ToToxic0408

ToToxic0408 — CS2 Stats

DK76561198260769427[U:1:300503699]Steam profile ↗✓ No bans

4,173Tracked matches34%Win rate2020Tracked since
6,171Hours in CS25Hrs last 2 wks
CSDB Rating2.8 LearningSupport
FaceitLevel 6 · 1,050 ELOTop 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,050 → 1,050
+47Tracked matches · now 4,173
0.0ppWin rate · 34.5% → 34.5%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 49 days played since 10 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

1,050Highest Faceit ELO seen on CSDB
49Days played since 2026-03-10

Faceit ELO

  • At peak — 1,050
  • Next: Level 5 at 1,051 1 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-30
  • Level 3 first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,082), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate37.0%44.8%45.7%8.7% short
Shot accuracy12.5%12.5%12.7%meets
Kill/death ratio0.781.041.050.27 short
Match win rate44.0%45.2%45.7%1.7% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGToToxic0408FACEITLevel 6 · 1,050 ELOSTANDINGTop 54.0% of rankedPEAK ELO1,050csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim37
Positioning34
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY49483Last 10049%Win rateWWWLLLLLWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −0.8pp headshot accuracy · −60ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 573ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 595ms

Last 20

  • 812 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 625ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.4 against its own average).

Aim3.7
Utility5.6
Positioning3.4
Opening Duels0.2
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning3.4
Utility5.6
Mechanics2.7
Opening Duels0.8
Win Impact0.0

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time618ms−5ms
first ⅓ avg 623ms → last ⅓ avg 618ms
Headshot accuracy15.3%+2.2%
first ⅓ avg 13.1% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 16–14 · overpass, 22 Apr
44%Best headshot accuracy · 2–13 · mirage, 2 Jul
406msFastest reaction time · 2–13 · ancient, 3 Jun
13–1Biggest win · anubis, 18 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
96In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 67% over 21vertigoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC27111641%-0.01
nukeS2114767%-0.00
ancientC145936%-0.03
overpassB126650%-0.01
anubisA116555%-0.02
vertigoD62433%-0.00
mirageC52340%-0.02
train220100%0.01
cache110100%-0.02
dust21010%-0.09

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

99,143Lifetime kills
0.78K/D
6,750Matches
44.0%Match win rate
37.0%Headshot %
12.5%Shot accuracy · Top 50% of Level 6 players
12,591MVPs
3,029Hours (in match)
6,343Bombs planted
1,889Bombs defused

Most-used weapons

AK-4728,207
MP97,032
MAC-106,605
AWP5,170
Tec-93,022
Knife2,074

Lifetime map wins

17,975inferno
15,463nuke
8,032vertigo
3,184dust2
2,091train
295office
176cbble
110lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,654Matches
49%Win rate
0.85Avg K/D
71.1ADR
40%Headshot %

Clutches & streaks

37%1v1 clutch win
18%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke43960%0.9514.1
Inferno32745%0.8513.4
Ancient27845%0.8514.0
Anubis27542%0.8113.2
Vertigo19957%0.9114.6
Overpass13159%0.8813.6
Train10039%0.7913.0
Mirage6838%0.7311.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
32.2%Accuracy (enemy spotted)
34.1%Spray accuracy
62.3%Counter-strafing
11.5°Preaim
622msReaction time
21.9%T opening success
36.7%CT opening success
0.43Enemies flashed / flash
4.0%Flash assists
13.32HE damage / grenade
5.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.429 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.9368% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–11-0.0113%19 Sept
cache13–11-0.028%19 Sept
vertigo13–70.027%17 Sept
vertigo7–130.0319%10 Sept
nuke11–13-0.019%28 Aug
mirage9–13-0.0115%28 Aug
ancient3–13-0.086%28 Aug
inferno11–13-0.0517%28 Aug
inferno13–11-0.0222%21 Aug
nuke10–13-0.0310%21 Aug
inferno13–6-0.0011%17 Aug
mirage13–70.0221%10 Aug
anubis13–9-0.0510%10 Aug
vertigo5–13-0.079%10 Aug
inferno6–13-0.0211%10 Aug
anubis8–13-0.0513%7 Aug
ancient13–30.0319%7 Aug
vertigo10–13-0.0218%7 Aug
nuke11–13-0.039%5 Jul
dust26–13-0.0915%2 Jul
inferno7–13-0.0214%2 Jul
mirage2–13-0.0844%2 Jul
inferno12–12-0.0418%30 Jun
mirage7–13-0.057%30 Jun
inferno13–11-0.0217%29 Jun
inferno13–9-0.0120%27 Jun
nuke8–130.0615%26 Jun
inferno6–130.0720%26 Jun
inferno8–13-0.039%25 Jun
inferno2–130.0140%25 Jun
overpass5–13-0.086%21 Jun
ancient16–13-0.0019%16 Jun
anubis19–16-0.0212%7 Jun
overpass13–10-0.0612%7 Jun
overpass9–130.0217%3 Jun
ancient2–13-0.0712%3 Jun
inferno12–160.0029%2 Jun
inferno13–5-0.0214%31 May
ancient13–7-0.036%28 May
nuke12–160.0216%28 May
nuke9–130.0114%25 May
nuke13–50.0114%25 May
inferno13–30.0224%25 May
nuke13–9-0.0320%24 May
nuke13–60.057%23 May
ancient13–6-0.067%22 May
anubis13–10.040%18 May
ancient6–13-0.0310%18 May
inferno13–8-0.0414%18 May
nuke13–4-0.0611%18 May
nuke13–70.0434%11 May
inferno7–13-0.0316%9 May
overpass13–7-0.0219%8 May
inferno10–130.0115%8 May
nuke16–14-0.0016%7 May
ancient15–15-0.0415%4 May
anubis13–7-0.017%4 May
overpass10–13-0.0120%4 May
inferno19–16-0.0220%4 May
anubis13–90.0721%30 Apr
ancient9–13-0.0717%24 Apr
overpass16–140.1114%22 Apr
nuke13–5-0.0211%20 Apr
overpass4–13-0.0526%15 Apr
inferno4–13-0.0519%15 Apr
inferno13–20.038%13 Apr
anubis17–19-0.0510%13 Apr
nuke13–4-0.0513%13 Apr
ancient9–130.0327%13 Apr
nuke13–9-0.0715%10 Apr
anubis2–13-0.0616%6 Apr
nuke19–16-0.058%2 Apr
inferno7–130.016%2 Apr
overpass13–9-0.1121%28 Mar
ancient7–13-0.028%24 Mar
overpass9–13-0.0214%24 Mar
overpass13–50.0611%24 Mar
nuke22–200.0015%24 Mar
anubis0–13-0.0516%21 Mar
overpass15–150.0119%21 Mar
ancient13–100.0727%21 Mar
ancient10–13-0.0711%18 Mar
nuke13–3-0.0115%18 Mar
nuke9–130.0418%18 Mar
vertigo7–30.0313%18 Mar
inferno10–13-0.006%18 Mar
vertigo9–13-0.0019%18 Mar
train13–4-0.038%18 Mar
mirage13–11-0.008%14 Mar
nuke13–80.039%13 Mar
overpass13–110.0414%13 Mar
inferno5–13-0.0013%13 Mar
inferno6–13-0.0712%11 Mar
nuke13–8-0.0013%11 Mar
train16–120.0516%11 Mar
anubis13–10-0.028%11 Mar
inferno16–120.0010%10 Mar
anubis11–13-0.019%10 Mar
inferno11–13-0.027%10 Mar
ancient8–13-0.048%10 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →