*GodLike

*GodLike — CS2 Stats

LV76561198202361170[U:1:242095442]Steam profile ↗✓ No bans

2,176Tracked matches70%Win rate2021Tracked since
3,817Hours in CS45Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating13,797Blue band · top ~34.8% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−597Premier CS Rating · 14,394 → 13,797

Rating over time

Premier CS Rating: 13,797 -2,168 5 Sept – 3 Oct · 18 days played
9,54215,965peak 15,9655 Sept3 Oct
16,112Peak Premier in tracked matches
19Days played since 2026-09-05

Premier CS Rating

  • 2,168 below peak (15,965)
  • -2,168 over 30 days · declining
  • Next: Purple band at 15,000 — 1,203 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-19
  • Light Blue band first seen 2026-09-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches165——
Win rate53%——
K/D0.84——
Headshot %42%——

Measured 3 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate36.6%42.0%44.3%7.7% short
Shot accuracy7.5%9.6%11.9%4.4% short
Kill/death ratio0.880.981.030.15 short
Match win rate43.8%43.8%45.2%1.4% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG*GodLikePREMIER13,797 · Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning52
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY47–53Last 10047%Win rateLLLWWLLWWW

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · −0.1pp headshot accuracy · −38ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 506ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 543ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim4.4
Utility4.5
Positioning5.2
Opening Duels1.6
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 73% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.2
Utility4.5
Mechanics4.1
Opening Duels3.8
Win Impact10.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time590ms+28ms
first ⅓ avg 562ms → last ⅓ avg 590ms
Headshot accuracy11.4%−3.7%
first ⅓ avg 15.1% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 2–2 · inferno, 6 Sept →
30%Best headshot accuracy · 6–13 · mirage, 8 Sept →
391msFastest reaction time · 10–13 · inferno, 9 Sept →
13–1Biggest win · ancient, 1 Oct →

Across the last 100 tracked matches.

Highlights

12Longest win streak
L3Current streak
8–14In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 67% over 15infernoWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
dust2D186–1233%-0.03
nukeA169–756%-0.03
cacheS1510–567%-0.00
ancientB136–746%-0.01
mirageC135–838%0.00
infernoD134–931%0.01
anubisA117–464%-0.01
boulder—10–10%-0.14

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

68,507Lifetime kills
0.88K/D
4,044Matches
43.8%Match win rate · Top 50% of Blue band
36.6%Headshot %
7.5%Shot accuracy
9,273MVPs
1,770Hours (in match)
1,938Bombs planted
574Bombs defused

Most-used weapons

AK-4713,180
AWP9,932
SSG 085,328
P904,112
MP72,228
MAC-101,738

Lifetime map wins

8,589dust2
7,912office
4,584inferno
4,012nuke
655vertigo
213train
127cbble
31italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

62Matches
53%Win rate
0.94Avg K/D
80.9ADR
40%Headshot %

Clutches & streaks

31%1v1 clutch win
15%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2157%1.0112.1
Dust21338%1.0416.9
Nuke888%1.0815.1
Ancient714%0.5910.1
Inferno683%0.9713.7
Anubis450%0.698.8
Cache250%0.7111.0
Train10%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.4%Headshot accuracy
29.9%Accuracy (enemy spotted)
35.4%Spray accuracy
68.3%Counter-strafing
9.7°Preaim
578msReaction time
53.5%T opening success
36.6%CT opening success
0.45Enemies flashed / flash
4.3%Flash assists
12.97HE damage / grenade
2.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.4437% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4517 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.602% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis5–13-0.0816%3 Oct →
ancient6–13-0.0617%3 Oct →
mirage14–16-0.0511%2 Oct →
ancient13–10-0.042%2 Oct →
dust213–10-0.068%2 Oct →
dust212–16-0.048%2 Oct →
cache5–13-0.0511%2 Oct →
mirage13–110.0112%2 Oct →
anubis13–30.1112%2 Oct →
cache13–100.0310%2 Oct →
cache13–30.109%2 Oct →
nuke13–50.0413%2 Oct →
cache7–13-0.0215%1 Oct →
dust211–13-0.0111%1 Oct →
cache13–3-0.007%1 Oct →
ancient13–10.075%1 Oct →
anubis13–90.0112%1 Oct →
nuke13–6-0.007%1 Oct →
nuke13–8-0.0515%1 Oct →
mirage13–90.0713%1 Oct →
cache13–50.019%1 Oct →
anubis13–3-0.0120%1 Oct →
dust213–8-0.0018%1 Oct →
inferno13–80.0219%1 Oct →
mirage13–110.0113%1 Oct →
ancient13–11-0.0616%1 Oct →
inferno11–130.0910%1 Oct →
inferno13–100.055%30 Sept →
anubis4–13-0.070%30 Sept →
cache13–70.0220%30 Sept →
dust210–13-0.019%30 Sept →
cache4–13-0.0916%30 Sept →
mirage14–16-0.057%30 Sept →
nuke12–16-0.0419%22 Sept →
inferno10–13-0.0528%22 Sept →
dust213–10-0.0512%22 Sept →
dust211–130.0314%22 Sept →
nuke2–4-0.0911%20 Sept →
dust210–13-0.103%20 Sept →
ancient4–13-0.0222%20 Sept →
inferno5–13-0.0710%20 Sept →
nuke13–30.0413%20 Sept →
nuke3–13-0.1017%19 Sept →
ancient10–13-0.078%19 Sept →
cache14–160.0211%18 Sept →
mirage10–130.0415%18 Sept →
ancient7–13-0.0321%18 Sept →
anubis13–11-0.0611%17 Sept →
cache13–8-0.0311%17 Sept →
mirage6–13-0.0513%17 Sept →
cache13–11-0.106%16 Sept →
dust28–13-0.0312%16 Sept →
dust213–9-0.059%15 Sept →
mirage13–110.0213%15 Sept →
anubis13–100.0112%15 Sept →
ancient7–130.0123%12 Sept →
dust20–13-0.069%11 Sept →
boulder11–13-0.1429%11 Sept →
dust28–13-0.0816%11 Sept →
nuke7–13-0.039%11 Sept →
cache8–13-0.0512%11 Sept →
anubis6–13-0.0315%11 Sept →
inferno13–7-0.0319%11 Sept →
ancient8–130.0312%11 Sept →
nuke10–13-0.0715%11 Sept →
inferno10–13-0.017%10 Sept →
mirage13–100.0719%10 Sept →
anubis13–110.0211%10 Sept →
cache13–90.0618%10 Sept →
nuke11–13-0.0014%10 Sept →
ancient13–60.0913%10 Sept →
mirage11–130.0115%10 Sept →
anubis9–13-0.0517%9 Sept →
nuke13–3-0.075%9 Sept →
anubis13–80.0415%9 Sept →
ancient13–6-0.0317%9 Sept →
nuke9–13-0.018%9 Sept →
inferno10–13-0.0516%9 Sept →
dust213–3-0.0118%9 Sept →
mirage14–16-0.0211%9 Sept →
dust213–70.0117%9 Sept →
inferno6–13-0.0110%8 Sept →
ancient6–13-0.0915%8 Sept →
inferno13–2-0.0219%8 Sept →
mirage6–130.0430%8 Sept →
nuke13–9-0.0311%7 Sept →
dust214–16-0.0415%6 Sept →
nuke13–8-0.035%6 Sept →
ancient13–90.0310%6 Sept →
nuke13–7-0.0510%6 Sept →
cache13–40.0615%6 Sept →
inferno2–20.2518%6 Sept →
inferno9–13-0.0116%6 Sept →
dust28–130.0316%6 Sept →
dust214–16-0.0819%6 Sept →
mirage3–13-0.0620%6 Sept →
inferno3–13-0.0613%6 Sept →
dust29–13-0.0619%5 Sept →
cache13–11-0.0115%5 Sept →
nuke13–20.0127%5 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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