zeie

zeie — CS2 Stats

FI76561198300712336[U:1:340446608]Steam profile ↗✓ No bans

1,827Tracked matches43%Win rate2020Tracked since
4,733Hours in CS35Hrs last 2 wks
CSDB Rating3.1 LearningSupport
Premier CS Rating3,431Grey band · top ~85.4% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,431 -822 30 Aug – 13 Oct · 25 days played
2,7694,376peak 4,37630 Aug13 Oct
4,538Peak Premier in tracked matches
24Days played since 2026-08-30

Premier CS Rating

  • 945 below peak (4,376)
  • -873 over 30 days · declining
  • Next: Light Blue band at 5,000 — 1,569 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches74——
Win rate36%——
K/D0.70——
Headshot %35%——

Measured 12 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate31.5%38.2%39.9%8.4% short
Shot accuracy9.7%3.6%7.0%above
Kill/death ratio0.740.830.920.17 short
Match win rate37.8%40.2%42.3%4.5% short

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGzeiePREMIER3,431 · Grey bandcsdb.gg/stats

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Performance scores

Aim24
Positioning48
Utility48

0–100 skill scores via Leetify.

Recent form

COLD39–60–1Last 10039%Win rateLWLLLWWLLL

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · +2.3pp headshot accuracy · −12ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 725ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 699ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 705ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim2.4
Utility4.8
Positioning4.8
Opening Duels0.3
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 61% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 704ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning4.8
Utility4.8
Mechanics4.3
Opening Duels1.2
Win Impact2.8

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.05
Reaction time716ms−10ms
first ⅓ avg 727ms → last ⅓ avg 716ms
Headshot accuracy11.1%−0.1%
first ⅓ avg 11.2% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–4 · anubis, 29 Sept →
27%Best headshot accuracy · 10–13 · nuke, 23 Sept →
516msFastest reaction time · 10–13 · mirage, 8 Oct →
13–3Biggest win · dust2, 5 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 67% over 9ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC219–1243%-0.05
dust2D217–1433%-0.03
infernoC156–940%-0.04
cacheC145–936%-0.03
ancientD102–820%-0.04
mirageC104–640%-0.03
anubisS96–367%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

71,149Lifetime kills
0.74K/D
4,887Matches
37.8%Match win rate
31.5%Headshot %
9.7%Shot accuracy · Top 50% of Grey band
7,784MVPs
1,994Hours (in match)
4,241Bombs planted
637Bombs defused

Most-used weapons

AK-479,850
SG 5539,571
AUG8,926
G3SG15,398
SCAR-204,456
FAMAS3,313
AWP2,505

Lifetime map wins

7,611dust2
7,486inferno
6,269nuke
2,276vertigo
1,672train
494office
137italy
72assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
60%Win rate
0.59Avg K/D
55.5ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
25%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Nuke250%0.4910.5
Anubis10%0.6111.0
Inferno1100%0.6911.0
Ancient1100%0.678.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
29.2%Accuracy (enemy spotted)
30.3%Spray accuracy
69.3%Counter-strafing
11.4°Preaim
704msReaction time
34.4%T opening success
35.0%CT opening success
0.59Enemies flashed / flash
2.6%Flash assists
11.46HE damage / grenade
5.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0763% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 704.2616ms — above the 700ms mark we flag

    Aim Training →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.3653% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0510%13 Oct →
inferno13–6-0.0213%13 Oct →
ancient9–13-0.0424%13 Oct →
inferno6–13-0.024%13 Oct →
dust25–13-0.0418%12 Oct →
nuke13–8-0.0715%12 Oct →
nuke13–10-0.0613%12 Oct →
mirage5–13-0.076%12 Oct →
cache9–13-0.057%12 Oct →
dust23–13-0.0521%11 Oct →
nuke9–130.0116%11 Oct →
inferno12–16-0.0513%11 Oct →
nuke13–11-0.0710%11 Oct →
dust216–13-0.0516%11 Oct →
nuke13–4-0.0912%11 Oct →
cache11–13-0.098%11 Oct →
mirage13–10-0.046%11 Oct →
mirage13–100.057%11 Oct →
mirage10–13-0.0816%8 Oct →
ancient13–8-0.104%8 Oct →
inferno11–13-0.0611%7 Oct →
ancient3–13-0.018%7 Oct →
mirage16–13-0.0312%7 Oct →
mirage13–10-0.0310%7 Oct →
cache6–13-0.0713%6 Oct →
cache6–13-0.037%6 Oct →
dust22–13-0.0811%6 Oct →
mirage8–13-0.099%6 Oct →
inferno13–11-0.097%6 Oct →
ancient13–9-0.067%5 Oct →
nuke13–4-0.035%5 Oct →
dust210–13-0.0323%5 Oct →
inferno8–13-0.068%5 Oct →
ancient8–13-0.044%5 Oct →
cache13–40.015%5 Oct →
dust22–13-0.043%5 Oct →
anubis13–80.0013%5 Oct →
nuke13–9-0.089%5 Oct →
dust213–30.0613%5 Oct →
anubis13–8-0.0013%5 Oct →
mirage8–13-0.0013%5 Oct →
nuke13–8-0.069%5 Oct →
nuke5–13-0.048%30 Sept →
nuke4–13-0.1214%30 Sept →
cache13–90.1026%29 Sept →
ancient11–130.008%29 Sept →
nuke13–40.0422%29 Sept →
anubis13–40.1111%29 Sept →
nuke10–13-0.0827%23 Sept →
cache2–13-0.0624%23 Sept →
cache13–8-0.0911%23 Sept →
dust27–13-0.056%23 Sept →
nuke7–13-0.058%22 Sept →
dust28–13-0.0019%22 Sept →
dust213–110.0513%21 Sept →
anubis14–16-0.019%21 Sept →
inferno8–13-0.0710%21 Sept →
anubis6–13-0.0214%21 Sept →
cache13–70.0112%20 Sept →
inferno13–9-0.086%20 Sept →
anubis13–3-0.015%20 Sept →
anubis11–13-0.0413%17 Sept →
mirage9–130.0019%17 Sept →
nuke7–13-0.072%16 Sept →
dust25–13-0.0210%16 Sept →
ancient9–13-0.088%16 Sept →
ancient4–130.0214%15 Sept →
cache10–13-0.0211%15 Sept →
inferno2–13-0.087%15 Sept →
nuke7–130.0012%15 Sept →
dust22–13-0.0810%14 Sept →
ancient8–13-0.0110%14 Sept →
anubis13–90.039%14 Sept →
cache6–13-0.0318%14 Sept →
nuke10–130.026%14 Sept →
dust25–130.015%14 Sept →
nuke5–13-0.0510%14 Sept →
cache13–11-0.0510%10 Sept →
inferno13–11-0.0111%10 Sept →
dust213–8-0.0416%9 Sept →
dust213–10-0.0213%9 Sept →
dust213–30.0521%9 Sept →
dust24–13-0.099%9 Sept →
inferno3–13-0.1011%9 Sept →
dust24–13-0.1114%9 Sept →
mirage3–13-0.047%9 Sept →
inferno15–150.015%3 Sept →
nuke9–13-0.068%3 Sept →
cache8–13-0.0317%3 Sept →
anubis13–11-0.047%2 Sept →
nuke13–8-0.0514%2 Sept →
dust213–160.0216%2 Sept →
nuke7–13-0.087%2 Sept →
dust211–13-0.0519%1 Sept →
inferno6–13-0.0613%1 Sept →
inferno13–60.0614%1 Sept →
cache0–4-0.030%31 Aug →
ancient7–13-0.0514%31 Aug →
inferno13–9-0.0412%31 Aug →
dust213–11-0.0315%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.