Joe

Joe — CS2 Stats

76561198081507053[U:1:121241325]Steam profile ↗VAC banned

267Tracked matches45%Win rate2021Tracked since
1,049Hours in CS
CSDB Rating4.5 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (54 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 267
0.0ppWin rate · 44.8% → 44.8%

Rating over time

Premier CS Rating: 15,443 -1,114 19 Apr – 2 Jun · 8 days played
15,44317,281peak 17,28119 Apr2 Jun
17,281Peak Premier in tracked matches
34Days played since 2026-04-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim65
Positioning39
Utility28

0–100 skill scores via Leetify.

Recent form

COLD52–45–3Last 10052%Win rateWLWLLLLWLL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +1.9pp headshot accuracy · −178ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 569ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 599ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 688ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim6.5
Utility2.8
Positioning3.9
Opening Duels0.4
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 97% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 700ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning3.9
Utility2.8
Mechanics6.1
Opening Duels0.6
Win Impact3.3

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time694ms−30ms
first ⅓ avg 724ms → last ⅓ avg 694ms
Headshot accuracy15.8%+1.8%
first ⅓ avg 14.1% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · vertigo, 2 Jun →
29%Best headshot accuracy · 13–5 · office, 24 May →
500msFastest reaction time · 5–13 · ancient, 10 Sept →
13–0Biggest win · boulder, 21 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–6In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 60% over 5nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
cacheA3822–1658%0.01
nukeD113–827%-0.02
ancientD72–529%0.00
infernoB63–350%0.04
dust2A53–260%-0.03
anubis—41–325%-0.03
vertigo—42–250%0.03
mirage—43–175%0.00
overpass—43–175%-0.02
boulder—33–0100%0.03
warden—33–0100%-0.01
fachwerk—20–20%-0.06
shelter—21–150%0.05
stronghold—21–150%0.02
alpine—20–20%-0.05
italy—11–0100%0.09
office—11–0100%-0.02
train—10–10%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,234Lifetime kills
0.99K/D
2,637Matches
43.5%Match win rate
38.3%Headshot %
18.9%Shot accuracy · Top 10% of tracked players
6,556MVPs
1,049Hours (in match)
1,935Bombs planted
614Bombs defused

Most-used weapons

AK-4711,006
AWP5,281
FAMAS1,509
P2501,203
P901,097

Lifetime map wins

4,399dust2
2,831inferno
2,631nuke
876train
816office
670vertigo
507cbble
233lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
100%Win rate
1.13Avg K/D
76.6ADR
35%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
39.7%Accuracy (enemy spotted)
42.2%Spray accuracy
77.7%Counter-strafing
10.1°Preaim
700msReaction time
26.8%T opening success
34.6%CT opening success
0.43Enemies flashed / flash
5.9%Flash assists
9.95HE damage / grenade
2.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4314 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.8057% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–40.0821%23 Sept →
ancient5–13-0.1118%10 Sept →
inferno13–70.0724%8 Sept →
cache9–130.0320%8 Sept →
anubis11–13-0.0213%8 Sept →
cache11–130.0216%6 Sept →
vertigo8–13-0.064%6 Sept →
cache13–60.0321%3 Sept →
ancient8–13-0.0014%3 Sept →
dust26–13-0.0411%3 Sept →
ancient7–13-0.0413%21 Jul →
fachwerk0–13-0.076%21 Jul →
boulder13–00.0515%21 Jul →
inferno13–10.0412%21 Jul →
mirage13–6-0.0111%21 Jul →
cache7–130.0420%21 Jul →
vertigo11–13-0.0213%19 Jul →
italy13–20.0918%19 Jul →
shelter13–30.0217%19 Jul →
overpass13–5-0.0018%18 Jul →
nuke8–13-0.0613%16 Jul →
dust21–13-0.088%16 Jul →
inferno6–13-0.017%16 Jul →
nuke13–2-0.069%16 Jul →
boulder13–70.0228%16 Jul →
shelter12–120.0816%16 Jul →
fachwerk4–13-0.0514%16 Jul →
cache13–9-0.0326%9 Jul →
boulder13–100.0317%9 Jul →
cache10–130.0719%29 Jun →
ancient8–130.0824%29 Jun →
stronghold13–90.0821%29 Jun →
vertigo13–30.0419%29 Jun →
cache13–100.0620%25 Jun →
cache13–30.0415%25 Jun →
inferno4–130.0617%25 Jun →
warden13–70.0724%21 Jun →
mirage13–50.0415%14 Jun →
nuke10–130.0420%14 Jun →
cache13–7-0.0510%7 Jun →
warden13–10-0.059%7 Jun →
stronghold11–13-0.0421%7 Jun →
cache13–10.0222%7 Jun →
vertigo13–20.1710%2 Jun →
cache6–13-0.0214%2 Jun →
nuke2–13-0.0021%2 Jun →
dust213–4-0.0217%1 Jun →
cache9–13-0.0110%24 May →
cache9–130.0018%24 May →
warden13–5-0.0413%24 May →
alpine6–13-0.0728%24 May →
cache13–50.1218%24 May →
office13–5-0.0229%24 May →
ancient13–100.0313%24 May →
nuke13–9-0.0118%23 May →
dust213–9-0.0619%21 May →
mirage4–13-0.0421%21 May →
alpine9–13-0.0310%21 May →
cache4–13-0.0129%18 May →
nuke13–10-0.0118%18 May →
cache10–130.0316%16 May →
cache11–13-0.0219%9 May →
cache13–50.0017%9 May →
cache13–50.0120%9 May →
cache13–60.0114%5 May →
cache13–30.0114%5 May →
cache13–70.0119%5 May →
cache13–70.018%5 May →
cache0–13-0.0421%5 May →
cache13–110.1015%5 May →
cache13–11-0.049%4 May →
cache9–13-0.0723%4 May →
cache13–20.0312%4 May →
cache7–13-0.0327%4 May →
cache13–4-0.089%4 May →
cache13–90.0812%2 May →
cache13–90.1314%2 May →
nuke7–130.063%2 May →
cache12–120.0615%2 May →
cache13–2-0.0124%2 May →
cache13–4-0.0213%2 May →
cache12–120.0317%29 Apr →
cache13–10-0.0618%29 Apr →
cache8–13-0.044%29 Apr →
nuke5–13-0.0122%28 Apr →
anubis5–13-0.0711%28 Apr →
overpass13–9-0.0410%27 Apr →
nuke4–13-0.059%27 Apr →
anubis6–13-0.0513%27 Apr →
anubis13–110.0313%25 Apr →
ancient1–13-0.0114%25 Apr →
nuke9–13-0.0416%25 Apr →
overpass13–6-0.0015%25 Apr →
train7–13-0.0410%25 Apr →
nuke6–13-0.045%24 Apr →
overpass7–13-0.0217%24 Apr →
inferno13–20.109%23 Apr →
dust213–30.0217%22 Apr →
mirage13–80.0218%22 Apr →
inferno11–130.0018%19 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.