UFO

UFO — CS2 Stats

JP76561198271097176[U:1:310831448]Steam profile ↗✓ No bans

652Tracked matches41%Win rate2023Tracked since
2,666Hours in CS47Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,600 -118 6 May – 8 May · 2 days played
14,60014,718peak 14,7186 May8 May
14,718Peak Premier in tracked matches
25Days played since 2026-05-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim66
Positioning68
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY42–48–10Last 10042%Win rateLWWLWLLTWT

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · −1.4pp headshot accuracy · −34ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 525ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 545ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim6.6
Utility2.9
Positioning6.8
Opening Duels4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.8
Utility2.9
Mechanics6.8
Opening Duels6.7
Win Impact1.9

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time584ms+9ms
first ⅓ avg 574ms → last ⅓ avg 584ms
Headshot accuracy15.9%+0.4%
first ⅓ avg 15.5% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–6 · nuke, 8 May →
30%Best headshot accuracy · 2–9 · inferno, 3 Oct →
313msFastest reaction time · 13–4 · inferno, 4 Oct →
13–3Biggest win · boulder, 13 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–9In matches decided by ≤2 rounds
3Overtime games

Map breakdown

boulderBest map · 80% over 5infernoWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
cacheD155–1033%-0.03
dust2B137–654%-0.01
vertigoA117–464%-0.01
infernoD101–910%-0.03
anubisB105–550%0.01
nukeB84–450%0.04
overpassA74–357%0.01
boulderS54–180%-0.01
mirage—42–250%0.07
ancient—41–325%0.04
italy—30–30%-0.02
office—20–20%-0.03
train—20–20%0.06
shelter—10–10%-0.01
rush_001—10–10%-0.20
poseidon—11–0100%0.13
debris—10–10%0.16
warden—10–10%-0.07
stronghold—11–0100%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

77,210Lifetime kills
1.16K/D · Top 25% of tracked players
4,453Matches
43.3%Match win rate
34.4%Headshot %
17.7%Shot accuracy · Top 25% of tracked players
12,166MVPs
1,274Hours (in match)
3,580Bombs planted
810Bombs defused

Most-used weapons

AK-4711,548
AWP9,334
MP73,692
SG 5532,894
UMP-452,823
SSG 082,280

Lifetime map wins

4,205dust2
3,754inferno
1,788nuke
1,377assault
1,188office
1,186vertigo
974train
580lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
31.0%Accuracy (enemy spotted)
34.9%Spray accuracy
80.8%Counter-strafing
8.5°Preaim
586msReaction time
62.9%T opening success
50.7%CT opening success
0.37Enemies flashed / flash
3.4%Flash assists
9.63HE damage / grenade
2.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3729 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo8–13-0.0520%17 Oct →
dust212–3-0.007%17 Oct →
nuke13–50.1025%17 Oct →
italy9–130.0013%16 Oct →
vertigo13–7-0.036%16 Oct →
inferno8–13-0.0316%16 Oct →
anubis14–16-0.0115%16 Oct →
office12–12-0.0117%16 Oct →
mirage13–80.0614%16 Oct →
vertigo8–80.028%16 Oct →
anubis13–90.0313%16 Oct →
mirage13–100.0928%16 Oct →
dust210–13-0.0319%15 Oct →
inferno12–12-0.0215%14 Oct →
anubis11–130.0214%13 Oct →
nuke13–70.0514%13 Oct →
shelter0–13-0.0111%13 Oct →
boulder13–30.1029%13 Oct →
inferno9–13-0.0312%13 Oct →
overpass0–8-0.100%13 Oct →
anubis13–5-0.0713%12 Oct →
boulder13–8-0.0119%12 Oct →
cache6–13-0.0019%12 Oct →
nuke11–13-0.0420%12 Oct →
dust24–13-0.0330%12 Oct →
dust213–6-0.0113%12 Oct →
italy4–13-0.0111%12 Oct →
anubis6–13-0.0116%11 Oct →
dust29–130.0412%11 Oct →
mirage15–150.0530%11 Oct →
inferno11–130.0511%10 Oct →
anubis13–80.1212%10 Oct →
inferno5–13-0.0126%10 Oct →
cache11–13-0.0311%10 Oct →
mirage4–90.0623%10 Oct →
boulder13–110.0112%10 Oct →
inferno12–12-0.0412%10 Oct →
anubis13–90.0513%9 Oct →
ancient8–130.0112%9 Oct →
nuke4–9-0.0216%8 Oct →
anubis13–110.0214%8 Oct →
anubis2–13-0.077%8 Oct →
dust213–8-0.0120%8 Oct →
rush_0010–4-0.200%8 Oct →
train5–60.2013%7 Oct →
boulder13–7-0.039%7 Oct →
overpass9–13-0.0013%6 Oct →
cache3–13-0.087%6 Oct →
ancient14–160.0520%6 Oct →
dust213–10-0.027%6 Oct →
vertigo13–11-0.0720%5 Oct →
boulder9–13-0.105%5 Oct →
nuke12–12-0.0329%5 Oct →
nuke3–9-0.0525%5 Oct →
train6–13-0.0727%4 Oct →
inferno13–4-0.0318%4 Oct →
dust212–120.0222%4 Oct →
vertigo13–6-0.0314%4 Oct →
vertigo10–13-0.0418%4 Oct →
cache12–12-0.0910%4 Oct →
poseidon9–30.1314%3 Oct →
vertigo9–00.1116%3 Oct →
overpass9–30.109%3 Oct →
nuke9–40.0716%3 Oct →
debris8–80.1619%3 Oct →
inferno2–9-0.0930%3 Oct →
ancient12–120.0925%2 Oct →
overpass13–60.0315%2 Oct →
italy4–13-0.0523%2 Oct →
cache2–13-0.0321%2 Oct →
ancient13–100.0223%2 Oct →
vertigo13–5-0.0215%2 Oct →
dust213–10-0.068%2 Oct →
inferno8–13-0.0811%2 Oct →
office9–13-0.049%10 May →
warden9–13-0.0711%9 May →
nuke13–60.2114%8 May →
dust26–130.0312%8 May →
dust213–7-0.0017%8 May →
cache10–13-0.0318%7 May →
vertigo13–4-0.0315%7 May →
anubis6–130.0725%7 May →
cache13–4-0.0315%7 May →
vertigo7–130.0313%7 May →
stronghold13–3-0.0220%7 May →
dust213–8-0.0419%6 May →
inferno10–130.0320%6 May →
vertigo13–80.0511%4 May →
overpass13–100.0518%4 May →
overpass5–13-0.0219%4 May →
cache11–13-0.019%3 May →
cache11–130.0213%3 May →
cache4–13-0.097%3 May →
dust28–130.029%3 May →
cache13–50.0121%2 May →
cache13–70.0224%2 May →
cache2–13-0.0212%2 May →
overpass13–30.0425%2 May →
cache13–11-0.0611%2 May →
cache13–50.0310%1 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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