Delta, Yeeter of Worlds

Delta, Yeeter of Worlds — CS2 Stats

US76561198209593124[U:1:249327396]Steam profile ↗✓ No bans

125Tracked matches28%Win rate2026Tracked since
127Hours in CS23Hrs last 2 wks
CSDB Rating1.4 LearningPositional Player
Ladder ranks via Leetify

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches59——
Win rate31%——
K/D0.50——
Headshot %30%——

Measured 7 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim4
Positioning44
Utility10

0–100 skill scores via Leetify.

Recent form

COLD24–69–7Last 10024%Win rateLWLLWLLTLL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · −3.0pp headshot accuracy · +45ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.10
  • Avg headshot accuracy 13%
  • Avg reaction 717ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 10%
  • Avg reaction 755ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 11%
  • Avg reaction 732ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim0.4
Utility1.0
Positioning4.4
Opening Duels0.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 59% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 721ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 52% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.4
Positioning4.4
Utility1.0
Mechanics0.5
Opening Duels1.7
Win Impact0.0

Composite 1.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.09−0.02
first ⅓ avg -0.07 → last ⅓ avg -0.09
Reaction time714ms+21ms
first ⅓ avg 693ms → last ⅓ avg 714ms
Headshot accuracy12.0%+2.9%
first ⅓ avg 9.1% → last ⅓ avg 12.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.02Best match rating · 7–13 · mirage, 2 Oct →
39%Best headshot accuracy · 13–8 · inferno, 26 Sept →
414msFastest reaction time · 4–13 · office, 25 Aug →
13–3Biggest win · dust2, 20 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–7In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 44% over 9nukeWeakest map · 14% over 14
MapGradePlayedRecordWin rateAvg rating
officeD409–3123%-0.07
dust2C145–936%-0.06
nukeD142–1214%-0.08
infernoC94–544%-0.08
mirageD71–614%-0.05
cacheD72–529%-0.07
ancient—40–40%-0.08
train—31–233%-0.06
anubis—10–10%-0.10
overpass—10–10%-0.25

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,483Lifetime kills
0.43K/D
215Matches
25.6%Match win rate
33.3%Headshot %
0.0%Shot accuracy
142MVPs
63Hours (in match)
154Bombs planted
15Bombs defused

Most-used weapons

Lifetime map wins

404office
220dust2
169nuke
132inferno
50vertigo
40train
3italy
2sugarcane

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
22.0%Accuracy (enemy spotted)
22.1%Spray accuracy
52.3%Counter-strafing
14.8°Preaim
721msReaction time
43.5%T opening success
29.0%CT opening success
0.18Enemies flashed / flash
2.1%Flash assists
4.17HE damage / grenade
1.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.7958° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1233% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.2818ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust24–13-0.0919%6 Oct →
dust213–6-0.1217%5 Oct →
nuke6–13-0.1011%3 Oct →
office10–13-0.0910%3 Oct →
nuke13–7-0.118%3 Oct →
office11–13-0.077%2 Oct →
office10–13-0.064%2 Oct →
nuke12–12-0.097%2 Oct →
mirage7–130.029%2 Oct →
ancient11–13-0.087%2 Oct →
ancient11–13-0.0511%2 Oct →
inferno7–13-0.127%27 Sept →
anubis11–13-0.1015%26 Sept →
inferno13–8-0.0839%26 Sept →
train13–7-0.076%26 Sept →
mirage13–7-0.080%26 Sept →
overpass1–9-0.2510%26 Sept →
nuke10–13-0.0311%22 Sept →
ancient9–13-0.1214%22 Sept →
inferno9–7-0.0917%21 Sept →
office13–10-0.077%20 Sept →
nuke10–13-0.0717%20 Sept →
cache3–8-0.0920%20 Sept →
cache11–13-0.0818%20 Sept →
dust216–12-0.0813%19 Sept →
mirage0–13-0.037%19 Sept →
nuke7–13-0.0913%16 Sept →
ancient11–13-0.0716%16 Sept →
inferno13–5-0.049%16 Sept →
office8–13-0.106%14 Sept →
nuke5–13-0.0519%14 Sept →
nuke7–13-0.1421%5 Sept →
office3–13-0.130%1 Sept →
office9–13-0.105%1 Sept →
nuke12–16-0.0811%1 Sept →
nuke10–13-0.0712%31 Aug →
inferno6–13-0.1117%31 Aug →
nuke6–13-0.100%31 Aug →
mirage8–13-0.098%31 Aug →
mirage7–13-0.075%31 Aug →
office4–13-0.050%30 Aug →
office11–10-0.0611%30 Aug →
office3–13-0.0721%30 Aug →
cache13–8-0.0216%30 Aug →
nuke7–13-0.0919%30 Aug →
office8–13-0.048%30 Aug →
office13–7-0.088%30 Aug →
office13–9-0.020%30 Aug →
office5–13-0.090%29 Aug →
cache9–13-0.095%29 Aug →
inferno2–13-0.109%29 Aug →
nuke13–7-0.0618%29 Aug →
inferno7–1-0.0311%29 Aug →
train7–13-0.033%29 Aug →
office10–13-0.0516%29 Aug →
office5–13-0.077%29 Aug →
dust212–12-0.054%27 Aug →
office1–13-0.134%27 Aug →
cache12–12-0.087%26 Aug →
nuke6–12-0.0612%26 Aug →
inferno2–13-0.1012%26 Aug →
office2–13-0.048%25 Aug →
cache5–13-0.0723%25 Aug →
office10–13-0.078%25 Aug →
office4–13-0.0611%25 Aug →
office13–5-0.065%25 Aug →
office4–13-0.070%25 Aug →
mirage12–12-0.069%23 Aug →
dust213–11-0.0516%23 Aug →
cache13–11-0.062%22 Aug →
office11–13-0.130%22 Aug →
dust24–13-0.048%22 Aug →
office6–13-0.120%21 Aug →
office12–12-0.0616%21 Aug →
dust24–13-0.074%20 Aug →
office13–11-0.108%20 Aug →
office12–12-0.068%20 Aug →
dust20–8-0.016%20 Aug →
dust20–13-0.070%20 Aug →
dust212–12-0.0319%20 Aug →
dust213–3-0.0219%20 Aug →
office13–6-0.053%20 Aug →
inferno6–13-0.0712%20 Aug →
office13–6-0.0310%20 Aug →
dust210–13-0.036%20 Aug →
office7–13-0.0712%20 Aug →
office10–13-0.070%20 Aug →
office13–3-0.0425%20 Aug →
office5–13-0.1012%19 Aug →
office2–13-0.0712%19 Aug →
office4–13-0.080%19 Aug →
office7–13-0.0811%19 Aug →
office6–13-0.075%19 Aug →
mirage5–13-0.0514%18 Aug →
dust213–9-0.0715%18 Aug →
office2–13-0.097%18 Aug →
office5–13-0.137%18 Aug →
office7–13-0.047%18 Aug →
train1–13-0.0914%16 Aug →
dust26–13-0.0316%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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