Cla$h ˣᴰ  ☭

Cla$h ˣᴰ ☭ — CS2 Stats

76561198216601729[U:1:256336001]Steam profile ↗✓ No bans

2,400Tracked matches43%Win rate2020Tracked since
6,157Hours in CS2Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
Premier CS Rating8,284Light Blue band · top ~63.1% of ranked players (population est.)
FaceitLevel 5 · 1,057 ELOTop 67.6% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,284 -276 26 Jun – 1 Nov · 22 days played
7,5799,736peak 9,73626 Jun1 Nov
Faceit ELO: 1,057 +0 29 Aug – 20 Sept · 3 observations
1,0571,057peak 1,05729 Aug20 Sept
9,736Peak Premier in tracked matches
1,057Highest Faceit ELO seen on CSDB
33Days played since 2026-06-26

Faceit ELO

  • At peak — 1,057
  • Next: Level 6 at 1,201 — 144 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-08-29
  • Level 4 first seen 2026-08-29

Premier CS Rating

  • 1,452 below peak (9,736)
  • +104 over 30 days · steady
  • -122 over 90 days
  • Next: Blue band at 10,000 — 1,716 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate51.9%43.8%44.8%above
Shot accuracy13.1%12.0%12.4%above
Kill/death ratio0.921.021.030.11 short
Match win rate44.7%44.7%45.2%meets

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCla$h ˣᴰ ☭FACEITLevel 5 · 1,057 ELOSTANDINGTop 67.6% of rankedPREMIER8,284 · Light Blue bandPEAK ELO1,057csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning64
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY49–50–1Last 10049%Win rateLLLLLLWWWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −13.1pp headshot accuracy · +117ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 23%
  • Avg reaction 830ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 784ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 726ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim7.5
Utility4.9
Positioning6.4
Opening Duels6.1
Clutch2.8

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 92% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Reaction time. 730ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.4
Utility4.9
Mechanics8.7
Opening Duels6.8
Win Impact2.8

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time733ms−24ms
first ⅓ avg 758ms → last ⅓ avg 733ms
Headshot accuracy29.4%+4.0%
first ⅓ avg 25.4% → last ⅓ avg 29.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · mirage, 28 Jun →
83%Best headshot accuracy · 7–3 · dust2, 23 Aug →
523msFastest reaction time · 8–13 · anubis, 27 Sept →
13–3Biggest win · nuke, 15 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L6Current streak
5–12In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 67% over 9ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC2611–1542%0.02
dust2A2313–1057%0.02
infernoC167–944%0.01
nukeA127–558%0.01
cacheS96–367%0.02
ancientD51–420%-0.04
anubis—41–325%0.00
vertigo—21–150%-0.01
train—22–0100%0.07
overpass—10–10%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

146,653Lifetime kills
0.92K/D
8,112Matches
44.7%Match win rate
51.9%Headshot % · Top 25% of Level 5 players
13.1%Shot accuracy · Top 50% of Level 5 players
21,281MVPs
3,690Hours (in match)
6,817Bombs planted
1,601Bombs defused

Most-used weapons

AK-4744,880
AWP12,120
MP73,072
P2502,986
FAMAS2,618

Lifetime map wins

19,778dust2
13,376inferno
1,917vertigo
1,473cbble
1,460nuke
1,083train
293bank
266lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

602Matches
50%Win rate
0.96Avg K/D
83.5ADR
54%Headshot %

Clutches & streaks

34%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage12353%1.2517.5
Inferno5639%0.9615.0
Dust25355%1.1116.9
Anubis1833%0.9214.7
Vertigo1567%1.4317.4
Overpass1267%1.0617.2
Ancient1050%0.8714.7
Nuke729%0.7813.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.0%Headshot accuracy
35.4%Accuracy (enemy spotted)
34.1%Spray accuracy
89.0%Counter-strafing
9.8°Preaim
730msReaction time
50.1%T opening success
64.2%CT opening success
0.43Enemies flashed / flash
5.9%Flash assists
9.51HE damage / grenade
10.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 729.9414ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4307 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.0519%1 Nov →
dust26–13-0.0426%29 Oct →
mirage5–13-0.0314%29 Oct →
cache3–13-0.0228%20 Oct →
dust211–13-0.0030%15 Oct →
mirage12–160.0217%15 Oct →
nuke13–30.0617%15 Oct →
mirage13–10-0.0128%14 Oct →
inferno13–40.0122%11 Oct →
ancient13–60.0315%6 Oct →
nuke10–130.0333%6 Oct →
anubis8–13-0.0130%27 Sept →
cache13–7-0.0438%27 Sept →
vertigo13–9-0.0229%27 Sept →
mirage13–110.0419%27 Sept →
cache13–100.0332%27 Sept →
vertigo9–130.0131%24 Aug →
mirage11–130.0222%23 Aug →
nuke13–90.0129%23 Aug →
dust27–3-0.0183%23 Aug →
inferno8–130.0414%22 Aug →
cache11–130.0420%22 Aug →
nuke11–130.0129%13 Aug →
nuke6–13-0.0248%12 Aug →
mirage9–130.0936%12 Aug →
train13–50.0839%12 Aug →
train13–80.0735%12 Aug →
inferno7–130.0329%9 Aug →
nuke13–50.0435%9 Aug →
dust21–13-0.0126%9 Aug →
mirage4–13-0.0535%4 Aug →
nuke13–60.0224%3 Aug →
dust24–13-0.0239%3 Aug →
mirage13–80.0524%3 Aug →
ancient4–13-0.0015%27 Jul →
dust213–40.0134%27 Jul →
dust213–80.0521%27 Jul →
dust28–130.0125%27 Jul →
mirage13–100.0220%27 Jul →
dust213–100.0334%27 Jul →
ancient2–7-0.140%23 Jul →
inferno13–50.0437%23 Jul →
inferno12–16-0.0119%14 Jul →
anubis11–13-0.0122%14 Jul →
nuke13–8-0.0422%14 Jul →
mirage13–11-0.0224%14 Jul →
mirage13–50.0029%14 Jul →
nuke13–60.0423%13 Jul →
inferno13–10-0.0135%12 Jul →
dust214–16-0.0419%12 Jul →
mirage7–13-0.0116%10 Jul →
mirage8–130.1032%10 Jul →
cache13–80.0222%10 Jul →
dust28–130.0114%10 Jul →
ancient5–130.0111%10 Jul →
inferno3–13-0.067%10 Jul →
mirage11–13-0.0420%10 Jul →
dust213–40.0520%9 Jul →
inferno13–90.0436%9 Jul →
dust213–60.0625%9 Jul →
inferno10–130.0629%9 Jul →
mirage7–130.0628%9 Jul →
ancient7–13-0.0722%9 Jul →
mirage13–90.0121%9 Jul →
inferno13–7-0.0039%8 Jul →
cache13–50.0128%8 Jul →
mirage13–5-0.1115%6 Jul →
nuke11–13-0.0027%6 Jul →
cache13–50.0122%6 Jul →
mirage6–13-0.0823%6 Jul →
inferno8–13-0.0019%5 Jul →
mirage9–130.0420%5 Jul →
dust26–13-0.0536%5 Jul →
inferno15–15-0.0124%4 Jul →
dust216–140.0535%4 Jul →
dust213–50.1124%4 Jul →
dust214–16-0.0221%4 Jul →
inferno13–70.0931%4 Jul →
mirage13–100.0722%4 Jul →
dust213–60.0324%4 Jul →
mirage6–130.0923%3 Jul →
dust213–40.1227%3 Jul →
anubis16–120.0925%3 Jul →
inferno13–110.0113%3 Jul →
inferno6–13-0.0215%3 Jul →
mirage9–130.0422%3 Jul →
mirage2–13-0.0121%3 Jul →
nuke12–16-0.0520%3 Jul →
dust213–80.0135%3 Jul →
cache13–90.0626%2 Jul →
inferno9–130.0119%30 Jun →
mirage13–90.1236%29 Jun →
dust211–130.0125%28 Jun →
cache11–130.0854%28 Jun →
mirage13–30.1617%28 Jun →
overpass10–13-0.0227%28 Jun →
mirage11–13-0.0026%28 Jun →
dust213–100.0732%28 Jun →
dust213–110.0222%26 Jun →
nuke16–120.0227%26 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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