NoneX

NoneX — CS2 Stats

DE76561198262932687[U:1:302666959]Steam profile ↗✓ No bans

283Tracked matches62%Win rate2020Tracked since
3,048Hours in CS33Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating18,324Purple band · top ~15.2% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

+724Premier CS Rating · 17,600 → 18,324

Rating over time

Premier CS Rating: 18,324 +2,458 29 Aug – 13 Oct · 28 days played
14,88218,324peak 18,32429 Aug13 Oct
18,324Peak Premier in tracked matches
30Days played since 2026-08-29

Premier CS Rating

  • At peak — 18,324
  • +1,993 over 30 days · improving
  • Next: Pink band at 20,000 — 1,676 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate42.8%44.3%46.9%4.1% short
Shot accuracy18.1%11.9%13.0%above
Kill/death ratio1.131.031.08above
Match win rate47.8%45.2%46.7%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNoneXPREMIER18,324 · Purple bandcsdb.gg/stats

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Performance scores

Aim75
Positioning64
Utility51

0–100 skill scores via Leetify.

Recent form

HOT49–44–7Last 10049%Win rateWWLWLWWWWT

Last 10 vs previous 10: 0pp win rate · +0.06 avg rating · −6.2pp headshot accuracy · −16ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 20%
  • Avg reaction 622ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 23%
  • Avg reaction 592ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 599ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim7.5
Utility5.1
Positioning6.4
Opening Duels4.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.4
Utility5.1
Mechanics6.5
Opening Duels6.6
Win Impact9.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time586ms+3ms
first ⅓ avg 583ms → last ⅓ avg 586ms
Headshot accuracy24.2%+0.9%
first ⅓ avg 23.3% → last ⅓ avg 24.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.38Best match rating · 9–1 · nuke, 12 Oct →
57%Best headshot accuracy · 5–3 · cache, 28 Sept →
234msFastest reaction time · 0–4 · dust2, 3 Oct →
13–1Biggest win · nuke, 28 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
10–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 67% over 6mirageWeakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
infernoB2312–1152%-0.00
cacheB2111–1052%0.00
dust2B2010–1050%0.01
mirageC146–843%-0.00
ancientC73–443%-0.02
nukeC73–443%0.04
anubisS64–267%-0.00
overpass—10–10%-0.05
office—10–10%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (43% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,701Lifetime kills
1.13K/D · Top 50% of Purple band
3,271Matches
47.8%Match win rate · Top 50% of Purple band
42.8%Headshot %
18.1%Shot accuracy · Top 10% of Purple band
9,926MVPs
1,333Hours (in match)
3,823Bombs planted
821Bombs defused

Most-used weapons

AK-4716,104
AWP14,056
P902,533
P2501,591
SSG 081,183

Lifetime map wins

8,554dust2
4,956inferno
1,519cbble
898train
600nuke
488vertigo
235bank
164lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
35.0%Accuracy (enemy spotted)
33.1%Spray accuracy
79.2%Counter-strafing
8.8°Preaim
575msReaction time
62.8%T opening success
49.7%CT opening success
0.49Enemies flashed / flash
5.4%Flash assists
6.94HE damage / grenade
6.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4887 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–70.0713%13 Oct →
ancient13–11-0.0122%13 Oct →
nuke7–90.0215%12 Oct →
nuke9–10.3826%12 Oct →
anubis10–13-0.0223%11 Oct →
cache13–7-0.0413%11 Oct →
anubis13–60.0329%11 Oct →
cache13–110.0633%10 Oct →
inferno13–8-0.0123%10 Oct →
inferno8–80.0730%10 Oct →
inferno9–30.0018%10 Oct →
inferno13–80.0117%10 Oct →
dust213–90.0127%10 Oct →
cache6–13-0.0327%9 Oct →
anubis13–80.0139%9 Oct →
nuke13–6-0.0320%8 Oct →
dust213–9-0.0218%8 Oct →
inferno1–9-0.1533%8 Oct →
inferno2–90.0238%7 Oct →
inferno9–40.1750%7 Oct →
inferno9–40.0036%7 Oct →
inferno5–9-0.0021%7 Oct →
nuke8–8-0.0014%7 Oct →
inferno10–13-0.0235%6 Oct →
mirage13–80.0116%5 Oct →
cache13–50.0632%5 Oct →
mirage15–150.0518%5 Oct →
dust29–130.0313%5 Oct →
dust213–80.0420%5 Oct →
dust26–130.0426%5 Oct →
inferno11–13-0.0521%4 Oct →
anubis13–10-0.0217%3 Oct →
inferno13–6-0.0118%3 Oct →
cache13–60.0223%3 Oct →
inferno4–130.0321%3 Oct →
dust20–4-0.060%3 Oct →
cache13–40.0218%2 Oct →
inferno11–130.0114%2 Oct →
anubis9–13-0.0817%2 Oct →
dust26–13-0.0422%2 Oct →
mirage6–13-0.0713%1 Oct →
cache13–11-0.0033%1 Oct →
anubis16–140.0719%29 Sept →
inferno13–8-0.0732%29 Sept →
cache6–13-0.0327%29 Sept →
ancient10–13-0.0329%28 Sept →
cache5–30.0257%28 Sept →
cache6–130.0320%28 Sept →
nuke13–10.0313%28 Sept →
inferno15–15-0.059%26 Sept →
inferno13–60.0529%26 Sept →
inferno7–1-0.0630%26 Sept →
nuke8–13-0.0625%26 Sept →
dust215–150.0429%26 Sept →
dust28–130.0233%26 Sept →
dust213–8-0.0318%26 Sept →
cache3–13-0.0328%26 Sept →
inferno13–160.028%17 Sept →
dust213–7-0.0430%17 Sept →
ancient13–110.0128%16 Sept →
dust213–80.0924%16 Sept →
overpass2–13-0.0523%15 Sept →
mirage11–130.0019%15 Sept →
cache7–13-0.0418%15 Sept →
ancient1–13-0.0825%15 Sept →
mirage5–13-0.0133%14 Sept →
dust27–130.0519%14 Sept →
dust28–13-0.0013%13 Sept →
mirage15–15-0.0220%13 Sept →
dust213–80.0241%13 Sept →
mirage13–5-0.0145%13 Sept →
inferno13–11-0.0138%13 Sept →
cache13–60.0317%13 Sept →
cache10–10.0211%13 Sept →
cache13–16-0.0217%10 Sept →
mirage11–13-0.0119%8 Sept →
inferno13–9-0.0515%7 Sept →
nuke9–13-0.0623%7 Sept →
mirage13–6-0.0216%7 Sept →
dust213–70.0217%7 Sept →
cache15–15-0.0130%6 Sept →
inferno7–13-0.0342%6 Sept →
mirage5–13-0.0435%6 Sept →
ancient4–13-0.0613%3 Sept →
cache14–16-0.0021%3 Sept →
cache13–11-0.0437%3 Sept →
office7–130.0036%3 Sept →
mirage13–80.0333%1 Sept →
cache7–130.0428%1 Sept →
dust213–100.0123%1 Sept →
mirage8–13-0.073%1 Sept →
ancient13–11-0.0220%31 Aug →
mirage16–130.0415%31 Aug →
dust211–13-0.0126%31 Aug →
dust22–10-0.0618%31 Aug →
ancient9–130.0415%31 Aug →
cache6–13-0.0228%30 Aug →
dust213–30.0324%29 Aug →
mirage13–40.0723%29 Aug →
inferno13–110.0110%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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