Mikeyyy

Mikeyyy — CS2 Stats

US76561198296526456[U:1:336260728]Steam profile ↗✓ No bans

1,727Tracked matches57%Win rate2020Tracked since
2,937Hours in CS4Hrs last 2 wks
CSDB Rating6.3 SolidPositional Player
Premier CS Rating23,656Top 25% of 205,709 CSDB-tracked playersPink band · top ~4.5% of ranked players (population est.)
CSDB Leaderboard#34968 of 253411 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,656 +2,032 3 Sept – 10 Oct · 2 days played
21,62423,656peak 23,6563 Sept10 Oct
23,656Peak Premier in tracked matches
42Days played since 2026-02-13

Premier CS Rating

  • At peak — 23,656
  • +2,032 over 30 days · improving
  • Next: Red band at 25,000 — 1,344 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,934), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate48.8%43.7%44.8%above
Shot accuracy16.2%12.0%12.4%above
Kill/death ratio0.791.021.030.24 short
Match win rate51.0%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMikeyyyFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER23,656 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning52
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY62–31–7Last 10062%Win rateWWWWLTLWWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +4.4pp headshot accuracy · −15ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 35%
  • Avg reaction 530ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 28%
  • Avg reaction 530ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 26%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim8.7
Utility2.3
Positioning5.2
Opening Duels2.2
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.2
Utility2.3
Mechanics7.5
Opening Duels3.4
Win Impact7.4

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time531ms−114ms
first ⅓ avg 645ms → last ⅓ avg 531ms
Headshot accuracy30.9%−4.9%
first ⅓ avg 35.7% → last ⅓ avg 30.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–3 · anubis, 1 Apr →
90%Best headshot accuracy · 13–5 · train, 1 Apr →
406msFastest reaction time · 13–3 · cache, 10 Oct →
13–1Biggest win · dust2, 3 Apr →

Across the last 100 tracked matches.

Highlights

12Longest win streak
W4Current streak
7–1In matches decided by ≤2 rounds

Map breakdown

trainBest map · 83% over 6infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC198–1142%-0.04
dust2A1610–663%-0.02
cacheA117–464%-0.03
anubisS119–282%-0.03
ancientA116–555%-0.06
nukeS108–280%-0.02
infernoD93–633%-0.04
trainS65–183%-0.02
vertigo—32–167%-0.03
overpass—33–0100%0.05
warden—11–0100%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

65,168Lifetime kills
0.79K/D
4,304Matches
51.0%Match win rate · Top 10% of Level 5 players
48.8%Headshot % · Top 50% of Level 5 players
16.2%Shot accuracy · Top 25% of Level 5 players
8,660MVPs
1,594Hours (in match)
1,714Bombs planted
1,079Bombs defused

Most-used weapons

AK-4719,334
AWP11,084
SSG 084,911
Knife633

Lifetime map wins

6,778dust2
4,241inferno
3,516nuke
2,065vertigo
1,961train
803office
465cbble
108italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

148Matches
53%Win rate
0.74Avg K/D
67.0ADR
49%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient4100%0.8812.3
Mirage475%0.7412.8
Overpass1100%0.408.0
Anubis10%0.5512.0
Dust21100%0.8814.0
Vertigo10%0.183.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.9%Headshot accuracy
31.4%Accuracy (enemy spotted)
39.6%Spray accuracy
83.5%Counter-strafing
9.6°Preaim
560msReaction time
44.1%T opening success
43.4%CT opening success
0.47Enemies flashed / flash
0.4%Flash assists
5.19HE damage / grenade
4.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.471 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–3-0.0733%10 Oct →
train13–100.0140%10 Oct →
cache13–110.0332%10 Oct →
anubis13–7-0.0318%10 Oct →
mirage0–4-0.0250%7 Oct →
inferno12–12-0.0226%7 Oct →
ancient3–13-0.0622%7 Oct →
ancient13–10-0.0820%4 Oct →
dust213–10-0.0639%4 Oct →
cache1–2-0.060%4 Oct →
nuke13–50.0448%4 Oct →
mirage4–13-0.1420%4 Oct →
anubis9–3-0.048%4 Oct →
cache7–13-0.0423%4 Oct →
nuke1–13-0.0142%30 Sept →
inferno8–13-0.0632%30 Sept →
dust20–3-0.070%30 Sept →
inferno4–13-0.0533%29 Sept →
anubis13–6-0.0419%29 Sept →
nuke13–2-0.0413%29 Sept →
anubis2–7-0.0725%29 Sept →
mirage10–7-0.0544%29 Sept →
mirage13–7-0.0127%28 Sept →
mirage6–13-0.0950%28 Sept →
cache10–130.0647%26 Sept →
dust212–12-0.0625%26 Sept →
anubis13–8-0.0463%25 Sept →
cache13–6-0.0533%25 Sept →
cache13–10-0.0750%24 Sept →
anubis13–5-0.0542%24 Sept →
mirage8–130.0428%15 Sept →
ancient13–110.0429%15 Sept →
vertigo12–12-0.0437%10 Sept →
nuke13–3-0.0020%10 Sept →
ancient7–13-0.0920%10 Sept →
train9–13-0.0322%8 Sept →
dust213–60.0335%8 Sept →
mirage5–13-0.0533%3 Sept →
nuke5–13-0.0550%3 Sept →
ancient7–2-0.0414%31 Aug →
ancient13–9-0.0718%13 Jul →
cache13–5-0.0438%25 May →
dust212–12-0.0426%25 May →
cache13–8-0.0721%9 May →
nuke13–4-0.0418%9 May →
cache10–130.0063%1 May →
cache13–11-0.0236%1 May →
nuke13–10-0.0660%1 May →
ancient10–13-0.1020%25 Apr →
mirage12–12-0.0247%25 Apr →
mirage13–7-0.0213%25 Apr →
ancient2–1-0.110%25 Apr →
dust29–13-0.0240%25 Apr →
mirage7–13-0.0533%21 Apr →
dust213–8-0.0136%20 Apr →
mirage7–13-0.0629%20 Apr →
overpass13–100.0734%13 Apr →
dust213–8-0.0437%13 Apr →
inferno13–5-0.0140%6 Apr →
mirage13–11-0.0524%5 Apr →
dust213–1-0.0350%3 Apr →
vertigo13–10-0.0516%3 Apr →
overpass6–20.0540%3 Apr →
inferno13–8-0.0347%3 Apr →
anubis13–30.0822%1 Apr →
train13–5-0.0490%1 Apr →
warden13–10.0450%1 Apr →
dust213–6-0.0258%1 Apr →
ancient9–13-0.0910%31 Mar →
dust213–70.0450%29 Mar →
mirage13–80.0539%29 Mar →
overpass13–60.0240%29 Mar →
anubis13–6-0.0323%14 Mar →
dust212–12-0.0728%14 Mar →
inferno7–13-0.1238%12 Mar →
train13–5-0.0244%9 Mar →
anubis13–20.0540%9 Mar →
mirage13–11-0.0332%9 Mar →
train13–70.0157%7 Mar →
ancient13–5-0.0032%7 Mar →
mirage7–13-0.0333%5 Mar →
nuke13–10-0.0327%4 Mar →
ancient6–13-0.0626%3 Mar →
train13–8-0.0683%3 Mar →
inferno9–13-0.0625%1 Mar →
nuke13–3-0.0071%1 Mar →
vertigo13–4-0.0144%26 Feb →
nuke13–1-0.030%26 Feb →
mirage7–13-0.0814%23 Feb →
dust213–70.0642%23 Feb →
anubis13–5-0.080%23 Feb →
anubis5–13-0.0335%22 Feb →
inferno13–7-0.0132%22 Feb →
dust28–13-0.0232%22 Feb →
mirage13–11-0.0130%22 Feb →
inferno12–12-0.0247%16 Feb →
mirage13–8-0.0341%16 Feb →
mirage8–13-0.0725%15 Feb →
dust213–8-0.0235%13 Feb →
dust29–10.0647%13 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.