Zieraia

Zieraia — CS2 Stats

76561198296141000[U:1:335875272]Steam profile ↗✓ No bans

684Tracked matches46%Win rate2020Tracked since
1,764Hours in CS48Hrs last 2 wks
CSDB Rating3.0 LearningPositional Player
Premier CS Rating8,062Light Blue band · top ~64.2% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,062 -106 16 Oct – 27 Oct · 8 days played
7,8028,912peak 8,91216 Oct27 Oct
9,304Peak Premier in tracked matches
22Days played since 2026-09-23

Premier CS Rating

  • 850 below peak (8,912)
  • Next: Blue band at 10,000 — 1,938 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate36.1%39.9%42.0%5.9% short
Shot accuracy15.6%7.0%9.6%above
Kill/death ratio0.690.920.980.29 short
Match win rate35.7%42.3%43.8%8.1% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGZieraiaPREMIER8,062 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim36
Positioning40
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY47–51–2Last 10047%Win rateWWLLLLLWWL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +5.1pp headshot accuracy · +66ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 614ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 644ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 611ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim3.6
Utility2.8
Positioning4.0
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 80% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning4.0
Utility2.8
Mechanics4.0
Opening Duels0.0
Win Impact3.8

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time623ms+19ms
first ⅓ avg 604ms → last ⅓ avg 623ms
Headshot accuracy13.4%−1.9%
first ⅓ avg 15.3% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 9–4 · inferno, 23 Oct →
35%Best headshot accuracy · 0–9 · cache, 23 Sept →
391msFastest reaction time · 4–13 · office, 11 Oct →
13–1Biggest win · mirage, 16 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
6–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 67% over 12nukeWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
cacheC167–944%-0.03
dust2B147–750%-0.03
mirageS128–467%-0.02
anubisB105–550%-0.03
vertigoB105–550%-0.03
infernoB84–450%-0.02
nukeC73–443%-0.03
ancientC73–443%-0.02
office—41–325%-0.09
overpass—41–325%-0.04
boulder—22–0100%-0.03
shelter—10–10%-0.06
italy—10–10%-0.06
poseidon—11–0100%0.08
train—10–10%-0.08
fachwerk—10–10%-0.04
rush_001—10–10%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,294Lifetime kills
0.69K/D
3,415Matches
35.7%Match win rate
36.1%Headshot %
15.6%Shot accuracy · Top 25% of Light Blue band
3,495MVPs
1,069Hours (in match)
1,606Bombs planted
341Bombs defused

Most-used weapons

AK-4711,634
MP73,029
P901,650
FAMAS1,367
AWP1,080

Lifetime map wins

2,385inferno
1,915dust2
849vertigo
826cbble
817office
789nuke
643train
341italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

8Matches
12%Win rate
0.51Avg K/D
68.9ADR
49%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.4210.0
Ancient10%0.7112.0
Nuke10%0.6813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
29.4%Accuracy (enemy spotted)
30.3%Spray accuracy
68.1%Counter-strafing
10.2°Preaim
626msReaction time
27.5%T opening success
25.5%CT opening success
0.45Enemies flashed / flash
4.3%Flash assists
7.31HE damage / grenade
1.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0778% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4482 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.4725% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–8-0.0213%27 Oct →
mirage13–7-0.0015%27 Oct →
cache6–13-0.0118%27 Oct →
vertigo8–13-0.059%27 Oct →
vertigo11–13-0.047%27 Oct →
shelter7–13-0.0615%27 Oct →
cache9–13-0.0516%27 Oct →
dust213–10-0.0319%27 Oct →
vertigo13–9-0.0313%26 Oct →
italy5–13-0.0632%26 Oct →
office2–13-0.153%26 Oct →
cache8–13-0.0721%26 Oct →
nuke9–13-0.038%26 Oct →
inferno7–13-0.0413%26 Oct →
anubis8–13-0.078%26 Oct →
mirage13–6-0.0213%26 Oct →
dust213–10-0.0816%26 Oct →
overpass13–4-0.068%26 Oct →
cache13–7-0.037%25 Oct →
nuke14–16-0.0311%25 Oct →
dust210–13-0.0824%25 Oct →
cache3–13-0.0222%25 Oct →
boulder13–9-0.099%25 Oct →
dust212–12-0.0516%25 Oct →
mirage12–12-0.0313%25 Oct →
vertigo13–10-0.014%25 Oct →
dust29–13-0.0211%24 Oct →
cache13–9-0.029%24 Oct →
anubis13–6-0.0210%24 Oct →
dust213–11-0.0012%23 Oct →
cache13–50.0716%23 Oct →
anubis11–13-0.0514%23 Oct →
poseidon9–30.0818%23 Oct →
inferno9–40.1212%23 Oct →
dust25–110.059%23 Oct →
anubis5–13-0.0910%23 Oct →
boulder13–110.0417%23 Oct →
overpass9–13-0.0512%22 Oct →
dust26–13-0.0826%22 Oct →
cache8–13-0.078%22 Oct →
nuke5–130.0011%22 Oct →
cache8–13-0.058%21 Oct →
cache13–9-0.0114%21 Oct →
dust213–8-0.0213%21 Oct →
mirage13–3-0.0615%20 Oct →
cache13–5-0.0614%20 Oct →
mirage13–2-0.0023%20 Oct →
cache11–13-0.096%19 Oct →
nuke13–9-0.0611%19 Oct →
anubis7–13-0.0418%19 Oct →
cache13–7-0.0114%19 Oct →
nuke13–11-0.0313%19 Oct →
inferno2–13-0.037%19 Oct →
nuke2–13-0.028%19 Oct →
mirage13–90.0218%19 Oct →
nuke13–9-0.038%16 Oct →
ancient9–13-0.075%16 Oct →
mirage8–13-0.0213%16 Oct →
mirage13–160.0111%16 Oct →
mirage13–1-0.070%16 Oct →
mirage13–11-0.0420%16 Oct →
cache13–60.0813%16 Oct →
dust213–80.0326%16 Oct →
inferno3–13-0.1211%16 Oct →
ancient13–3-0.0317%16 Oct →
inferno7–13-0.0611%16 Oct →
ancient13–4-0.0320%16 Oct →
anubis13–5-0.0515%15 Oct →
inferno13–60.0112%15 Oct →
train10–13-0.0811%12 Oct →
dust213–11-0.0315%11 Oct →
office4–13-0.0819%11 Oct →
office4–13-0.0816%11 Oct →
office13–10-0.0611%11 Oct →
fachwerk4–13-0.0422%11 Oct →
inferno13–3-0.0113%11 Oct →
anubis13–90.0213%10 Oct →
ancient12–16-0.0510%10 Oct →
mirage6–13-0.0516%10 Oct →
dust213–11-0.0212%5 Oct →
inferno13–9-0.0211%5 Oct →
overpass11–130.0215%4 Oct →
mirage13–8-0.0212%4 Oct →
ancient6–13-0.048%4 Oct →
vertigo13–6-0.0514%1 Oct →
dust27–13-0.1110%1 Oct →
rush_0014–80.0114%30 Sept →
vertigo13–70.0616%27 Sept →
cache5–130.0130%26 Sept →
anubis13–70.0226%26 Sept →
ancient13–9-0.0127%26 Sept →
anubis5–13-0.0211%24 Sept →
overpass10–13-0.0712%23 Sept →
dust29–13-0.0115%23 Sept →
ancient9–130.0511%23 Sept →
cache0–9-0.1335%23 Sept →
vertigo6–13-0.0613%23 Sept →
vertigo10–13-0.019%23 Sept →
vertigo7–13-0.0812%23 Sept →
vertigo13–7-0.0417%23 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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