KrankJager

KrankJager — CS2 Stats

US76561198273724483[U:1:313458755]Steam profile ↗✓ No bans

700Tracked matches57%Win rate2025Tracked since
1,294Hours in CS14Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
FaceitLevel 4 · 929 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 929 → 929
+10Tracked matches · now 700
+9.0ppWin rate · 48.1% → 57.1%

Rating over time

Premier CS Rating: 10,000 -2,412 4 Jun – 5 Jul · 17 days played
10,00012,735peak 12,7354 Jun5 Jul
12,735Peak Premier in tracked matches
929Highest Faceit ELO seen on CSDB
39Days played since 2026-06-03

Faceit ELO

  • At peak — 929
  • Next: Level 5 at 1,051 — 122 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-22
  • Level 3 first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches14——
Win rate64%——
K/D1.19——
Headshot %45%——

Measured 22 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,989), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate33.6%42.7%43.8%10.1% short
Shot accuracy5.6%11.3%12.0%6.5% short
Kill/death ratio0.970.991.020.04 short
Match win rate39.7%43.9%44.7%5.0% short

This profile sits below the typical Level 5 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKrankJagerFACEITLevel 4 · 929 ELOSTANDINGTop 81.0% of rankedPEAK ELO929csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim53
Positioning59
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY47–44–9Last 10047%Win rateWTWWWLWLLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +2.3pp headshot accuracy · +48ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 10%
  • Avg reaction 644ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 14%
  • Avg reaction 606ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim5.3
Utility5.0
Positioning5.9
Opening Duels4.3
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning5.9
Utility5.0
Mechanics4.7
Opening Duels6.3
Win Impact7.4

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time567ms−99ms
first ⅓ avg 667ms → last ⅓ avg 567ms
Headshot accuracy12.9%+0.5%
first ⅓ avg 12.3% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 13–2 · vertigo, 4 Aug →
47%Best headshot accuracy · 13–3 · dust2, 6 Jun →
406msFastest reaction time · 1–13 · vertigo, 4 Aug →
13–1Biggest win · cache, 2 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–8In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 60% over 5dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
cacheB4926–2353%0.03
dust2D124–833%0.00
mirageC94–544%-0.01
nukeB63–350%0.03
vertigoB63–350%0.08
anubisA53–260%0.01
inferno—43–175%0.04
office—31–233%0.00
ancient—30–30%-0.01
train—20–20%0.04
overpass—10–10%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,583Lifetime kills
0.97K/D
2,347Matches
39.7%Match win rate
33.6%Headshot %
5.6%Shot accuracy
3,369MVPs
763Hours (in match)
1,852Bombs planted
462Bombs defused

Most-used weapons

AK-479,029
AWP3,701
P901,641
MAC-101,348
MP91,294
MP7829

Lifetime map wins

5,667dust2
1,694inferno
1,549nuke
405bank
367train
321safehouse
250lake
181vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

287Matches
52%Win rate
1.07Avg K/D
75.2ADR
36%Headshot %

Clutches & streaks

34%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage9248%1.0414.2
Dust27755%1.0614.9
Inferno3650%0.9613.3
Ancient3050%1.3915.3
Nuke2454%1.0114.4
Anubis1362%0.9515.2
Overpass1050%1.2114.9
Train560%1.1018.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.6%Headshot accuracy
32.3%Accuracy (enemy spotted)
34.5%Spray accuracy
71.0%Counter-strafing
9.5°Preaim
566msReaction time
58.5%T opening success
51.6%CT opening success
0.44Enemies flashed / flash
9.9%Flash assists
7.87HE damage / grenade
12.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5858% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4391 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–60.056%1 Oct →
cache12–120.0211%26 Sept →
cache13–50.1511%26 Sept →
nuke13–90.0410%26 Sept →
cache13–60.009%26 Sept →
inferno8–130.0229%24 Sept →
mirage13–60.0312%24 Sept →
dust26–13-0.0120%24 Sept →
cache8–130.0718%23 Sept →
vertigo13–10-0.0111%23 Sept →
cache6–13-0.0324%21 Sept →
cache10–130.0814%21 Sept →
cache13–80.017%21 Sept →
anubis13–3-0.0920%21 Sept →
dust211–13-0.026%19 Sept →
nuke13–30.106%19 Sept →
cache11–13-0.019%19 Sept →
anubis13–80.0416%19 Sept →
cache13–3-0.078%14 Sept →
cache10–130.005%14 Sept →
cache13–30.0620%3 Sept →
cache13–40.066%3 Sept →
office13–11-0.0115%3 Sept →
office5–13-0.0331%3 Sept →
mirage13–40.0011%28 Aug →
cache13–70.0316%28 Aug →
cache12–120.047%28 Aug →
cache2–90.0216%11 Aug →
dust26–13-0.062%4 Aug →
vertigo1–13-0.044%4 Aug →
vertigo4–13-0.0117%4 Aug →
vertigo13–20.3018%4 Aug →
anubis13–30.1110%23 Jul →
anubis0–80.0426%23 Jul →
nuke10–130.0416%23 Jul →
cache12–120.099%23 Jul →
cache12–120.0511%18 Jul →
cache8–13-0.0115%18 Jul →
cache7–130.0717%12 Jul →
cache13–9-0.0213%12 Jul →
cache9–13-0.0819%9 Jul →
office10–130.0521%9 Jul →
cache3–130.0012%6 Jul →
cache13–60.0314%6 Jul →
dust25–13-0.030%5 Jul →
dust21–7-0.0411%5 Jul →
cache13–30.1514%5 Jul →
mirage13–10-0.0210%3 Jul →
cache13–110.0314%3 Jul →
inferno13–80.0720%2 Jul →
cache13–10.0926%2 Jul →
cache11–13-0.0020%1 Jul →
ancient11–130.049%30 Jun →
cache12–120.028%30 Jun →
mirage8–13-0.0110%29 Jun →
cache13–70.0514%29 Jun →
mirage12–16-0.0112%28 Jun →
mirage16–14-0.047%28 Jun →
cache13–30.0622%28 Jun →
cache12–12-0.0310%26 Jun →
cache13–50.0615%26 Jun →
nuke5–13-0.0111%24 Jun →
cache13–100.0710%24 Jun →
mirage6–13-0.046%21 Jun →
cache13–40.055%21 Jun →
mirage11–13-0.036%20 Jun →
ancient2–13-0.117%20 Jun →
nuke13–50.0113%19 Jun →
dust213–50.0219%19 Jun →
cache5–13-0.0317%19 Jun →
train6–130.0614%19 Jun →
inferno13–60.0616%17 Jun →
overpass7–13-0.0112%17 Jun →
train8–130.017%17 Jun →
inferno13–60.0020%16 Jun →
cache13–10.1314%16 Jun →
mirage4–130.0213%13 Jun →
ancient10–130.038%12 Jun →
cache13–90.086%12 Jun →
cache11–130.038%10 Jun →
cache11–130.0716%10 Jun →
cache13–20.079%9 Jun →
dust212–16-0.019%9 Jun →
cache13–20.0911%9 Jun →
cache9–13-0.0110%7 Jun →
cache13–50.035%7 Jun →
cache13–60.0310%7 Jun →
anubis4–13-0.043%6 Jun →
cache13–80.0110%6 Jun →
dust211–13-0.029%6 Jun →
dust213–40.0513%6 Jun →
dust213–30.0547%6 Jun →
cache12–120.0110%6 Jun →
dust213–70.0216%5 Jun →
cache13–30.057%5 Jun →
dust212–120.0912%5 Jun →
cache12–12-0.056%5 Jun →
nuke4–13-0.0310%4 Jun →
vertigo13–10.1511%4 Jun →
vertigo4–130.1015%3 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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