Stardrink ® Cola Mix

Stardrink ® Cola Mix — CS2 Stats

DE76561198199351430[U:1:239085702]Steam profile ↗✓ No bans

3,975Tracked matches57%Win rate2021Tracked since
5,808Hours in CS27Hrs last 2 wks
CSDB Rating7.5 StrongClutch Specialist
Premier CS Rating24,999Top 25% of 212,910 CSDB-tracked playersPink band · top ~3% of ranked players (population est.)
CSDB Leaderboard#23059 of 259833 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,999 +5,275 28 Aug – 29 Oct · 19 days played
18,41424,999peak 24,99928 Aug29 Oct
24,999Peak Premier in tracked matches
22Days played since 2026-08-28

Premier CS Rating

  • At peak — 24,999
  • +5,000 over 30 days · improving
  • Next: Red band at 25,000 — 1 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-10-19
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate40.1%41.8%42.7%2.6% short
Shot accuracy15.5%12.2%11.2%above
Kill/death ratio0.900.980.990.09 short
Match win rate61.3%43.3%43.9%above

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGStardrink ® Cola MixFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER24,999 · Pink bandcsdb.gg/stats

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Performance scores

Aim91
Positioning60
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY57–37–6Last 10057%Win rateLWWLWWLWTL

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · −0.2pp headshot accuracy · +21ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 30%
  • Avg reaction 549ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 547ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.7 against its own average).

Aim9.1
Utility4.4
Positioning6.0
Opening Duels4.9
Clutch10.0

Sharp aimerExcellent counter-strafingReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 46% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.0
Utility4.4
Mechanics9.1
Opening Duels6.1
Win Impact7.4

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time546ms−13ms
first ⅓ avg 559ms → last ⅓ avg 546ms
Headshot accuracy26.1%+6.5%
first ⅓ avg 19.6% → last ⅓ avg 26.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–1 · overpass, 4 Oct →
56%Best headshot accuracy · 0–6 · inferno, 2 Nov →
406msFastest reaction time · 7–13 · anubis, 11 Oct →
13–1Biggest win · cache, 23 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
4–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 63% over 8mirageWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
dust2A2213–959%0.02
infernoA1911–858%0.01
nukeA116–555%0.04
anubisB105–550%0.01
mirageC94–544%-0.00
ancientA95–456%-0.01
cacheA85–363%0.02
trainA53–260%0.02
vertigoA53–260%0.03
overpass—22–0100%0.12

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (44% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

106,977Lifetime kills
0.90K/D
8,352Matches
61.3%Match win rate · Top 5% of Level 3 players
40.1%Headshot %
15.5%Shot accuracy · Top 50% of Level 3 players
15,042MVPs
2,508Hours (in match)
4,475Bombs planted
1,029Bombs defused

Most-used weapons

AK-4734,776
AWP5,574
Negev3,598
FAMAS2,693
MP92,555

Lifetime map wins

8,886inferno
7,086dust2
6,977nuke
4,051vertigo
2,655office
1,394train
354cbble
206italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

583Matches
50%Win rate
0.83Avg K/D
66.1ADR
31%Headshot %

Clutches & streaks

71%1v1 clutch win
12%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1553%0.8213.7
Vertigo850%0.9613.9
Mirage729%0.7112.7
Nuke667%0.8310.0
Ancient580%1.2917.8
Anubis540%0.6412.6
Overpass367%1.2119.0
Dust2367%0.5511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.9%Headshot accuracy
37.2%Accuracy (enemy spotted)
38.9%Spray accuracy
90.9%Counter-strafing
8.6°Preaim
538msReaction time
62.2%T opening success
46.5%CT opening success
0.42Enemies flashed / flash
9.3%Flash assists
8.02HE damage / grenade
6.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4227 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno0–6-0.0256%2 Nov →
nuke13–40.0121%2 Nov →
dust213–30.1017%2 Nov →
mirage2–13-0.0635%2 Nov →
cache13–70.0921%2 Nov →
train13–20.0226%2 Nov →
mirage4–13-0.0123%30 Oct →
inferno13–7-0.0614%29 Oct →
anubis15–15-0.0221%26 Oct →
train8–130.0735%25 Oct →
inferno13–40.0229%25 Oct →
vertigo13–60.0017%25 Oct →
mirage13–10-0.0123%24 Oct →
dust24–13-0.0234%24 Oct →
cache5–130.0431%24 Oct →
dust213–40.1427%24 Oct →
inferno1–130.0422%24 Oct →
nuke11–130.1022%24 Oct →
dust23–130.0326%23 Oct →
inferno13–80.1338%23 Oct →
nuke12–120.0633%23 Oct →
vertigo13–100.0630%23 Oct →
vertigo5–60.0732%23 Oct →
anubis13–60.0733%23 Oct →
nuke16–140.0717%23 Oct →
cache13–10.0119%23 Oct →
anubis9–13-0.0632%23 Oct →
dust213–60.0318%22 Oct →
dust213–60.0227%22 Oct →
cache10–13-0.0727%21 Oct →
inferno13–9-0.0015%21 Oct →
inferno6–13-0.0621%20 Oct →
mirage7–13-0.0624%20 Oct →
dust22–13-0.0520%20 Oct →
dust211–1-0.0119%20 Oct →
inferno5–13-0.0716%20 Oct →
ancient12–16-0.0323%20 Oct →
inferno15–150.0016%20 Oct →
cache13–90.0636%19 Oct →
ancient13–11-0.0320%19 Oct →
ancient4–13-0.0125%19 Oct →
dust213–60.0718%19 Oct →
inferno13–90.0620%19 Oct →
inferno8–13-0.0511%19 Oct →
dust22–13-0.0027%19 Oct →
anubis12–120.1125%15 Oct →
anubis9–13-0.0422%11 Oct →
ancient13–8-0.0113%11 Oct →
anubis7–13-0.0527%11 Oct →
vertigo13–30.0929%10 Oct →
overpass10–30.0248%10 Oct →
train13–100.0133%10 Oct →
dust212–120.0621%10 Oct →
train8–130.0117%10 Oct →
vertigo5–13-0.0711%9 Oct →
nuke9–130.0320%9 Oct →
anubis13–9-0.0225%9 Oct →
ancient11–40.0721%9 Oct →
inferno13–7-0.0539%9 Oct →
ancient13–10.0428%8 Oct →
ancient13–50.0420%8 Oct →
train13–10-0.019%6 Oct →
cache13–40.0824%4 Oct →
nuke11–130.0328%4 Oct →
dust213–100.0113%4 Oct →
mirage11–130.0815%4 Oct →
inferno13–80.0021%4 Oct →
overpass13–10.2322%4 Oct →
mirage13–6-0.0121%4 Oct →
dust213–8-0.0017%4 Oct →
inferno13–40.0523%4 Oct →
anubis13–7-0.039%4 Oct →
dust212–120.0416%4 Oct →
dust213–70.0418%3 Oct →
dust213–100.0419%3 Oct →
dust213–3-0.0316%3 Oct →
dust213–90.0121%3 Oct →
cache13–9-0.0217%2 Oct →
ancient13–16-0.0511%2 Oct →
dust26–11-0.0339%2 Oct →
ancient11–13-0.0515%2 Oct →
anubis7–20.1528%2 Oct →
dust29–130.0125%2 Oct →
nuke13–80.0427%2 Oct →
inferno13–160.0022%2 Oct →
mirage13–20.0315%2 Oct →
cache4–13-0.0512%2 Oct →
anubis16–12-0.0216%2 Oct →
nuke13–50.1229%2 Oct →
mirage8–13-0.0622%1 Oct →
inferno13–5-0.0112%1 Oct →
dust216–12-0.0022%30 Sept →
mirage13–60.0814%30 Sept →
dust24–13-0.0216%30 Sept →
nuke13–100.028%30 Sept →
nuke13–10-0.0414%30 Sept →
inferno13–110.0122%30 Sept →
inferno9–130.0718%30 Sept →
nuke10–13-0.0133%30 Sept →
inferno13–110.0228%30 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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