HardHeadHenry85763

HardHeadHenry85763 — CS2 Stats

US76561198278451365[U:1:318185637]Steam profile ↗✓ No bans

1,858Tracked matches50%Win rate2020Tracked since
CSDB Rating5.7 SolidPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

+16Tracked matches · now 1,858
−3.6ppWin rate · 53.6% → 50.0%

Rating over time

32Days played since 2026-07-13

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGHardHeadHenry85763FACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim72
Positioning66
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY54–39–7Last 10054%Win rateWLWLTWWWLW

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −4.4pp headshot accuracy · −25ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 489ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 497ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 509ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.2
Utility4.1
Positioning6.6
Opening Duels5.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.6
Utility4.1
Mechanics4.4
Opening Duels4.2
Win Impact5.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time511ms−44ms
first ⅓ avg 555ms → last ⅓ avg 511ms
Headshot accuracy21.2%−3.0%
first ⅓ avg 24.2% → last ⅓ avg 21.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–2 · inferno, 28 Jul →
45%Best headshot accuracy · 8–3 · mirage, 31 Jul →
359msFastest reaction time · 13–10 · cache, 27 Aug →
13–0Biggest win · dust2, 1 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
2–9In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 83% over 12nukeWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B2312–1152%0.02
infernoB158–753%0.04
nukeC145–936%0.02
mirageS1210–283%0.02
cacheA116–555%0.01
ancientB105–550%0.00
vertigoC94–544%0.03
train—32–167%0.06
anubis—21–150%0.01
shelter—11–0100%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

90Matches
47%Win rate
0.94Avg K/D
—ADR
48%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo1850%1.1414.6
Mirage1759%0.9514.1
Ancient1250%1.0213.8
Inferno1258%0.8511.8
Overpass714%0.7613.7
Nuke650%1.0916.5
Anubis20%0.6611.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
34.9%Accuracy (enemy spotted)
38.1%Spray accuracy
69.8%Counter-strafing
10.4°Preaim
511msReaction time
32.8%T opening success
60.9%CT opening success
0.48Enemies flashed / flash
6.9%Flash assists
6.36HE damage / grenade
8.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4846 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.7822% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–70.0420%8 Oct →
inferno8–10-0.0613%8 Oct →
dust213–100.0216%8 Oct →
ancient1–130.0217%3 Oct →
anubis12–12-0.0131%3 Oct →
nuke13–10-0.0311%3 Oct →
cache13–7-0.0123%25 Sept →
anubis13–100.0333%25 Sept →
ancient11–130.0218%25 Sept →
dust213–70.0015%25 Sept →
dust29–130.0123%25 Sept →
vertigo8–130.0014%23 Sept →
vertigo13–10.0627%23 Sept →
inferno8–80.0222%18 Sept →
dust28–13-0.0531%18 Sept →
nuke2–12-0.0123%18 Sept →
ancient13–50.1231%8 Sept →
dust213–60.0618%8 Sept →
mirage5–13-0.0219%8 Sept →
inferno13–90.0633%7 Sept →
dust213–9-0.0014%5 Sept →
cache11–130.0219%4 Sept →
train13–60.1135%1 Sept →
mirage13–70.0414%1 Sept →
inferno6–130.0217%1 Sept →
cache9–13-0.0318%1 Sept →
mirage13–6-0.0320%30 Aug →
inferno9–130.0512%30 Aug →
train9–13-0.0015%30 Aug →
cache12–120.0120%30 Aug →
ancient1–13-0.0927%28 Aug →
dust24–13-0.0015%28 Aug →
cache13–100.0635%27 Aug →
inferno5–13-0.0524%27 Aug →
dust28–13-0.0224%27 Aug →
vertigo13–90.0719%25 Aug →
inferno13–30.0428%25 Aug →
dust213–60.0822%25 Aug →
train13–90.0717%25 Aug →
mirage13–6-0.0430%24 Aug →
ancient12–120.0119%24 Aug →
inferno11–13-0.049%24 Aug →
dust211–13-0.0516%24 Aug →
inferno13–4-0.0022%21 Aug →
vertigo13–80.0239%21 Aug →
ancient4–13-0.039%17 Aug →
mirage13–30.0928%17 Aug →
nuke10–13-0.0419%16 Aug →
ancient13–100.0619%16 Aug →
mirage13–50.0924%16 Aug →
mirage13–7-0.0210%16 Aug →
dust213–50.0314%16 Aug →
nuke9–130.1025%14 Aug →
nuke13–100.0234%11 Aug →
nuke5–13-0.0021%11 Aug →
nuke11–130.0618%10 Aug →
nuke12–120.0730%10 Aug →
nuke8–13-0.0523%10 Aug →
ancient13–50.0716%9 Aug →
inferno13–10.1318%9 Aug →
nuke4–130.0922%9 Aug →
inferno8–10.189%9 Aug →
dust26–13-0.0126%9 Aug →
ancient13–11-0.0719%7 Aug →
nuke12–120.0113%6 Aug →
mirage13–5-0.0129%6 Aug →
cache13–100.0722%6 Aug →
cache13–40.0724%4 Aug →
dust212–12-0.0117%4 Aug →
cache11–13-0.0830%4 Aug →
vertigo11–13-0.0228%4 Aug →
dust213–00.0416%1 Aug →
dust213–80.0517%1 Aug →
dust26–130.0617%1 Aug →
cache13–60.0520%1 Aug →
dust213–60.0628%1 Aug →
vertigo13–20.0829%1 Aug →
inferno6–130.0233%1 Aug →
dust28–13-0.0223%1 Aug →
dust213–100.0526%31 Jul →
mirage8–3-0.0845%31 Jul →
vertigo3–13-0.0313%31 Jul →
nuke13–20.0023%31 Jul →
mirage13–20.0524%31 Jul →
inferno9–20.2830%28 Jul →
vertigo2–13-0.0025%28 Jul →
dust213–50.1033%28 Jul →
dust29–13-0.0229%21 Jul →
mirage5–00.1620%21 Jul →
dust27–13-0.0842%21 Jul →
cache9–13-0.0513%21 Jul →
nuke13–110.0721%16 Jul →
inferno13–10-0.0326%16 Jul →
shelter13–100.0224%14 Jul →
vertigo11–130.0521%14 Jul →
ancient13–4-0.0624%14 Jul →
dust213–20.1324%14 Jul →
mirage13–16-0.0117%13 Jul →
inferno13–100.0320%13 Jul →
cache13–9-0.0214%13 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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