Neck

Neck — CS2 Stats

DE76561198213513245[U:1:253247517]Steam profile ↗✓ No bans

627Tracked matches50%Win rate2020Tracked since
1,350Hours in CS5Hrs last 2 wks
CSDB Rating5.2 DevelopingSupport
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,704 +3,541 28 Dec – 8 Jul · 14 days played
11,16319,870peak 19,87028 Dec8 Jul
19,870Peak Premier in tracked matches
48Days played since 2024-10-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate42.3%41.8%42.7%meets
Shot accuracy20.5%12.2%11.3%above
Kill/death ratio1.100.980.99above
Match win rate42.0%43.3%43.9%1.9% short

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNeckFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim54
Positioning52
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY43–52–5Last 10043%Win rateLWWWWLWLLW

Last 10 vs previous 10: +40pp win rate · +0.03 avg rating · +0.3pp headshot accuracy · −38ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 15%
  • Avg reaction 558ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 577ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim5.4
Utility6.1
Positioning5.2
Opening Duels3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 78% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.2
Utility6.1
Mechanics6.2
Opening Duels2.0
Win Impact5.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time589ms−27ms
first ⅓ avg 616ms → last ⅓ avg 589ms
Headshot accuracy15.3%−0.8%
first ⅓ avg 16.2% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–7 · overpass, 19 Apr →
33%Best headshot accuracy · 1–10 · train, 20 Dec →
344msFastest reaction time · 13–7 · nuke, 2 Feb →
13–1Biggest win · vertigo, 26 Jan →

Across the last 100 tracked matches.

Highlights

8Longest win streak
6–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

trainBest map · 64% over 11infernoWeakest map · 36% over 25
MapGradePlayedRecordWin rateAvg rating
infernoC259–1636%-0.01
ancientC228–1436%-0.02
nukeC145–936%-0.02
trainA117–464%-0.01
anubisB84–450%0.01
cache—41–325%-0.03
vertigo—44–0100%0.06
overpass—31–233%0.04
dust2—21–150%0.00
mirage—21–150%-0.01
shelter—11–0100%0.07
stronghold—10–10%-0.03
warden—11–0100%-0.02
palacio—10–10%0.01
golden—10–10%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 25). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

50,392Lifetime kills
1.10K/D · Top 50% of Level 3 players
2,743Matches
42.0%Match win rate
42.3%Headshot % · Top 50% of Level 3 players
20.5%Shot accuracy · Top 5% of Level 3 players
8,508MVPs
806Hours (in match)
2,060Bombs planted
434Bombs defused

Most-used weapons

AK-4713,691
AWP2,586
MP91,781
MAC-101,689
FAMAS1,507
SSG 081,147

Lifetime map wins

4,778inferno
1,693vertigo
1,182train
893cbble
747nuke
632lake
441dust2
275office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
31.8%Accuracy (enemy spotted)
32.6%Spray accuracy
78.0%Counter-strafing
10.8°Preaim
589msReaction time
34.0%T opening success
41.7%CT opening success
0.55Enemies flashed / flash
16.9%Flash assists
9.93HE damage / grenade
3.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4534 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.9545% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0113%24 Sept →
vertigo13–20.0815%24 Sept →
vertigo13–40.0920%24 Sept →
anubis13–100.0118%20 Sept →
anubis13–110.077%20 Sept →
inferno11–130.026%20 Sept →
shelter13–90.0717%6 Aug →
cache6–13-0.0626%6 Aug →
inferno10–13-0.0610%17 Jul →
nuke13–5-0.0214%17 Jul →
nuke11–130.0018%6 Jul →
ancient8–13-0.0317%5 Jun →
inferno4–13-0.0913%5 Jun →
cache6–13-0.049%2 May →
cache13–11-0.0014%2 May →
ancient1–13-0.0717%26 Apr →
nuke7–13-0.0511%20 Apr →
anubis6–130.0313%19 Apr →
ancient3–13-0.0414%19 Apr →
overpass13–70.1316%19 Apr →
anubis10–130.0414%17 Apr →
inferno13–100.0122%17 Apr →
inferno16–140.0511%30 Mar →
inferno13–10-0.0123%28 Mar →
ancient13–90.0017%28 Mar →
inferno15–150.0116%25 Mar →
ancient15–15-0.0314%24 Mar →
inferno13–60.0319%24 Mar →
stronghold6–13-0.0322%22 Mar →
warden13–11-0.0222%22 Mar →
nuke14–16-0.0413%16 Mar →
nuke13–80.0814%16 Mar →
ancient13–100.0111%27 Dec →
inferno13–20.0213%27 Dec →
dust213–10-0.088%24 Oct →
vertigo13–60.0422%24 Oct →
inferno13–50.1320%24 Oct →
train13–40.1123%23 Oct →
ancient13–100.0026%23 Oct →
dust29–130.0818%3 Oct →
mirage13–40.0511%3 Oct →
inferno7–130.0216%3 Oct →
palacio8–130.0110%2 Oct →
golden10–13-0.0212%2 Oct →
mirage9–13-0.0612%29 Sept →
anubis13–10-0.0016%29 Sept →
nuke4–13-0.0621%28 Sept →
ancient13–80.0414%28 Sept →
inferno8–13-0.0411%17 Sept →
overpass8–13-0.0014%17 Sept →
inferno7–13-0.0216%15 Sept →
ancient13–50.037%15 Sept →
ancient5–13-0.0720%15 Sept →
nuke12–160.0115%25 Aug →
nuke13–10-0.0421%8 Jul →
ancient3–13-0.079%8 Jul →
ancient8–13-0.0511%24 Mar →
ancient3–13-0.0423%18 Mar →
train0–13-0.099%28 Feb →
train13–6-0.0610%28 Feb →
anubis6–13-0.067%24 Feb →
ancient1–13-0.034%24 Feb →
train4–13-0.0924%20 Feb →
inferno6–130.0216%15 Feb →
nuke3–13-0.0710%14 Feb →
anubis13–9-0.0118%14 Feb →
ancient0–13-0.0729%14 Feb →
inferno5–13-0.0018%14 Feb →
inferno15–150.0215%12 Feb →
inferno15–15-0.0113%12 Feb →
inferno7–13-0.0430%11 Feb →
inferno8–13-0.0720%10 Feb →
train13–11-0.0310%9 Feb →
ancient3–13-0.058%9 Feb →
inferno15–15-0.0610%9 Feb →
train13–100.0423%8 Feb →
train13–7-0.0715%8 Feb →
nuke9–13-0.0613%8 Feb →
nuke13–9-0.0111%7 Feb →
ancient10–13-0.0314%7 Feb →
ancient13–90.0519%7 Feb →
train11–13-0.0117%7 Feb →
inferno13–9-0.0111%7 Feb →
inferno10–13-0.0216%2 Feb →
inferno13–110.0116%2 Feb →
inferno4–13-0.0626%2 Feb →
train13–7-0.0123%2 Feb →
nuke13–70.0021%2 Feb →
ancient13–20.0126%2 Feb →
inferno13–100.0212%2 Feb →
ancient7–13-0.0320%1 Feb →
nuke6–13-0.0614%1 Feb →
vertigo13–10.0210%26 Jan →
ancient13–10.108%26 Jan →
nuke11–130.0211%28 Dec →
train13–10.118%21 Dec →
train1–10-0.0033%20 Dec →
ancient11–13-0.0211%20 Dec →
overpass3–13-0.0118%8 Oct →
anubis6–130.0214%8 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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