Simeoni Kovaveli

Simeoni Kovaveli — CS2 Stats

VI76561198239980928[U:1:279715200]Steam profile ↗✓ No bans

72Tracked matches53%Win rate2023Tracked since
335Hours in CS
CSDB Rating2.8 LearningSupport
Premier CS Rating9,646Light Blue band · top ~56.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (61 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 72 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,646 -939 25 Apr – 1 Sept · 8 days played
9,64610,646peak 10,64625 Apr1 Sept
10,646Peak Premier in tracked matches
39Days played since 2023-01-28

Premier CS Rating

  • 1,000 below peak (10,646)
  • 0 over 90 days
  • Next: Blue band at 10,000 — 354 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate51.1%39.9%42.0%above
Shot accuracy11.7%7.0%9.6%above
Kill/death ratio1.450.920.98above
Match win rate38.7%42.3%43.8%5.1% short

This profile matches the typical Blue band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSimeoni KovaveliPREMIER9,646 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim26
Positioning35
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY36–33–3Last 7250%Win rateWLWWWLWLLL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −2.3pp headshot accuracy · −21ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 650ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 692ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 703ms

Newest first, from the last 72 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2 against its own average).

Aim2.6
Utility4.7
Positioning3.5
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 66% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 708ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.6
Positioning3.5
Utility4.7
Mechanics2.0
Opening Duels0.0
Win Impact6.1

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time699ms−22ms
first ⅓ avg 720ms → last ⅓ avg 699ms
Headshot accuracy17.4%+2.4%
first ⅓ avg 15.0% → last ⅓ avg 17.4%

Rolling 5-match average across the last 72 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–4 · cache, 4 May →
35%Best headshot accuracy · 9–13 · dust2, 28 Mar →
461msFastest reaction time · 13–6 · office, 20 Mar →
13–1Biggest win · nuke, 11 Apr →

Across the last 72 tracked matches.

Highlights

4Longest win streak
6–0In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 75% over 8infernoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
cacheB179–853%-0.00
nukeC94–544%-0.02
overpassB84–450%-0.01
anubisS86–275%-0.01
infernoD71–614%-0.02
vertigo—42–250%-0.01
mirage—43–175%-0.02
ancient—32–167%-0.04
train—31–233%-0.05
office—22–0100%-0.01
italy—21–150%-0.00
dust2—20–20%0.00
stronghold—11–0100%0.01
warden—10–10%-0.01
alpine—10–10%-0.09

Across the last 72 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,474Lifetime kills
1.45K/D · Top 5% of Light Blue band
772Matches
38.7%Match win rate
51.1%Headshot % · Top 10% of Light Blue band
11.7%Shot accuracy · Top 50% of Light Blue band
1,200MVPs
335Hours (in match)
737Bombs planted
132Bombs defused

Most-used weapons

Lifetime map wins

1,270dust2
430inferno
223nuke
220train
162vertigo
158office
156cbble
19italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
31.3%Accuracy (enemy spotted)
36.8%Spray accuracy
58.8%Counter-strafing
12.7°Preaim
708msReaction time
21.4%T opening success
20.8%CT opening success
0.33Enemies flashed / flash
4.7%Flash assists
9.05HE damage / grenade
11.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7294° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 707.9878ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3278 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–50.0621%18 Jul →
nuke2–13-0.0915%2 Jun →
cache13–5-0.0224%24 May →
office13–5-0.0319%24 May →
nuke13–10-0.0314%18 May →
cache10–130.0120%16 May →
nuke13–6-0.0215%15 May →
cache5–13-0.0627%11 May →
inferno3–13-0.076%9 May →
cache5–13-0.0410%9 May →
cache13–80.037%8 May →
cache13–10-0.0116%8 May →
cache13–40.0328%6 May →
cache13–80.0226%6 May →
cache10–13-0.0521%6 May →
cache6–13-0.0615%6 May →
cache9–13-0.0224%6 May →
cache13–110.017%5 May →
cache7–13-0.0519%4 May →
cache13–40.0931%4 May →
anubis3–13-0.0713%3 May →
cache13–40.0611%2 May →
cache13–100.0516%29 Apr →
cache8–130.0116%29 Apr →
italy13–60.0617%28 Apr →
inferno8–13-0.0712%27 Apr →
anubis13–110.028%25 Apr →
ancient1–13-0.068%25 Apr →
overpass7–130.0118%25 Apr →
anubis8–7-0.0614%25 Apr →
inferno9–13-0.0118%25 Apr →
overpass13–60.0620%25 Apr →
train7–13-0.086%25 Apr →
nuke6–13-0.0521%24 Apr →
overpass7–13-0.0210%24 Apr →
inferno3–130.0015%24 Apr →
train13–11-0.0411%22 Apr →
overpass12–12-0.068%15 Apr →
overpass13–7-0.0614%14 Apr →
anubis13–5-0.0018%14 Apr →
ancient13–6-0.0312%13 Apr →
inferno4–13-0.025%13 Apr →
anubis13–50.0126%12 Apr →
vertigo5–13-0.0418%12 Apr →
mirage5–13-0.0115%11 Apr →
ancient13–3-0.0413%11 Apr →
nuke13–10.064%11 Apr →
overpass13–60.0615%11 Apr →
mirage13–30.0825%10 Apr →
nuke3–13-0.0115%10 Apr →
inferno13–40.0721%10 Apr →
inferno10–13-0.0715%9 Apr →
nuke13–10.0311%8 Apr →
anubis13–50.013%2 Apr →
vertigo7–130.0416%1 Apr →
anubis12–120.0212%1 Apr →
nuke10–13-0.0114%31 Mar →
vertigo13–7-0.022%31 Mar →
anubis13–3-0.0110%31 Mar →
vertigo13–8-0.0422%30 Mar →
stronghold13–80.0115%30 Mar →
warden8–13-0.0115%30 Mar →
dust29–13-0.0335%28 Mar →
office13–60.0013%20 Mar →
italy5–13-0.0611%17 Mar →
alpine4–13-0.0924%15 Mar →
dust24–130.0319%15 Mar →
nuke1–13-0.0712%15 Mar →
train12–12-0.0212%29 Apr →
mirage13–11-0.0519%29 Apr →
mirage9–7-0.1215%25 Mar →
overpass3–16-0.105%28 Jan →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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