sizz

sizz — CS2 Stats

PL76561198197669747[U:1:237404019]Steam profile ↗✓ No bans

1,342Tracked matches72%Win rate2021Tracked since
3,577Hours in CS7Hrs last 2 wks
CSDB Rating7.9 StrongPositional Player
Premier CS Rating22,527Top 25% of 213,399 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#49841 of 260018 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,527 -3,579 15 Feb – 30 Oct · 22 days played
19,86326,106peak 26,10615 Feb30 Oct
26,106Peak Premier in tracked matches
39Days played since 2026-02-15

Premier CS Rating

  • 3,579 below peak (26,106)
  • Next: Red band at 25,000 — 2,473 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate34.7%46.9%49.3%14.6% short
Shot accuracy17.6%13.0%13.4%above
Kill/death ratio1.271.081.12above
Match win rate50.2%46.7%48.5%above

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsizzPREMIER22,527 · Pink bandcsdb.gg/stats

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Performance scores

Aim95
Positioning68
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY40–55–5Last 10040%Win rateLLWWWTWWLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +3.5pp headshot accuracy · +15ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 425ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 29%
  • Avg reaction 427ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 420ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim9.5
Utility4.9
Positioning6.8
Opening Duels5.3

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 95% playstyle similarity

Most alike: aim profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

T openings. 69% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 69% on T to 50% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning6.8
Utility4.9
Mechanics6.9
Opening Duels7.4
Win Impact10.0

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.05
first ⅓ avg -0.02 → last ⅓ avg 0.03
Reaction time438ms−216ms
first ⅓ avg 654ms → last ⅓ avg 438ms
Headshot accuracy23.1%+8.2%
first ⅓ avg 14.9% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · mirage, 13 Oct →
56%Best headshot accuracy · 13–3 · inferno, 25 Oct →
328msFastest reaction time · 13–3 · inferno, 13 Oct →
13–0Biggest win · mirage, 20 Apr →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
7–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 60% over 15nukeWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC4116–2539%-0.02
infernoA159–660%0.01
dust2C135–838%-0.02
ancientC104–640%-0.01
anubisD103–730%0.01
nukeD70–70%-0.06
cache—32–167%0.03
overpass—11–0100%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,552Lifetime kills
1.27K/D · Top 25% of Pink band
5,044Matches
50.2%Match win rate · Top 25% of Pink band
34.7%Headshot %
17.6%Shot accuracy · Top 25% of Pink band
14,260MVPs
1,882Hours (in match)
4,233Bombs planted
1,031Bombs defused

Most-used weapons

AWP26,830
AK-4725,525
P906,613
MP76,611
Tec-93,291

Lifetime map wins

15,341dust2
4,115inferno
1,213nuke
832vertigo
308cbble
290train
164office
46dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.8%Headshot accuracy
37.8%Accuracy (enemy spotted)
42.0%Spray accuracy
80.9%Counter-strafing
6.6°Preaim
439msReaction time
68.8%T opening success
50.3%CT opening success
0.42Enemies flashed / flash
2.0%Flash assists
10.07HE damage / grenade
7.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4234 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0328%30 Oct →
inferno7–13-0.0241%30 Oct →
cache13–110.0325%30 Oct →
mirage13–90.0819%30 Oct →
dust213–90.0527%28 Oct →
cache15–150.0217%28 Oct →
inferno13–30.0256%25 Oct →
ancient13–90.0329%25 Oct →
mirage2–13-0.0817%17 Oct →
inferno13–30.1432%17 Oct →
ancient10–130.0530%16 Oct →
ancient7–130.0215%15 Oct →
anubis10–130.0524%14 Oct →
anubis16–140.0326%13 Oct →
inferno13–100.0929%13 Oct →
mirage13–40.1731%13 Oct →
inferno13–30.0136%13 Oct →
anubis11–130.0018%12 Oct →
mirage13–9-0.0614%12 Oct →
dust213–7-0.0532%12 Oct →
ancient13–50.0518%12 Oct →
inferno13–7-0.0327%11 Oct →
anubis7–130.0219%11 Oct →
inferno13–20.0619%11 Oct →
cache13–70.0317%10 Oct →
mirage13–50.1313%10 Oct →
ancient13–90.0321%10 Oct →
dust213–110.068%10 Oct →
anubis13–50.1623%10 Oct →
inferno13–1-0.0417%10 Oct →
ancient3–13-0.0414%9 Oct →
anubis13–20.0317%9 Oct →
ancient9–13-0.086%3 Oct →
dust210–13-0.0119%3 Oct →
mirage1–13-0.0613%3 Oct →
dust29–13-0.0417%3 Oct →
mirage13–40.0620%3 Oct →
dust21–130.0515%3 Oct →
mirage15–15-0.0118%25 Sept →
mirage8–13-0.0512%9 Sept →
mirage3–13-0.1214%9 Sept →
mirage13–90.0319%9 Sept →
anubis5–13-0.0625%26 Jun →
dust28–13-0.0919%26 Jun →
mirage13–11-0.090%21 Jun →
anubis10–13-0.0810%21 Jun →
ancient13–5-0.0212%30 May →
anubis15–15-0.0212%30 May →
mirage1–13-0.0615%26 May →
nuke5–13-0.144%26 May →
ancient0–13-0.039%24 May →
mirage9–13-0.0511%24 May →
nuke10–13-0.1017%24 May →
mirage13–16-0.029%23 May →
inferno2–13-0.0411%23 May →
nuke1–13-0.0213%23 May →
mirage6–13-0.055%21 May →
nuke2–13-0.0421%21 May →
inferno10–13-0.0316%9 May →
mirage5–13-0.064%9 May →
dust216–14-0.0411%25 Apr →
inferno13–40.0023%25 Apr →
mirage9–13-0.0528%20 Apr →
dust210–13-0.0610%20 Apr →
inferno4–13-0.0418%20 Apr →
mirage13–0-0.060%20 Apr →
mirage10–13-0.063%19 Apr →
mirage13–9-0.0420%19 Apr →
inferno8–13-0.036%19 Apr →
overpass13–5-0.0611%18 Apr →
mirage5–13-0.0111%18 Apr →
nuke1–13-0.0820%14 Apr →
mirage1–130.0624%14 Apr →
mirage8–13-0.0518%12 Apr →
mirage13–4-0.108%12 Apr →
dust26–13-0.0328%29 Mar →
mirage8–130.0329%29 Mar →
nuke11–13-0.0619%21 Mar →
mirage13–80.0036%14 Mar →
mirage4–130.0414%28 Feb →
mirage13–8-0.014%28 Feb →
mirage13–11-0.0311%28 Feb →
mirage6–130.002%22 Feb →
anubis5–13-0.0723%22 Feb →
mirage8–10.0318%22 Feb →
mirage13–110.0115%22 Feb →
mirage8–130.0413%21 Feb →
mirage6–11-0.0826%21 Feb →
mirage7–13-0.0211%21 Feb →
mirage12–12-0.0611%21 Feb →
mirage13–6-0.058%20 Feb →
mirage3–13-0.030%20 Feb →
nuke8–80.0316%18 Feb →
inferno9–50.1015%18 Feb →
dust214–16-0.0613%18 Feb →
mirage8–13-0.059%16 Feb →
mirage9–13-0.0414%16 Feb →
dust20–13-0.067%16 Feb →
dust213–7-0.0318%15 Feb →
ancient11–13-0.0712%15 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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