volvoraggare

volvoraggare — CS2 Stats

76561198209673495[U:1:249407767]Steam profile ↗✓ No bans

2,084Tracked matches32%Win rate2020Tracked since
3,131Hours in CS21Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating12,780Blue band · top ~40.2% of ranked players (population est.)
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

+34Premier CS Rating · 12,746 → 12,780
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 10 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,780 +1,264 31 May20 Sept · 9 days played
11,51613,748peak 13,74831 May20 Sept
13,748Peak Premier in tracked matches
41Days played since 2026-04-10

Premier CS Rating

  • 968 below peak (13,748)
  • Next: Purple band at 15,000 2,220 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches22
Win rate23%
K/D0.92
Headshot %58%

Measured 13 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=20,242), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate51.0%41.9%44.3%above
Shot accuracy13.4%9.6%11.8%above
Kill/death ratio1.080.981.03above
Match win rate43.3%43.8%45.2%1.9% short

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGvolvoraggarePREMIER12,780 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning72
Utility48

0–100 skill scores via Leetify.

Recent form

COLD41527Last 10041%Win rateWLLWLLLLWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +1.4pp headshot accuracy · +58ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 27%
  • Avg reaction 553ms

Last 10

  • 37 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 587ms

Last 20

  • 5141 · 25% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.2 against its own average).

Aim7.9
Utility4.8
Positioning7.2
Opening Duels5.8
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 85% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 74% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 74% on T to 49% on CT — first contacts on the defending side are being lost.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning7.2
Utility4.8
Mechanics7.2
Opening Duels7.4
Win Impact0.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time568ms−22ms
first ⅓ avg 590ms → last ⅓ avg 568ms
Headshot accuracy25.4%+2.6%
first ⅓ avg 22.8% → last ⅓ avg 25.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 7–13 · nuke, 18 Jun
67%Best headshot accuracy · 13–0 · nuke, 10 Apr
367msFastest reaction time · 0–13 · inferno, 13 Sept
13–0Biggest win · mirage, 16 Sept

Across the last 100 tracked matches.

Highlights

4Longest win streak
45In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 50% over 30mirageWeakest map · 38% over 37
MapGradePlayedRecordWin rateAvg rating
mirageC37142338%0.03
nukeB30151550%0.04
infernoB115645%-0.01
cacheC83538%0.04
dust2C83538%0.01
ancient4040%-0.04
overpass1010%-0.05
anubis110100%0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 37). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

92,407Lifetime kills
1.08K/D · Top 50% of Blue band
4,606Matches
43.3%Match win rate
51.0%Headshot % · Top 25% of Blue band
13.4%Shot accuracy · Top 50% of Blue band
12,582MVPs
1,888Hours (in match)
1,202Bombs planted
963Bombs defused

Most-used weapons

AK-4725,719
AWP9,141
SSG 083,483
MP92,267
MAC-102,200

Lifetime map wins

9,136nuke
4,129inferno
2,687vertigo
2,216dust2
1,485train
491office
403lake
346cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

161Matches
52%Win rate
0.97Avg K/D
97.4ADR
50%Headshot %

Clutches & streaks

31%1v1 clutch win
23%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1765%1.2118.8
Nuke1070%1.3418.9
Inferno729%1.0819.6
Dust2757%1.3020.6
Anubis367%1.0117.7
Vertigo333%0.8012.7
Ancient250%1.1921.5
Cache10%0.578.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
34.7%Accuracy (enemy spotted)
35.6%Spray accuracy
82.4%Counter-strafing
10.1°Preaim
558msReaction time
73.6%T opening success
49.4%CT opening success
0.48Enemies flashed / flash
4.9%Flash assists
8.89HE damage / grenade
7.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.481 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 37 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–100.0619%20 Sept
mirage10–13-0.0617%20 Sept
mirage3–130.0426%20 Sept
inferno16–140.0330%17 Sept
inferno2–9-0.0844%16 Sept
mirage9–13-0.0025%16 Sept
nuke4–13-0.0329%16 Sept
mirage6–13-0.0116%16 Sept
mirage13–00.1119%16 Sept
mirage1–13-0.0419%16 Sept
ancient13–16-0.0217%14 Sept
cache16–12-0.0424%14 Sept
mirage14–160.0125%14 Sept
mirage4–13-0.0317%14 Sept
cache5–130.0337%14 Sept
mirage15–150.0212%13 Sept
nuke13–90.0035%13 Sept
inferno0–13-0.1020%13 Sept
mirage11–130.0215%13 Sept
nuke8–130.0628%12 Sept
mirage11–130.1324%12 Sept
mirage7–130.0324%12 Sept
inferno13–110.0133%10 Sept
nuke13–7-0.0218%10 Sept
cache10–130.0229%10 Sept
mirage10–130.0837%9 Sept
mirage13–30.1126%8 Sept
mirage13–40.1123%8 Sept
cache12–120.0330%6 Sept
nuke8–130.0434%6 Sept
nuke10–130.0532%5 Sept
mirage6–120.0828%5 Sept
nuke13–40.0227%4 Sept
mirage13–7-0.0633%3 Sept
mirage11–13-0.0028%3 Sept
inferno16–140.0120%3 Sept
nuke9–60.1129%3 Sept
inferno6–90.0318%3 Sept
nuke13–160.0021%16 Aug
mirage13–100.1535%15 Aug
nuke13–80.0318%15 Aug
cache13–70.0731%15 Aug
ancient1–13-0.1020%19 Jul
nuke12–120.0522%15 Jul
inferno10–13-0.0425%11 Jul
nuke7–130.1928%18 Jun
nuke7–130.0030%11 Jun
nuke16–140.0419%4 Jun
mirage13–90.0724%4 Jun
inferno13–70.0617%4 Jun
overpass2–13-0.0518%4 Jun
mirage13–80.0823%31 May
mirage10–130.1022%31 May
nuke3–9-0.0323%28 May
mirage13–100.0814%28 May
mirage11–130.0424%27 May
mirage13–7-0.0319%27 May
nuke7–13-0.0321%27 May
dust28–130.0218%25 May
dust24–13-0.0614%24 May
inferno13–6-0.0123%24 May
mirage8–130.0417%24 May
anubis13–90.0719%21 May
nuke13–20.1023%20 May
nuke9–130.0926%20 May
nuke13–20.0326%20 May
cache6–130.0524%19 May
mirage13–30.0313%19 May
mirage13–90.0939%19 May
dust213–50.0332%19 May
nuke13–90.1822%18 May
mirage10–13-0.0114%18 May
nuke13–10-0.0521%18 May
ancient7–130.0316%18 May
cache12–120.0318%16 May
nuke12–120.0719%16 May
dust24–13-0.0223%16 May
inferno8–130.0924%15 May
mirage12–120.0119%15 May
mirage13–40.0529%15 May
mirage7–130.0125%14 May
dust213–70.0916%14 May
ancient3–13-0.0733%13 May
nuke3–130.0420%13 May
nuke13–90.0825%13 May
nuke13–90.0921%12 May
mirage2–13-0.0332%12 May
dust213–80.0229%11 May
cache13–40.1621%11 May
nuke1–130.0317%11 May
mirage12–120.0017%11 May
mirage13–2-0.0126%17 Apr
dust213–160.0222%17 Apr
inferno10–13-0.0811%15 Apr
mirage6–13-0.0314%15 Apr
mirage13–40.0512%13 Apr
dust27–13-0.0322%13 Apr
nuke13–50.0218%11 Apr
nuke13–00.0367%10 Apr
nuke2–130.0115%10 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →