_clovis_

_clovis_ — CS2 Stats

NO76561198277722870[U:1:317457142]Steam profile ↗✓ No bans

287Tracked matches59%Win rate2024Tracked since
506Hours in CS10Hrs last 2 wks
CSDB Rating4.0 DevelopingClutch Specialist
Premier CS Rating9,540Light Blue band · top ~57.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,540 +4,646 8 Aug – 27 Sept · 30 days played
4,88410,073peak 10,0738 Aug27 Sept
10,124Peak Premier in tracked matches
38Days played since 2026-07-12

Premier CS Rating

  • 533 below peak (10,073)
  • +4,059 over 30 days · improving
  • Next: Blue band at 10,000 — 460 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate36.5%39.9%41.9%5.5% short
Shot accuracy4.7%7.0%9.6%4.9% short
Kill/death ratio1.140.920.98above
Match win rate43.4%42.3%43.8%meets

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG_clovis_PREMIER9,540 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning43
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateWWLLLLTWTW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −3.2pp headshot accuracy · +17ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 523ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 548ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 539ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.6 against its own average).

Aim4.6
Utility4.2
Positioning4.3
Opening Duels1.6
Clutch6.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 43% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning4.3
Utility4.2
Mechanics4.2
Opening Duels1.6
Win Impact8.1

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time553ms−112ms
first ⅓ avg 665ms → last ⅓ avg 553ms
Headshot accuracy13.1%+2.4%
first ⅓ avg 10.7% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–5 · inferno, 24 Jul →
30%Best headshot accuracy · 2–13 · inferno, 8 Sept →
430msFastest reaction time · 3–13 · ancient, 27 Aug →
13–1Biggest win · cache, 8 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
8–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 73% over 15ancientWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
nukeB2512–1348%-0.03
mirageB2111–1052%-0.03
infernoS1511–473%0.00
ancientC125–742%-0.05
cacheA117–464%-0.01
anubisC73–443%-0.01
dust2C73–443%-0.04
vertigo—20–20%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,256Lifetime kills
1.14K/D · Top 25% of Light Blue band
629Matches
43.4%Match win rate · Top 50% of Light Blue band
36.5%Headshot %
4.7%Shot accuracy
1,371MVPs
297Hours (in match)
435Bombs planted
165Bombs defused

Most-used weapons

Lifetime map wins

722inferno
623dust2
616nuke
232vertigo
41lake
34office
29ar_baggage
28cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

58Matches
40%Win rate
0.67Avg K/D
62.9ADR
32%Headshot %

Clutches & streaks

54%1v1 clutch win
27%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1323%0.548.8
Ancient1040%0.6610.6
Dust2850%0.8214.9
Anubis757%0.7311.4
Nuke743%0.6810.6
Inferno650%0.7211.3
Vertigo50%0.519.0
Overpass1100%0.898.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
31.5%Accuracy (enemy spotted)
32.2%Spray accuracy
68.8%Counter-strafing
10.7°Preaim
550msReaction time
25.2%T opening success
43.0%CT opening success
0.40Enemies flashed / flash
6.8%Flash assists
5.40HE damage / grenade
7.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9812% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3964 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.2231% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–20.004%27 Sept →
anubis13–40.018%27 Sept →
nuke11–13-0.0218%25 Sept →
mirage8–13-0.0820%19 Sept →
nuke5–13-0.078%13 Sept →
inferno2–10-0.0517%13 Sept →
nuke15–15-0.105%9 Sept →
mirage13–7-0.0520%9 Sept →
nuke15–15-0.0313%9 Sept →
nuke13–110.0012%8 Sept →
inferno2–13-0.0730%8 Sept →
nuke9–13-0.0912%7 Sept →
inferno16–13-0.0513%7 Sept →
mirage9–5-0.0025%7 Sept →
ancient13–11-0.036%6 Sept →
anubis15–15-0.0118%6 Sept →
inferno13–10-0.065%6 Sept →
nuke13–6-0.0513%6 Sept →
mirage9–13-0.0411%4 Sept →
dust28–13-0.0821%4 Sept →
nuke14–16-0.059%3 Sept →
nuke13–70.0312%3 Sept →
inferno13–110.0015%3 Sept →
inferno13–20.057%3 Sept →
mirage9–13-0.0410%3 Sept →
dust213–6-0.0615%2 Sept →
inferno13–80.0210%2 Sept →
mirage13–10-0.038%2 Sept →
dust213–6-0.0216%2 Sept →
nuke6–13-0.0321%2 Sept →
inferno13–11-0.0614%1 Sept →
mirage13–4-0.0111%1 Sept →
nuke13–11-0.028%1 Sept →
anubis11–13-0.056%31 Aug →
ancient16–13-0.0711%31 Aug →
mirage13–3-0.004%31 Aug →
mirage9–13-0.1211%30 Aug →
nuke2–13-0.134%30 Aug →
nuke13–10-0.0010%30 Aug →
inferno0–13-0.0617%30 Aug →
mirage8–13-0.019%29 Aug →
nuke13–9-0.027%29 Aug →
mirage13–8-0.067%29 Aug →
cache13–11-0.0417%29 Aug →
inferno13–5-0.022%29 Aug →
mirage13–9-0.039%28 Aug →
cache13–80.0410%28 Aug →
nuke13–30.0613%28 Aug →
mirage9–130.0414%27 Aug →
dust211–13-0.027%27 Aug →
ancient3–13-0.067%27 Aug →
nuke13–160.006%27 Aug →
dust29–13-0.098%26 Aug →
inferno13–100.0113%26 Aug →
nuke4–13-0.0918%25 Aug →
dust213–7-0.0511%24 Aug →
nuke13–70.019%24 Aug →
nuke12–16-0.079%24 Aug →
mirage4–13-0.0716%22 Aug →
ancient13–6-0.055%22 Aug →
cache13–5-0.0312%20 Aug →
inferno13–40.025%19 Aug →
cache11–13-0.0413%18 Aug →
cache2–13-0.0921%16 Aug →
cache9–13-0.0110%15 Aug →
nuke13–7-0.046%15 Aug →
nuke8–13-0.046%14 Aug →
cache13–8-0.018%14 Aug →
mirage16–12-0.0214%14 Aug →
nuke13–9-0.0116%14 Aug →
ancient7–130.0010%14 Aug →
ancient5–13-0.0710%10 Aug →
ancient2–00.000%10 Aug →
mirage13–70.0312%10 Aug →
ancient16–14-0.076%10 Aug →
anubis5–13-0.0411%10 Aug →
nuke11–2-0.027%9 Aug →
mirage11–13-0.057%9 Aug →
cache11–13-0.0614%9 Aug →
nuke13–40.0912%8 Aug →
mirage4–13-0.057%8 Aug →
mirage13–60.0914%8 Aug →
cache13–10.0315%8 Aug →
ancient9–13-0.067%8 Aug →
anubis13–2-0.0210%8 Aug →
nuke11–13-0.0213%7 Aug →
ancient4–13-0.093%7 Aug →
mirage13–90.028%5 Aug →
mirage3–13-0.073%5 Aug →
inferno13–50.0111%5 Aug →
ancient8–13-0.0715%5 Aug →
cache13–40.119%5 Aug →
vertigo12–120.0311%3 Aug →
vertigo3–13-0.0611%26 Jul →
anubis13–80.1017%26 Jul →
anubis8–13-0.069%25 Jul →
inferno9–50.2019%24 Jul →
ancient7–13-0.0910%13 Jul →
inferno7–90.0714%13 Jul →
dust24–110.0721%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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