0525%16 Feb →
dust29–13-0.0115%16 Feb →
anubis6–13-0.058%16 Feb →
dust211–13-0.0116%16 Feb →
anubis12–16-0.0310%15 Feb →
ancient11–13-0.0416%15 Feb →
inferno13–30.0119%15 Feb →
anubis13–110.0023%14 Feb →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.