CoaX

CoaX — CS2 Stats

JP76561198275329928[U:1:315064200]Steam profile ↗1 game ban

1,751Tracked matches66%Win rate2020Tracked since
2,787Hours in CS4Hrs last 2 wks
CSDB Rating8.0 StrongPositional Player
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

+4Tracked matches · now 1,751
+1.2ppWin rate · 64.3% → 65.5%

Rating over time

54Days played since 2026-02-24

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches8——
Win rate63%——
K/D1.42——
Headshot %62%——

Measured 22 Sep 2026 → 18 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim95
Positioning74
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY43–52–5Last 10043%Win rateWWLLLLWWWW

Last 10 vs previous 10: −20pp win rate · +0.04 avg rating · +6.7pp headshot accuracy · −6ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 35%
  • Avg reaction 561ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 42%
  • Avg reaction 556ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 39%
  • Avg reaction 559ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim9.5
Utility4.5
Positioning7.4
Opening Duels7.4

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning7.4
Utility4.5
Mechanics9.0
Opening Duels6.8
Win Impact10.0

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time574ms−115ms
first ⅓ avg 690ms → last ⅓ avg 574ms
Headshot accuracy38.0%+0.5%
first ⅓ avg 37.5% → last ⅓ avg 38.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 13–3 · office, 9 Apr →
62%Best headshot accuracy · 6–13 · office, 31 May →
391msFastest reaction time · 13–5 · office, 28 Aug →
13–1Biggest win · cache, 11 Jun →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
5–5In matches decided by ≤2 rounds

Map breakdown

officeBest map · 54% over 56nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
officeB5630–2654%0.02
mirageC104–640%-0.02
dust2D82–625%0.04
cacheD62–433%0.01
nukeD51–420%0.00
vertigo—42–250%-0.01
anubis—30–30%0.02
ancient—31–233%0.00
overpass—20–20%-0.04
train—10–10%-0.05
italy—10–10%-0.07
inferno—11–0100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

68,144Lifetime kills
1.07K/D · Top 50% of tracked players
3,715Matches
43.3%Match win rate
44.0%Headshot % · Top 50% of tracked players
15.9%Shot accuracy · Top 25% of tracked players
7,805MVPs
1,270Hours (in match)
2,659Bombs planted
755Bombs defused

Most-used weapons

AK-4717,633
AWP11,079
SSG 081,757
P901,380
FAMAS1,261
Knife1,212

Lifetime map wins

4,593office
4,230dust2
4,205inferno
3,987nuke
1,085vertigo
315train
169italy
81lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

38.0%Headshot accuracy
35.7%Accuracy (enemy spotted)
33.1%Spray accuracy
90.3%Counter-strafing
7.4°Preaim
557msReaction time
53.1%T opening success
61.3%CT opening success
0.33Enemies flashed / flash
10.9%Flash assists
5.88HE damage / grenade
6.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3275 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
office13–60.0820%12 Oct →
office13–60.0450%11 Oct →
office10–130.0433%8 Oct →
office10–130.0736%8 Oct →
nuke9–130.0734%19 Sept →
mirage10–130.0143%14 Sept →
office13–9-0.0156%7 Sept →
office13–90.0256%7 Sept →
office13–60.1742%2 Sept →
office13–9-0.0150%2 Sept →
office13–70.0429%1 Sept →
office13–60.0434%30 Aug →
office13–10-0.0238%30 Aug →
office13–90.0633%30 Aug →
office7–130.0346%28 Aug →
office13–50.0033%28 Aug →
office13–100.0631%26 Aug →
mirage13–10-0.0433%25 Aug →
office13–11-0.0141%25 Aug →
office3–13-0.0733%23 Aug →
office12–12-0.0141%23 Aug →
nuke11–130.0339%14 Aug →
office2–90.0147%14 Aug →
office3–13-0.0241%13 Aug →
office13–60.0924%13 Aug →
office13–110.0051%13 Aug →
office13–40.0630%13 Aug →
office13–40.0638%13 Aug →
anubis9–13-0.0221%12 Aug →
office13–100.0929%12 Aug →
office12–120.0239%11 Aug →
office4–13-0.0453%9 Aug →
office13–11-0.0627%9 Aug →
train2–10-0.0513%3 Aug →
office13–110.0127%3 Aug →
office7–13-0.0423%17 Jul →
overpass12–12-0.0825%23 Jun →
cache8–13-0.0216%16 Jun →
dust211–130.0358%15 Jun →
mirage8–13-0.0322%14 Jun →
mirage13–5-0.0714%14 Jun →
office6–13-0.0138%11 Jun →
dust213–80.0228%11 Jun →
mirage3–13-0.0330%11 Jun →
italy7–13-0.0740%11 Jun →
vertigo13–9-0.0415%11 Jun →
cache13–10.0439%11 Jun →
ancient8–130.0456%10 Jun →
cache7–13-0.0236%10 Jun →
office13–70.0543%8 Jun →
office7–130.0239%8 Jun →
dust210–130.0629%5 Jun →
mirage11–13-0.0526%31 May →
dust26–130.0048%31 May →
office6–130.0162%31 May →
office5–13-0.0535%29 May →
office13–60.0427%25 May →
office13–100.0245%21 May →
office0–9-0.0329%19 May →
office13–60.0220%18 May →
office5–13-0.0244%18 May →
office10–130.0550%15 May →
office13–5-0.0425%14 May →
office6–13-0.0018%12 May →
dust213–30.1035%12 May →
dust22–130.0360%10 May →
office11–13-0.0252%10 May →
cache5–130.0640%10 May →
nuke2–13-0.0231%10 May →
cache2–13-0.0423%8 May →
cache13–80.0050%8 May →
office13–80.0624%8 May →
dust27–130.0647%22 Apr →
mirage6–13-0.1150%21 Apr →
vertigo5–9-0.0419%21 Apr →
nuke5–13-0.0225%10 Apr →
office9–13-0.0637%10 Apr →
overpass8–80.0128%9 Apr →
office11–13-0.0223%9 Apr →
office13–30.2732%9 Apr →
dust212–120.0242%7 Apr →
office10–13-0.0533%7 Apr →
mirage13–80.0231%5 Apr →
inferno13–11-0.0247%5 Apr →
office13–90.0160%5 Apr →
mirage7–13-0.0130%21 Mar →
vertigo10–13-0.0040%18 Mar →
anubis0–40.1056%18 Mar →
nuke13–8-0.0342%16 Mar →
ancient13–7-0.0139%12 Mar →
mirage13–30.1554%12 Mar →
ancient1–11-0.0336%11 Mar →
anubis2–13-0.0337%9 Mar →
office8–130.0429%2 Mar →
office13–70.0740%2 Mar →
office8–13-0.0434%28 Feb →
office13–90.0343%28 Feb →
office2–13-0.0840%28 Feb →
office10–13-0.0438%24 Feb →
vertigo13–80.0536%24 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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