YoungRooster

YoungRooster — CS2 Stats

76561198236351370[U:1:276085642]Steam profile ↗✓ No bans

1,194Tracked matches55%Win rate2020Tracked since
2,691Hours in CS2Hrs last 2 wks
CSDB Rating4.9 DevelopingPositional Player
FaceitLevel 7 · 1,362 ELOTop 42.3% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (40 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,362 → 1,362
+3Tracked matches · now 1,194
+3.4ppWin rate · 51.7% → 55.2%

Rating over time

Premier CS Rating: 22,795 -739 7 Sept – 9 May · 17 days played
21,61725,430peak 25,4307 Sept9 May
Faceit ELO: 1,362 +0 1 Sept – 4 Sept · 2 observations
1,3621,362peak 1,3621 Sept4 Sept
25,543Peak Premier in tracked matches
1,362Highest Faceit ELO seen on CSDB
32Days played since 2025-09-07

Faceit ELO

  • At peak — 1,362
  • Next: Level 8 at 1,531 — 169 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-01
  • Level 6 first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,138), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate38.2%45.7%46.8%8.6% short
Shot accuracy19.9%12.7%13.0%above
Kill/death ratio1.121.051.06above
Match win rate48.4%45.7%46.3%above

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGYoungRoosterFACEITLevel 7 · 1,362 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,362csdb.gg/stats

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Performance scores

Aim74
Positioning51
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY58–39–3Last 10058%Win rateLWWWLLWWLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +1.6pp headshot accuracy · −33ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 608ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 593ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.4
Utility2.6
Positioning5.1
Opening Duels2.0
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.1
Utility2.6
Mechanics6.8
Opening Duels1.3
Win Impact6.7

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time622ms−6ms
first ⅓ avg 628ms → last ⅓ avg 622ms
Headshot accuracy17.1%+2.6%
first ⅓ avg 14.5% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–5 · inferno, 12 Sept →
45%Best headshot accuracy · 2–13 · mirage, 13 Feb →
422msFastest reaction time · 13–1 · cache, 4 Oct →
13–0Biggest win · overpass, 20 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–7In matches decided by ≤2 rounds
13Overtime games

Map breakdown

dust2Best map · 71% over 7mirageWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
ancientS1913–668%0.02
nukeS1812–667%0.01
overpassB189–950%-0.01
trainA117–464%0.01
infernoS107–370%0.03
mirageD91–811%-0.03
dust2S75–271%0.01
cache—42–250%0.00
anubis—32–167%0.00
dogtown—10–10%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (11% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

69,181Lifetime kills
1.12K/D · Top 50% of Level 7 players
3,600Matches
48.4%Match win rate · Top 50% of Level 7 players
38.2%Headshot %
19.9%Shot accuracy · Top 5% of Level 7 players
7,670MVPs
1,533Hours (in match)
2,995Bombs planted
843Bombs defused

Most-used weapons

AK-4721,812
AWP8,970
P2501,529
FAMAS1,458
Tec-91,011

Lifetime map wins

6,873dust2
6,001inferno
2,138nuke
1,747train
696vertigo
184cbble
120lake
50bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

727Matches
51%Win rate
1.12Avg K/D
70.1ADR
35%Headshot %

Clutches & streaks

38%1v1 clutch win
24%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3253%1.0914.9
Dust22966%1.0415.1
Ancient2540%1.0314.2
Nuke2348%1.0715.3
Inferno1844%0.9815.2
Anubis186%0.7711.1
Overpass850%0.9912.0
Train757%0.9412.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
38.7%Accuracy (enemy spotted)
37.4%Spray accuracy
80.8%Counter-strafing
8.6°Preaim
626msReaction time
32.5%T opening success
38.3%CT opening success
0.52Enemies flashed / flash
0.0%Flash assists
6.34HE damage / grenade
2.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.2262 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.5119% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–13-0.0313%4 Oct →
nuke13–50.0727%4 Oct →
cache13–10.0712%4 Oct →
cache16–12-0.0412%20 Jul →
cache11–130.029%20 Jul →
nuke0–13-0.0911%19 Jul →
dust213–30.0318%19 Jul →
ancient13–20.0923%19 Jul →
cache6–13-0.0524%17 Jul →
inferno8–130.0222%24 May →
ancient13–100.0715%9 May →
anubis13–3-0.006%9 May →
overpass3–13-0.0138%9 May →
ancient13–100.0417%9 May →
nuke16–13-0.0010%9 May →
overpass1–13-0.0525%19 Apr →
ancient7–13-0.0213%19 Apr →
nuke13–110.069%18 Apr →
ancient8–13-0.0811%18 Apr →
overpass8–13-0.0413%18 Apr →
inferno15–15-0.0423%10 Apr →
ancient16–130.026%10 Apr →
ancient13–100.0520%5 Mar →
overpass3–13-0.0410%5 Mar →
nuke6–13-0.0616%1 Mar →
nuke13–80.0115%15 Feb →
nuke13–10-0.0127%15 Feb →
dust28–13-0.0210%15 Feb →
nuke13–80.058%15 Feb →
dust213–60.0328%15 Feb →
overpass13–160.0211%15 Feb →
inferno13–110.0416%13 Feb →
mirage2–13-0.0545%13 Feb →
nuke13–60.0117%13 Feb →
overpass4–13-0.0222%13 Feb →
nuke5–130.0116%6 Feb →
anubis10–13-0.0310%6 Feb →
anubis13–70.0413%5 Feb →
nuke13–60.0521%5 Feb →
dust213–60.0326%5 Feb →
inferno13–40.0714%16 Jan →
nuke13–7-0.026%15 Jan →
ancient13–80.034%15 Jan →
overpass11–130.0315%27 Dec →
train13–11-0.039%27 Dec →
train13–70.0436%27 Dec →
ancient14–16-0.0116%20 Dec →
dust213–90.0116%20 Dec →
train13–16-0.015%20 Dec →
mirage13–10-0.0418%20 Dec →
train11–13-0.019%20 Dec →
overpass5–13-0.0320%14 Dec →
nuke11–130.0111%14 Dec →
nuke10–13-0.0419%28 Oct →
ancient13–4-0.0213%28 Oct →
overpass16–14-0.0013%26 Oct →
overpass10–20.0519%26 Oct →
ancient13–8-0.0121%25 Oct →
mirage10–130.0220%25 Oct →
train13–110.0912%25 Oct →
ancient16–140.0315%17 Oct →
nuke13–70.0418%17 Oct →
inferno13–50.0917%17 Oct →
train13–7-0.0112%17 Oct →
overpass13–70.0719%16 Oct →
mirage9–13-0.0511%16 Oct →
ancient13–110.0422%28 Sept →
inferno13–80.0412%28 Sept →
ancient13–110.0515%27 Sept →
nuke9–13-0.0322%27 Sept →
overpass16–13-0.0114%27 Sept →
mirage8–13-0.0016%27 Sept →
train13–4-0.0221%21 Sept →
dust213–80.0817%21 Sept →
train11–130.0615%21 Sept →
mirage7–13-0.0311%20 Sept →
nuke13–100.0115%20 Sept →
train11–130.0416%20 Sept →
inferno13–8-0.027%20 Sept →
overpass13–00.0819%20 Sept →
ancient13–8-0.0010%20 Sept →
overpass13–3-0.0413%20 Sept →
train13–4-0.0224%20 Sept →
inferno16–140.0013%20 Sept →
mirage15–19-0.0213%20 Sept →
ancient10–13-0.0016%12 Sept →
mirage6–13-0.0714%12 Sept →
overpass13–80.0116%12 Sept →
train13–11-0.0315%12 Sept →
ancient2–13-0.0421%12 Sept →
inferno13–50.148%12 Sept →
overpass9–13-0.062%8 Sept →
dogtown8–80.0632%8 Sept →
overpass9–4-0.0311%8 Sept →
ancient15–150.028%7 Sept →
overpass13–4-0.058%7 Sept →
nuke13–60.0310%7 Sept →
mirage9–13-0.0314%7 Sept →
dust27–13-0.0911%7 Sept →
ancient13–110.0620%7 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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