dahl

dahl — CS2 Stats

US76561198283135134[U:1:322869406]Steam profile ↗✓ No bans

971Tracked matches50%Win rate2020Tracked since
2,535Hours in CS3Hrs last 2 wks
CSDB Rating5.1 DevelopingAll-Rounder
Premier CS Rating19,063Top 50% of 215,386 CSDB-tracked playersPurple band · top ~12.2% of ranked players (population est.)
CSDB Leaderboard#99349 of 261547 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Jun 2026 (139 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,063 -1,048 21 Mar – 28 Jun · 15 days played
18,16720,111peak 20,11121 Mar28 Jun
20,111Peak Premier in tracked matches
44Days played since 2026-03-21

Premier CS Rating

  • 1,048 below peak (20,111)
  • -586 over 30 days · declining
  • -628 over 90 days
  • Next: Pink band at 20,000 — 937 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate40.6%44.4%46.9%6.3% short
Shot accuracy15.0%11.9%13.0%above
Kill/death ratio1.021.031.080.06 short
Match win rate47.9%45.2%46.7%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdahlPREMIER19,063 · Purple bandcsdb.gg/stats

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Performance scores

Aim57
Positioning57
Utility51

0–100 skill scores via Leetify.

Recent form

COLD40–53–7Last 10040%Win rateLLLLTLLTLW

Last 10 vs previous 10: −50pp win rate · −0.05 avg rating · −6.1pp headshot accuracy · +9ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 9%
  • Avg reaction 584ms

Last 10

  • 1–7–2 · 10% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 664ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 659ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.7
Utility5.1
Positioning5.7
Opening Duels4.7
Clutch5.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 57% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning5.7
Utility5.1
Mechanics3.9
Opening Duels4.3
Win Impact5.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time625ms−1ms
first ⅓ avg 626ms → last ⅓ avg 625ms
Headshot accuracy15.3%−2.5%
first ⅓ avg 17.8% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–3 · sanctum, 12 Apr →
54%Best headshot accuracy · 9–4 · sanctum, 24 Mar →
422msFastest reaction time · 0–3 · cache, 3 May →
13–1Biggest win · cache, 28 Jun →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
5–9In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 67% over 6poseidonWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
cacheC2510–1540%0.02
sanctumA2012–860%0.03
ancientC94–544%-0.02
poseidonD82–625%0.01
nukeD82–625%-0.02
mirageC83–538%-0.01
infernoS64–267%-0.00
dust2—41–325%0.03
overpass—31–233%-0.02
eldorado—20–20%-0.06
debris—20–20%-0.12
vertigo—20–20%-0.05
train—21–150%-0.02
office—10–10%-0.13

Across the last 100 tracked matches.

Lifetime stats

87,621Lifetime kills
1.02K/D
4,632Matches
47.9%Match win rate · Top 50% of Purple band
40.6%Headshot %
15.0%Shot accuracy · Top 50% of Purple band
12,926MVPs
1,591Hours (in match)
6,671Bombs planted
1,543Bombs defused

Most-used weapons

AK-4725,780
AWP10,137
P2502,549
AUG2,120
FAMAS1,386

Lifetime map wins

4,819inferno
3,452dust2
3,231nuke
2,667train
2,416vertigo
1,283lake
1,191cbble
1,142office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

308Matches
56%Win rate
1.12Avg K/D
78.9ADR
38%Headshot %

Clutches & streaks

49%1v1 clutch win
24%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient2060%0.9912.8
Inferno2050%1.4119.1
Mirage1861%1.1214.3
Vertigo1650%1.2816.1
Nuke1471%1.4117.3
Anubis1346%1.0013.9
Dust21080%1.3016.9
Overpass520%1.0116.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
32.3%Accuracy (enemy spotted)
36.3%Spray accuracy
67.4%Counter-strafing
8.9°Preaim
608msReaction time
37.5%T opening success
56.7%CT opening success
0.48Enemies flashed / flash
7.7%Flash assists
13.05HE damage / grenade
4.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4772 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.5199% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
poseidon4–9-0.108%14 Nov →
eldorado3–9-0.150%14 Nov →
debris4–9-0.1310%18 Aug →
debris7–9-0.1111%18 Aug →
eldorado8–80.0317%9 Aug →
poseidon6–9-0.075%7 Jul →
poseidon7–90.0516%7 Jul →
poseidon8–8-0.129%2 Jul →
poseidon5–9-0.0216%1 Jul →
poseidon9–10.1815%1 Jul →
poseidon8–80.1113%29 Jun →
nuke13–7-0.0010%28 Jun →
mirage10–13-0.0320%28 Jun →
cache13–10.0332%28 Jun →
inferno13–110.0223%23 Jun →
poseidon9–60.0311%23 Jun →
sanctum4–9-0.0614%17 Jun →
mirage13–20.0015%16 Jun →
ancient10–13-0.0712%16 Jun →
dust213–30.0617%15 Jun →
ancient1–13-0.0218%14 Jun →
ancient11–13-0.0213%10 Jun →
cache10–13-0.0211%10 Jun →
inferno8–13-0.0438%10 Jun →
ancient13–8-0.0113%9 Jun →
mirage10–13-0.0510%9 Jun →
mirage11–13-0.0416%2 Jun →
dust26–130.0519%2 Jun →
cache12–120.1016%2 Jun →
vertigo4–9-0.0419%2 Jun →
inferno13–90.0726%1 Jun →
cache8–13-0.0020%1 Jun →
cache12–120.0811%1 Jun →
cache10–13-0.0727%28 May →
cache13–100.0325%28 May →
cache4–13-0.066%24 May →
ancient13–40.0215%24 May →
cache13–110.0417%23 May →
cache13–40.0721%23 May →
nuke9–130.1422%23 May →
cache10–130.0226%23 May →
ancient13–70.0621%17 May →
cache13–70.0314%17 May →
cache13–80.0614%17 May →
cache13–80.0211%14 May →
cache10–13-0.0620%13 May →
cache8–13-0.0335%13 May →
cache10–130.0313%12 May →
cache12–120.0326%11 May →
cache11–130.0315%4 May →
cache13–60.0621%4 May →
cache12–120.0922%3 May →
cache0–30.0950%3 May →
sanctum9–7-0.0523%3 May →
cache10–130.0224%2 May →
train13–60.0218%2 May →
cache13–9-0.0122%2 May →
cache13–100.0413%2 May →
sanctum9–00.2717%2 May →
sanctum7–9-0.0120%2 May →
nuke7–9-0.1813%29 Apr →
office2–13-0.1311%16 Apr →
sanctum7–9-0.1726%12 Apr →
ancient4–13-0.0022%12 Apr →
sanctum9–60.0715%12 Apr →
sanctum9–30.3213%12 Apr →
sanctum9–30.0610%12 Apr →
mirage13–110.0523%11 Apr →
sanctum4–9-0.067%11 Apr →
mirage13–7-0.0031%10 Apr →
sanctum5–9-0.0216%10 Apr →
sanctum4–9-0.238%9 Apr →
sanctum9–10.1416%9 Apr →
sanctum9–40.1513%8 Apr →
nuke11–130.079%7 Apr →
mirage9–13-0.0216%7 Apr →
overpass7–130.0315%6 Apr →
sanctum5–90.0611%6 Apr →
sanctum9–30.018%6 Apr →
overpass4–9-0.0916%6 Apr →
sanctum9–40.123%6 Apr →
nuke1–9-0.135%6 Apr →
inferno13–7-0.0513%5 Apr →
ancient8–13-0.1116%5 Apr →
nuke4–13-0.0332%5 Apr →
sanctum9–4-0.0335%5 Apr →
sanctum9–50.0622%5 Apr →
sanctum5–9-0.0316%29 Mar →
inferno9–13-0.0411%29 Mar →
vertigo5–9-0.0726%28 Mar →
train4–13-0.0711%27 Mar →
nuke9–13-0.0114%27 Mar →
dust29–130.0115%26 Mar →
mirage10–13-0.0213%24 Mar →
sanctum9–40.0654%24 Mar →
nuke13–100.0119%21 Mar →
ancient13–11-0.0112%21 Mar →
dust25–13-0.0234%21 Mar →
overpass13–9-0.0125%21 Mar →
inferno13–70.0221%21 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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