Mbeezeypineapplethefruitdude

Mbeezeypineapplethefruitdude — CS2 Stats

PS76561198313503707[U:1:353237979]Steam profile ↗✓ No bans

417Tracked matches32%Win rate2023Tracked since
765Hours in CS2Hrs last 2 wks
CSDB Rating1.8 LearningPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 31 days played since 12 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 13,447 -802 12 Mar24 Jun · 10 days played
13,44616,054peak 16,05412 Mar24 Jun
16,383Peak Premier in tracked matches
31Days played since 2026-03-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim31
Positioning26
Utility25

0–100 skill scores via Leetify.

Recent form

COLD43489Last 10043%Win rateLLLWTLLLWL

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · +2.1pp headshot accuracy · −56ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 586ms

Last 10

  • 271 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 617ms

Last 20

  • 6122 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 645ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+0.9 against its own average).

Aim3.1
Utility2.5
Positioning2.6
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 28% on CT to 10% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 50% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning2.6
Utility2.5
Mechanics0.0
Opening Duels0.0
Win Impact0.0

Composite 1.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.03
first ⅓ avg -0.02 → last ⅓ avg -0.05
Reaction time649ms−29ms
first ⅓ avg 678ms → last ⅓ avg 649ms
Headshot accuracy11.5%−4.0%
first ⅓ avg 15.4% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 5–13 · dust2, 16 Mar
100%Best headshot accuracy · 7–0 · dust2, 19 Mar
375msFastest reaction time · 2–13 · ancient, 21 Mar
13–2Biggest win · overpass, 17 Apr

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
72In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 50% over 6infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
cacheC37162143%-0.04
overpassC125742%-0.04
dust2B115645%0.02
ancientC94544%-0.07
nukeC73443%-0.02
infernoD62433%-0.02
mirageB63350%-0.03
anubis42250%-0.06
vertigo32167%-0.04
train110100%-0.07
office1010%0.01
alpine1010%-0.07
warden1010%-0.06
sanctum1010%-0.11

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,376Lifetime kills
0.78K/D
983Matches
45.2%Match win rate · Top 50% of tracked players
36.9%Headshot %
10.7%Shot accuracy
1,444MVPs
376Hours (in match)
875Bombs planted
221Bombs defused

Most-used weapons

Lifetime map wins

1,537inferno
1,056dust2
424train
342vertigo
307nuke
222office
175cbble
37italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.2%Headshot accuracy
34.2%Accuracy (enemy spotted)
40.5%Spray accuracy
50.1%Counter-strafing
10.9°Preaim
647msReaction time
10.1%T opening success
28.2%CT opening success
0.44Enemies flashed / flash
1.8%Flash assists
4.70HE damage / grenade
1.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.2341% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4435 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 10.0749% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache4–13-0.0313%17 Sept
ancient6–13-0.1016%17 Sept
inferno8–13-0.0312%5 Sept
vertigo13–90.018%5 Sept
cache15–15-0.0615%5 Sept
nuke8–13-0.0516%3 Sept
ancient6–13-0.089%3 Sept
cache13–16-0.048%3 Sept
anubis13–11-0.072%3 Sept
dust29–13-0.0312%24 Jun
cache10–130.0210%23 Jun
train13–6-0.070%23 Jun
mirage13–90.008%23 Jun
nuke8–8-0.0215%3 Jun
nuke9–70.0714%3 Jun
inferno2–9-0.174%3 Jun
overpass1–13-0.097%3 Jun
anubis10–13-0.036%3 Jun
ancient13–9-0.079%3 Jun
cache3–13-0.0919%28 May
office12–120.0115%20 May
alpine7–13-0.0714%20 May
ancient10–13-0.074%20 May
overpass5–13-0.1021%20 May
cache13–4-0.0424%20 May
anubis7–13-0.069%19 May
cache9–130.0124%18 May
warden2–13-0.0625%18 May
cache13–10-0.097%16 May
cache7–13-0.0611%16 May
cache13–40.0110%16 May
cache3–13-0.039%16 May
cache13–11-0.054%10 May
cache13–9-0.0211%10 May
cache9–13-0.0312%10 May
cache13–10-0.057%10 May
cache12–12-0.0611%10 May
cache7–13-0.0515%8 May
cache9–13-0.0919%8 May
cache13–6-0.0217%8 May
cache6–13-0.0913%7 May
cache6–13-0.059%7 May
cache13–6-0.0118%6 May
cache13–8-0.0419%6 May
cache5–13-0.077%5 May
cache13–7-0.095%5 May
cache11–13-0.084%3 May
cache13–7-0.058%30 Apr
cache12–12-0.0414%30 Apr
cache1–13-0.0210%30 Apr
cache13–11-0.0712%29 Apr
cache13–9-0.0513%29 Apr
cache12–12-0.0416%29 Apr
cache13–7-0.0220%29 Apr
cache6–13-0.0515%29 Apr
cache12–12-0.0313%29 Apr
cache13–80.0012%29 Apr
cache13–7-0.0529%29 Apr
mirage13–16-0.0410%17 Apr
overpass13–20.0610%17 Apr
vertigo13–10-0.0617%16 Apr
mirage7–13-0.0620%16 Apr
nuke9–13-0.094%12 Apr
overpass2–13-0.048%12 Apr
vertigo12–12-0.0915%12 Apr
ancient2–13-0.030%21 Mar
dust213–4-0.018%21 Mar
mirage13–10-0.029%21 Mar
dust213–110.0315%21 Mar
dust210–13-0.0212%21 Mar
inferno13–8-0.0020%21 Mar
overpass3–13-0.139%20 Mar
nuke13–11-0.0714%20 Mar
anubis8–2-0.0922%20 Mar
mirage8–13-0.078%20 Mar
overpass13–10-0.019%20 Mar
dust26–130.0612%20 Mar
dust213–90.0312%19 Mar
dust27–00.05100%19 Mar
ancient13–9-0.036%18 Mar
ancient13–7-0.0720%18 Mar
overpass13–6-0.047%18 Mar
inferno13–70.0216%18 Mar
overpass11–13-0.0411%17 Mar
dust213–10-0.018%17 Mar
dust28–130.0410%17 Mar
nuke12–120.077%16 Mar
dust25–130.0724%16 Mar
overpass13–100.0114%16 Mar
ancient6–13-0.1213%15 Mar
nuke13–8-0.0411%15 Mar
ancient16–14-0.0214%15 Mar
dust22–130.0614%14 Mar
inferno4–130.0527%14 Mar
inferno6–130.0212%14 Mar
mirage13–8-0.0122%14 Mar
overpass0–13-0.038%14 Mar
sanctum4–9-0.119%14 Mar
overpass0–13-0.068%14 Mar
overpass13–5-0.056%12 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →