.daddy

.daddy — CS2 Stats

KE76561198282410208[U:1:322144480]Steam profile ↗✓ No bans

154Tracked matches69%Win rate2020Tracked since
246Hours in CS
CSDB Rating7.1 StrongOpening Duellist
Premier CS Rating12,641Blue band · top ~40.9% of ranked players (population est.)
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 154 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 7 Jun 2023. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 12,641 -2,874 16 Jan3 Sept · 10 days played
10,47815,515peak 15,51516 Jan3 Sept
15,515Peak Premier in tracked matches
38Days played since 2023-06-07

Premier CS Rating

  • 2,874 below peak (15,515)
  • +1,044 over 90 days
  • Next: Purple band at 15,000 2,359 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-03
  • Light Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 9 Sep 2026 and 18 Sep 2026.

Measured 9 Sep 202618 Sep 2026; previous 4 Sep 2026 → 9 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=19,543), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate50.5%41.9%44.3%above
Shot accuracy16.1%9.6%11.8%above
Kill/death ratio1.420.981.03above
Match win rate56.0%43.8%45.2%above

Across every metric we can compare, this profile already matches the typical Purple band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GG.daddyPREMIER12,641 · Blue bandcsdb.gg/stats

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Performance scores

Aim95
Positioning64
Utility26

0–100 skill scores via Leetify.

Recent form

HOT55423Last 10055%Win rateLWWLWWWWWW

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · +3.1pp headshot accuracy · −55ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 27%
  • Avg reaction 591ms

Last 10

  • 82 · 80% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 28%
  • Avg reaction 600ms

Last 20

  • 1361 · 65% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 26%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+2.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.5
Utility2.6
Positioning6.4
Opening Duels8.3

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 72% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 46% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning6.4
Utility2.6
Mechanics9.0
Opening Duels6.3
Win Impact10.0

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time637ms+6ms
first ⅓ avg 632ms → last ⅓ avg 637ms
Headshot accuracy31.1%+7.5%
first ⅓ avg 23.5% → last ⅓ avg 31.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–4 · nuke, 9 Nov
67%Best headshot accuracy · 3–13 · inferno, 10 Apr
422msFastest reaction time · 9–13 · inferno, 24 Apr
13–0Biggest win · inferno, 17 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
65In matches decided by ≤2 rounds
18Overtime games

Map breakdown

ancientBest map · 78% over 9nukeWeakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
infernoA33201361%0.03
nukeC156940%0.08
mirageB115645%0.04
dust2C104640%0.04
ancientS97278%0.06
cacheB84450%0.05
overpassA74357%0.04
anubis43175%0.05
grail110100%0.05
office110100%-0.00
vertigo1010%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,553Lifetime kills
1.42K/D · Top 5% of Blue band
564Matches
56.0%Match win rate · Top 5% of Blue band
50.5%Headshot % · Top 25% of Blue band
16.1%Shot accuracy · Top 25% of Blue band
2,017MVPs
246Hours (in match)
338Bombs planted
175Bombs defused

Most-used weapons

Lifetime map wins

1,759inferno
1,449dust2
574nuke
142office
140vertigo
47train
41cbble
16assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.5%Headshot accuracy
40.2%Accuracy (enemy spotted)
44.6%Spray accuracy
90.6%Counter-strafing
7.2°Preaim
638msReaction time
46.3%T opening success
64.0%CT opening success
0.43Enemies flashed / flash
8.7%Flash assists
4.22HE damage / grenade
2.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4309 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno7–13-0.0619%24 Jul
inferno13–50.0433%24 Jul
nuke13–100.0323%24 Jul
anubis8–13-0.0219%24 Jul
inferno13–20.0243%24 Jul
cache13–30.1438%21 Jul
mirage13–20.1127%21 Jul
anubis13–60.0728%21 Jul
anubis13–30.0725%21 Jul
ancient13–20.1524%21 Jul
cache8–130.1124%20 Jul
mirage13–30.0725%20 Jul
inferno3–60.0523%18 Jul
dust29–130.0426%18 Jul
nuke13–80.0729%18 Jul
dust215–150.0922%18 Jul
mirage9–13-0.0323%17 Jul
dust213–10.0419%17 Jul
inferno13–00.0117%17 Jul
mirage13–110.0741%17 Jul
dust27–130.0437%17 Jul
ancient12–50.0443%16 Jul
cache13–70.0356%16 Jul
nuke10–130.0436%16 Jul
inferno13–30.2055%16 Jul
mirage7–130.0644%13 Jul
inferno13–30.1035%13 Jul
dust27–20.0557%13 Jul
inferno13–60.0321%9 Jul
dust213–6-0.0121%9 Jul
cache8–13-0.0027%9 Jul
ancient7–13-0.0028%9 Jul
cache9–130.0439%9 Jul
inferno13–160.0435%25 Jun
nuke11–130.0626%25 Jun
nuke13–90.1237%17 Jun
ancient4–00.0460%17 Jun
inferno13–100.0243%17 Jun
mirage13–90.0443%9 Jun
overpass13–90.0223%9 Jun
nuke9–130.1330%7 Jun
dust215–150.0125%15 May
ancient13–90.0925%15 May
overpass13–100.0441%15 May
ancient12–16-0.0426%15 May
cache13–90.1045%9 May
cache13–60.0144%9 May
cache0–13-0.0520%9 May
mirage13–90.1441%4 May
dust28–130.0134%4 May
inferno9–30.0939%2 May
nuke13–80.0845%2 May
ancient13–70.0531%2 May
nuke14–160.0234%2 May
overpass8–130.0138%24 Apr
nuke9–130.0422%24 Apr
inferno9–13-0.0012%24 Apr
inferno15–150.0315%24 Apr
inferno10–130.0127%11 Apr
nuke3–130.0445%11 Apr
mirage13–160.0222%11 Apr
inferno3–130.0567%10 Apr
inferno13–160.0427%10 Apr
nuke10–130.0830%5 Apr
dust211–130.0123%5 Apr
inferno16–14-0.0218%5 Apr
overpass7–13-0.0322%5 Apr
mirage2–50.0013%23 Mar
inferno5–130.0331%23 Mar
anubis13–70.0717%23 Mar
inferno5–130.0327%20 Mar
nuke13–50.0727%16 Mar
nuke7–130.0724%5 Mar
inferno13–70.1124%5 Mar
overpass13–110.0849%5 Mar
dust213–60.0829%16 Jan
inferno13–70.0520%16 Jan
inferno13–30.0222%16 Jan
mirage6–13-0.0524%11 Jan
inferno13–30.0335%11 Jan
mirage11–13-0.0119%2 Jan
inferno13–60.0130%8 Dec
overpass13–110.1635%9 Nov
ancient13–20.1429%9 Nov
nuke13–40.2127%9 Nov
grail13–110.0522%28 Aug
overpass10–13-0.0214%22 Aug
nuke7–130.0823%22 Aug
inferno7–130.0831%22 Aug
ancient13–80.0423%29 Jun
inferno13–4-0.0015%29 Jun
inferno14–16-0.0231%14 Jul
inferno16–100.0511%13 Jul
inferno16–70.0728%17 Jun
inferno16–14-0.0317%11 Jun
inferno16–90.0318%11 Jun
inferno11–16-0.0512%9 Jun
inferno16–90.0319%9 Jun
office16–3-0.0010%9 Jun
vertigo12–160.0222%7 Jun

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →