Tunaツナ

Tunaツナ — CS2 Stats

DE76561198272245643[U:1:311979915]Steam profile ↗✓ No bans

66Tracked matches39%Win rate2025Tracked since
208Hours in CS26Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating12,644Blue band · top ~40.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,644 +505 3 Sept – 23 Sept · 9 days played
11,73712,960peak 12,9603 Sept23 Sept
13,315Peak Premier in tracked matches
24Days played since 2025-08-26

Premier CS Rating

  • 316 below peak (12,960)
  • Next: Purple band at 15,000 — 2,356 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-12
  • Light Blue band first seen 2026-09-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate38.6%41.9%44.3%5.7% short
Shot accuracy11.9%9.6%11.9%meets
Kill/death ratio1.220.981.03above
Match win rate33.6%43.8%45.2%11.6% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTunaツナPREMIER12,644 · Blue bandcsdb.gg/stats

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Performance scores

Aim73
Positioning52
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY30–31–4Last 6546%Win rateLLWWLLLWWW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −2.8pp headshot accuracy · −75ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 522ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 559ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 596ms

Newest first, from the last 65 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim7.3
Utility2.6
Positioning5.2
Opening Duels1.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.2
Utility2.6
Mechanics6.3
Opening Duels3.9
Win Impact1.4

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time599ms−103ms
first ⅓ avg 702ms → last ⅓ avg 599ms
Headshot accuracy14.4%−0.4%
first ⅓ avg 14.8% → last ⅓ avg 14.4%

Rolling 5-match average across the last 65 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–2 · anubis, 7 Sept →
48%Best headshot accuracy · 13–9 · dust2, 4 Sept →
453msFastest reaction time · 4–13 · office, 30 Sept →
13–2Biggest win · anubis, 7 Sept →

Across the last 65 tracked matches.

Highlights

4Longest win streak
L2Current streak
4–4In matches decided by ≤2 rounds
3Overtime games

Map breakdown

nukeBest map · 80% over 5dust2Weakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
dust2C197–1237%-0.02
infernoB136–746%0.06
anubisC125–742%0.02
mirageC73–443%-0.04
nukeS54–180%0.01
office—32–167%0.00
vertigo—31–233%-0.03
cache—21–150%0.02
overpass—11–0100%0.03

Across the last 65 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,162Lifetime kills
1.22K/D · Top 25% of Blue band
318Matches
33.6%Match win rate
38.6%Headshot %
11.9%Shot accuracy · Top 50% of Blue band
753MVPs
106Hours (in match)
175Bombs planted
84Bombs defused

Most-used weapons

Lifetime map wins

467dust2
267inferno
136nuke
95office
72vertigo
68aztec
26assault
16italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
100%Win rate
1.67Avg K/D
37.7ADR
40%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
38.6%Accuracy (enemy spotted)
40.4%Spray accuracy
78.4%Counter-strafing
9.8°Preaim
598msReaction time
49.6%T opening success
41.6%CT opening success
0.35Enemies flashed / flash
2.0%Flash assists
8.35HE damage / grenade
3.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3527 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust20–13-0.107%30 Sept →
office4–13-0.047%30 Sept →
dust213–40.0211%29 Sept →
inferno9–30.2113%28 Sept →
inferno11–13-0.0719%27 Sept →
anubis7–130.0328%24 Sept →
anubis8–13-0.0215%24 Sept →
nuke13–11-0.0311%23 Sept →
anubis13–110.0114%23 Sept →
anubis13–40.029%23 Sept →
dust24–13-0.1113%23 Sept →
vertigo7–13-0.0910%23 Sept →
vertigo13–110.079%23 Sept →
vertigo1–13-0.079%23 Sept →
dust213–6-0.0424%18 Sept →
dust23–6-0.0630%18 Sept →
dust24–130.0414%18 Sept →
anubis13–80.1118%18 Sept →
inferno9–30.0626%18 Sept →
anubis13–10-0.038%16 Sept →
anubis12–12-0.0410%16 Sept →
anubis2–13-0.079%16 Sept →
inferno12–120.0121%14 Sept →
inferno8–80.0726%13 Sept →
inferno8–13-0.0119%13 Sept →
dust27–130.0316%8 Sept →
mirage13–5-0.0121%8 Sept →
inferno9–60.0836%8 Sept →
nuke13–10-0.0133%7 Sept →
anubis13–20.2615%7 Sept →
dust211–130.0022%7 Sept →
inferno9–20.199%7 Sept →
inferno9–10.2224%7 Sept →
dust28–130.0016%6 Sept →
inferno4–130.0017%6 Sept →
dust28–10-0.0116%6 Sept →
inferno8–13-0.1020%5 Sept →
dust213–10-0.0415%5 Sept →
dust213–80.0120%5 Sept →
inferno9–10.2219%5 Sept →
mirage5–13-0.1114%4 Sept →
dust213–9-0.0048%4 Sept →
nuke13–80.0510%4 Sept →
mirage2–13-0.0822%3 Sept →
dust29–13-0.0211%3 Sept →
nuke8–130.0219%3 Sept →
dust216–12-0.0211%3 Sept →
mirage9–130.0013%3 Sept →
anubis7–130.0012%3 Sept →
dust21–13-0.060%2 Sept →
dust213–20.0410%2 Sept →
dust26–13-0.0416%2 Sept →
office13–100.0421%2 Sept →
office13–90.0122%2 Sept →
cache13–160.007%1 Sept →
mirage13–7-0.0510%1 Sept →
overpass13–90.038%1 Sept →
nuke8–00.0319%1 Sept →
cache13–100.0318%31 Aug →
dust211–13-0.0228%30 Aug →
mirage16–140.0015%19 Aug →
inferno3–13-0.0713%18 Aug →
anubis3–13-0.0116%22 Oct →
mirage12–12-0.0322%22 Oct →
anubis1–13-0.0719%26 Aug →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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