``Squale_Bastard

``Squale_Bastard — CS2 Stats

76561198255234551[U:1:294968823]Steam profile ↗✓ No bans

1,113Tracked matches55%Win rate2021Tracked since
3,388Hours in CS11Hrs last 2 wks
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating12,553Blue band · top ~41.4% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,553 -2,831 9 Sept – 25 Oct · 26 days played
11,63315,384peak 15,3849 Sept25 Oct
15,384Peak Premier in tracked matches
32Days played since 2026-09-09

Premier CS Rating

  • 2,831 below peak (15,384)
  • +259 over 30 days · steady
  • Next: Purple band at 15,000 — 2,447 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate41.0%42.7%43.8%2.8% short
Shot accuracy13.1%11.2%12.0%above
Kill/death ratio0.840.991.020.17 short
Match win rate50.2%43.9%44.7%above

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG``Squale_BastardFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER12,553 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim41
Positioning54
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY50–45–5Last 10050%Win rateWLLLWWLWWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −1.2pp headshot accuracy · +27ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 638ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 618ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim4.1
Utility3.0
Positioning5.4
Opening Duels3.7
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 67% on T to 44% on CT — first contacts on the defending side are being lost.

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning5.4
Utility3.0
Mechanics3.7
Opening Duels6.4
Win Impact6.7

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time598ms+35ms
first ⅓ avg 563ms → last ⅓ avg 598ms
Headshot accuracy13.4%−1.8%
first ⅓ avg 15.2% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 8–8 · inferno, 13 Sept →
31%Best headshot accuracy · 2–13 · dust2, 21 Oct →
453msFastest reaction time · 4–13 · italy, 19 Sept →
13–0Biggest win · dust2, 25 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
7–9In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 63% over 8nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
dust2B4523–2251%0.00
infernoB168–850%-0.00
cacheA169–756%-0.00
nukeC104–640%-0.04
mirageA85–363%-0.04
ancient—21–150%-0.03
anubis—20–20%0.03
italy—10–10%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

72,835Lifetime kills
0.84K/D
4,001Matches
50.2%Match win rate · Top 10% of Level 4 players
41.0%Headshot %
13.1%Shot accuracy · Top 50% of Level 4 players
8,700MVPs
1,916Hours (in match)
4,495Bombs planted
999Bombs defused

Most-used weapons

AK-4714,076
P906,016
SG 5534,491
AWP3,476
FAMAS2,366

Lifetime map wins

16,453dust2
14,148inferno
3,029nuke
639train
426cbble
312office
253vertigo
171lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

186Matches
48%Win rate
0.88Avg K/D
75.1ADR
37%Headshot %

Clutches & streaks

33%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust22264%1.0415.8
Mirage1638%0.8413.2
Ancient956%1.0010.8
Anubis743%0.7414.1
Nuke540%0.8114.4
Inferno560%0.7812.6
Cache20%0.6712.5
Overpass10%0.7414.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.2%Headshot accuracy
31.7%Accuracy (enemy spotted)
37.1%Spray accuracy
66.8%Counter-strafing
12.1°Preaim
603msReaction time
66.9%T opening success
44.3%CT opening success
0.35Enemies flashed / flash
8.0%Flash assists
8.22HE damage / grenade
1.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0765° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2233% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3463 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–60.0825%2 Nov →
dust24–13-0.0511%2 Nov →
inferno2–13-0.0114%28 Oct →
dust28–13-0.0411%28 Oct →
dust213–40.005%28 Oct →
dust213–3-0.029%28 Oct →
dust28–13-0.0920%25 Oct →
dust213–70.0313%25 Oct →
dust213–110.0114%25 Oct →
dust213–30.1113%25 Oct →
nuke5–13-0.0510%23 Oct →
dust213–110.0020%23 Oct →
dust25–130.0317%23 Oct →
dust22–13-0.0231%21 Oct →
mirage2–13-0.0616%21 Oct →
dust29–130.0615%21 Oct →
inferno13–9-0.0212%21 Oct →
dust212–12-0.036%21 Oct →
dust211–13-0.0411%19 Oct →
mirage13–40.0110%19 Oct →
dust213–6-0.0314%19 Oct →
cache13–60.1416%16 Oct →
inferno13–7-0.0412%16 Oct →
dust20–6-0.070%16 Oct →
dust211–130.0423%16 Oct →
dust213–90.1219%15 Oct →
ancient13–11-0.0416%15 Oct →
cache13–10-0.0214%14 Oct →
dust213–70.0416%14 Oct →
cache6–13-0.008%14 Oct →
cache13–50.078%11 Oct →
inferno10–130.016%11 Oct →
dust213–10-0.046%11 Oct →
dust213–8-0.014%8 Oct →
dust213–11-0.058%8 Oct →
dust29–13-0.044%8 Oct →
dust210–2-0.0225%8 Oct →
nuke8–13-0.0411%7 Oct →
dust213–30.0111%7 Oct →
nuke5–13-0.0710%7 Oct →
dust213–70.0613%7 Oct →
nuke13–9-0.073%4 Oct →
dust213–70.0719%4 Oct →
nuke16–140.0318%4 Oct →
cache13–10-0.0021%4 Oct →
mirage13–8-0.054%3 Oct →
inferno16–12-0.029%3 Oct →
nuke13–90.0016%3 Oct →
cache13–100.0116%3 Oct →
dust25–13-0.025%3 Oct →
mirage13–9-0.0510%3 Oct →
anubis5–130.1018%1 Oct →
cache13–10-0.056%30 Sept →
cache5–13-0.039%30 Sept →
dust211–13-0.0415%30 Sept →
dust212–120.0315%30 Sept →
dust212–160.0413%28 Sept →
inferno10–13-0.039%28 Sept →
inferno13–50.0322%27 Sept →
cache13–50.0017%27 Sept →
anubis7–13-0.046%25 Sept →
dust213–16-0.0412%25 Sept →
dust213–00.0613%25 Sept →
dust213–30.0614%24 Sept →
dust213–50.048%24 Sept →
cache11–130.0411%24 Sept →
dust210–13-0.0618%23 Sept →
dust212–12-0.0617%23 Sept →
nuke10–13-0.0416%23 Sept →
nuke15–15-0.0113%23 Sept →
dust212–16-0.0718%21 Sept →
dust28–13-0.0610%20 Sept →
inferno13–7-0.0417%20 Sept →
nuke13–5-0.0712%20 Sept →
italy4–130.0115%19 Sept →
inferno1–13-0.075%19 Sept →
inferno8–130.0310%19 Sept →
dust211–130.0219%19 Sept →
nuke9–13-0.069%19 Sept →
mirage13–80.0221%18 Sept →
cache16–14-0.0520%18 Sept →
dust28–130.0115%17 Sept →
mirage13–3-0.0513%17 Sept →
inferno13–110.0123%17 Sept →
cache13–30.0328%16 Sept →
dust213–3-0.0216%16 Sept →
ancient10–12-0.0216%14 Sept →
cache9–13-0.0211%14 Sept →
dust213–90.056%14 Sept →
dust213–9-0.0124%13 Sept →
cache12–16-0.0118%13 Sept →
inferno8–80.2015%13 Sept →
dust213–80.0118%12 Sept →
cache11–13-0.1010%12 Sept →
inferno7–13-0.1012%12 Sept →
mirage10–13-0.0714%10 Sept →
cache11–13-0.0313%10 Sept →
inferno13–4-0.0222%10 Sept →
mirage13–16-0.0820%10 Sept →
inferno11–13-0.048%9 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.