๋

๋ — CS2 Stats

76561198210913840[U:1:250648112]Steam profile ↗✓ No bans

2,345Tracked matches45%Win rate2023Tracked since
5,901Hours in CS55Hrs last 2 wks
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating18,689Top 50% of 212,379 CSDB-tracked playersPurple band · top ~13.7% of ranked players (population est.)
FaceitLevel 6 · 1,185 ELOTop 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,689 +1,115 4 Sept – 31 Oct · 27 days played
13,46221,429peak 21,4294 Sept31 Oct
21,787Peak Premier in tracked matches
1,185Highest Faceit ELO seen on CSDB
26Days played since 2026-09-04

Faceit ELO

  • At peak — 1,185
  • Next: Level 6 at 1,201 — 16 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-04
  • Level 4 first seen 2026-09-04

Premier CS Rating

  • 2,740 below peak (21,429)
  • +2,446 over 30 days · improving
  • Next: Pink band at 20,000 — 1,311 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate32.0%44.8%45.7%13.7% short
Shot accuracy9.0%12.4%12.7%3.7% short
Kill/death ratio1.031.031.050.02 short
Match win rate46.7%45.2%45.7%above

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG๋FACEITLevel 6 · 1,185 ELOSTANDINGTop 54.0% of rankedPREMIER18,689 · Purple bandPEAK ELO1,185csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim52
Positioning51
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY59–40–1Last 10059%Win rateLLWWLLLWLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +0.2pp headshot accuracy · −9ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 692ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 663ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 667ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.2
Utility3.2
Positioning5.1
Opening Duels2.0
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 65% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.1
Utility3.2
Mechanics3.2
Opening Duels5.0
Win Impact3.3

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time639ms−0ms
first ⅓ avg 640ms → last ⅓ avg 639ms
Headshot accuracy20.2%+4.7%
first ⅓ avg 15.6% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · ancient, 15 Oct →
100%Best headshot accuracy · 2–0 · nuke, 22 Oct →
469msFastest reaction time · 4–13 · inferno, 10 Oct →
13–1Biggest win · inferno, 21 Oct →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
8–5In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 75% over 8anubisWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA2515–1060%0.02
dust2B2111–1052%0.01
mirageS1711–665%-0.01
ancientA127–558%0.04
nukeA106–460%0.02
cacheS86–275%0.00
anubisC73–443%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

117,674Lifetime kills
1.03K/D
6,724Matches
46.7%Match win rate · Top 50% of Level 6 players
32.0%Headshot %
9.0%Shot accuracy
14,052MVPs
2,995Hours (in match)
6,544Bombs planted
2,110Bombs defused

Most-used weapons

AWP18,378
AK-4715,432
UMP-456,082
MAC-106,081
P904,979
P2504,870

Lifetime map wins

13,098inferno
7,848dust2
5,235nuke
1,947vertigo
577train
67safehouse
42aztec
40cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,026Matches
49%Win rate
1.03Avg K/D
77.2ADR
36%Headshot %

Clutches & streaks

40%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage33450%1.0515.3
Dust220044%0.9915.1
Inferno18757%1.1215.9
Ancient13046%0.9816.3
Nuke9551%1.0516.4
Anubis3642%0.9814.1
Overpass1741%1.0017.2
Train333%0.558.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.2%Headshot accuracy
36.1%Accuracy (enemy spotted)
37.4%Spray accuracy
64.4%Counter-strafing
11.5°Preaim
641msReaction time
65.4%T opening success
34.8%CT opening success
0.35Enemies flashed / flash
0.3%Flash assists
6.38HE damage / grenade
3.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3468 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.8137% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage14–160.0020%31 Oct →
ancient10–130.0216%31 Oct →
mirage13–6-0.0215%31 Oct →
cache13–10-0.0526%31 Oct →
inferno11–13-0.0113%31 Oct →
dust22–130.0030%30 Oct →
inferno6–130.0321%30 Oct →
mirage13–9-0.0216%30 Oct →
inferno5–13-0.0414%29 Oct →
dust213–110.0726%29 Oct →
mirage9–13-0.0721%29 Oct →
nuke13–70.0822%29 Oct →
nuke13–16-0.0217%29 Oct →
nuke7–130.0335%28 Oct →
mirage13–70.0317%28 Oct →
dust213–5-0.016%28 Oct →
inferno13–70.0315%28 Oct →
mirage16–130.0017%28 Oct →
mirage13–160.0223%27 Oct →
ancient10–130.0321%27 Oct →
cache10–13-0.0220%26 Oct →
dust25–130.0218%26 Oct →
dust215–15-0.0216%26 Oct →
anubis10–13-0.0225%25 Oct →
ancient13–70.0919%25 Oct →
inferno13–70.119%25 Oct →
nuke16–130.0314%25 Oct →
inferno13–90.0727%25 Oct →
inferno4–13-0.0913%25 Oct →
nuke9–13-0.0222%24 Oct →
inferno13–6-0.0532%24 Oct →
anubis13–90.0532%24 Oct →
dust214–16-0.0328%24 Oct →
inferno13–90.0811%24 Oct →
anubis13–10-0.0127%24 Oct →
ancient13–40.0318%24 Oct →
cache13–11-0.0718%23 Oct →
dust213–10-0.0016%23 Oct →
inferno7–13-0.0512%23 Oct →
inferno13–30.0018%22 Oct →
nuke2–0-0.04100%22 Oct →
dust28–130.0123%21 Oct →
inferno13–10.0022%21 Oct →
inferno16–130.0317%21 Oct →
ancient13–6-0.0117%21 Oct →
mirage16–13-0.0012%20 Oct →
mirage13–60.0215%20 Oct →
dust213–20.009%20 Oct →
mirage13–70.0410%20 Oct →
inferno13–160.0120%19 Oct →
dust213–3-0.0023%19 Oct →
ancient8–130.065%19 Oct →
ancient13–10.046%19 Oct →
dust213–70.1010%19 Oct →
dust213–100.0214%18 Oct →
cache13–60.0312%18 Oct →
anubis13–50.1010%18 Oct →
inferno13–80.0715%18 Oct →
inferno13–100.1129%17 Oct →
dust213–10-0.0118%17 Oct →
dust213–11-0.0110%17 Oct →
anubis3–13-0.0221%17 Oct →
dust213–50.0520%17 Oct →
mirage7–130.0316%17 Oct →
inferno13–9-0.0311%16 Oct →
cache13–90.0117%16 Oct →
ancient13–30.1419%15 Oct →
nuke13–50.0212%15 Oct →
cache13–80.0316%15 Oct →
nuke10–130.0511%14 Oct →
ancient13–80.0021%14 Oct →
cache16–120.0511%14 Oct →
nuke13–4-0.0214%14 Oct →
dust29–130.0014%14 Oct →
anubis11–130.0012%13 Oct →
cache8–130.0512%13 Oct →
dust216–140.029%13 Oct →
mirage13–8-0.0314%13 Oct →
ancient13–30.0518%12 Oct →
mirage2–13-0.0810%12 Oct →
nuke13–110.0316%12 Oct →
inferno13–70.0510%12 Oct →
inferno13–100.1119%11 Oct →
ancient5–130.0613%11 Oct →
inferno6–13-0.0021%11 Oct →
mirage3–13-0.0716%11 Oct →
mirage13–110.0120%10 Oct →
dust21–13-0.1216%10 Oct →
inferno4–13-0.0124%10 Oct →
inferno6–130.0420%10 Oct →
mirage13–5-0.0014%10 Oct →
inferno11–13-0.0114%10 Oct →
inferno13–3-0.0220%9 Oct →
anubis4–13-0.0022%9 Oct →
dust27–130.0728%8 Oct →
mirage13–110.0220%8 Oct →
dust25–13-0.0011%7 Oct →
dust26–13-0.0314%6 Oct →
inferno13–70.0110%6 Oct →
ancient9–130.0015%6 Oct →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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