Gyhzo

Gyhzo — CS2 Stats

UM76561198195759678[U:1:235493950]Steam profile ↗✓ No bans

177Tracked matches48%Win rate2022Tracked since
115Hours in CS
CSDB Rating5.6 SolidPositional Player
Premier CS Rating13,707Blue band · top ~35.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 May 2026 (139 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 25 days played since 24 Jan 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 13,707 +2,996 25 Jan2 May · 18 days played
10,01614,807peak 14,80725 Jan2 May
14,989Peak Premier in tracked matches
25Days played since 2026-01-24

Premier CS Rating

  • 1,100 below peak (14,807)
  • +3,269 over 90 days
  • Next: Purple band at 15,000 1,293 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=18,772), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate51.4%41.9%44.3%above
Shot accuracy5.4%9.6%11.8%6.4% short
Kill/death ratio0.800.981.030.23 short
Match win rate39.7%43.8%45.2%5.5% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGyhzoPREMIER13,707 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning54
Utility37

0–100 skill scores via Leetify.

Recent form

COLD49438Last 10049%Win rateLWWTLWLLLL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −5.7pp headshot accuracy · −108ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 32%
  • Avg reaction 752ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 28%
  • Avg reaction 628ms

Last 20

  • 7112 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 31%
  • Avg reaction 682ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim7.6
Utility3.7
Positioning5.4
Opening Duels4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 725ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.4
Utility3.7
Mechanics7.7
Opening Duels3.5
Win Impact4.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time695ms−20ms
first ⅓ avg 715ms → last ⅓ avg 695ms
Headshot accuracy28.4%+9.1%
first ⅓ avg 19.3% → last ⅓ avg 28.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · anubis, 24 Jan
62%Best headshot accuracy · 7–13 · dust2, 28 Feb
500msFastest reaction time · 8–13 · ancient, 4 Feb
13–1Biggest win · mirage, 5 Feb

Across the last 100 tracked matches.

Highlights

6Longest win streak
74In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 71% over 17nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
ancientA2012860%0.03
dust2D1961332%-0.00
mirageS1712571%0.01
nukeD113827%-0.01
anubisA116555%0.02
infernoD103730%-0.02
vertigoC52340%-0.05
overpass440100%0.01
train1010%-0.02
warden1010%-0.03
sanctum110100%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,184Lifetime kills
0.80K/D
330Matches
39.7%Match win rate
51.4%Headshot % · Top 25% of Blue band
5.4%Shot accuracy
514MVPs
115Hours (in match)
226Bombs planted
53Bombs defused

Most-used weapons

Lifetime map wins

694dust2
241nuke
211inferno
140vertigo
49office
26lake
20cbble
18bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.0%Headshot accuracy
34.8%Accuracy (enemy spotted)
35.6%Spray accuracy
84.7%Counter-strafing
9.3°Preaim
725msReaction time
35.8%T opening success
52.1%CT opening success
0.44Enemies flashed / flash
2.1%Flash assists
12.98HE damage / grenade
5.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 724.5578ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4354 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.8449% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo0–13-0.120%18 Jun
dust213–90.0227%2 May
ancient13–90.0441%4 Mar
inferno12–12-0.0029%4 Mar
dust27–13-0.0262%28 Feb
overpass13–40.0131%28 Feb
train7–13-0.0220%21 Feb
nuke6–130.0426%21 Feb
mirage9–13-0.0342%21 Feb
inferno2–9-0.180%20 Feb
dust215–150.0126%17 Feb
dust211–13-0.0041%17 Feb
anubis13–70.0131%17 Feb
dust213–60.1131%16 Feb
nuke13–11-0.0519%16 Feb
vertigo4–13-0.0321%15 Feb
ancient13–70.0616%15 Feb
mirage3–130.0152%15 Feb
inferno4–13-0.0336%15 Feb
anubis2–130.0062%15 Feb
dust215–15-0.0132%14 Feb
dust213–110.0228%14 Feb
inferno6–13-0.079%14 Feb
mirage13–9-0.0134%14 Feb
nuke13–90.0227%14 Feb
dust215–150.0428%14 Feb
overpass13–4-0.0327%14 Feb
dust29–13-0.0824%12 Feb
nuke13–16-0.0124%12 Feb
inferno13–60.1130%12 Feb
ancient12–12-0.0219%12 Feb
dust210–13-0.0033%11 Feb
mirage13–50.0110%11 Feb
inferno13–110.0324%11 Feb
ancient13–60.0822%11 Feb
mirage8–130.0623%11 Feb
ancient13–50.0834%11 Feb
ancient16–130.0728%11 Feb
anubis13–80.1128%11 Feb
vertigo6–13-0.0222%11 Feb
overpass13–100.0529%8 Feb
nuke13–160.0216%8 Feb
overpass13–40.0027%8 Feb
ancient13–90.0128%7 Feb
dust215–15-0.0230%7 Feb
ancient13–80.0521%7 Feb
ancient13–20.0310%7 Feb
nuke13–11-0.0022%7 Feb
vertigo13–7-0.0521%7 Feb
anubis12–12-0.0314%6 Feb
ancient13–60.1019%6 Feb
anubis6–130.0321%6 Feb
mirage13–100.0718%6 Feb
nuke8–130.0132%6 Feb
nuke10–13-0.0116%5 Feb
mirage13–90.0019%5 Feb
ancient13–60.0827%5 Feb
mirage13–10.0529%5 Feb
inferno1–130.0222%5 Feb
mirage13–60.0329%5 Feb
dust29–13-0.0321%4 Feb
anubis8–130.0214%4 Feb
ancient8–13-0.0531%4 Feb
anubis13–10-0.0124%4 Feb
dust28–130.0311%4 Feb
mirage11–13-0.0116%31 Jan
anubis16–12-0.0118%31 Jan
vertigo13–8-0.0318%31 Jan
dust213–7-0.077%30 Jan
nuke6–13-0.0424%30 Jan
ancient8–13-0.0318%30 Jan
dust24–13-0.0824%30 Jan
warden12–12-0.0319%29 Jan
mirage2–130.0113%29 Jan
ancient8–130.058%29 Jan
dust22–13-0.0528%29 Jan
dust213–60.1122%29 Jan
inferno6–13-0.0525%28 Jan
inferno8–13-0.0422%28 Jan
mirage13–7-0.0426%28 Jan
ancient9–130.0314%28 Jan
mirage13–8-0.0818%28 Jan
mirage13–60.0917%28 Jan
nuke9–13-0.0315%28 Jan
ancient6–13-0.0114%28 Jan
anubis13–100.0120%28 Jan
mirage13–11-0.0213%28 Jan
dust210–13-0.0126%27 Jan
ancient11–13-0.0330%27 Jan
mirage13–11-0.0425%26 Jan
mirage9–1-0.0250%25 Jan
anubis7–130.0316%24 Jan
ancient11–13-0.0216%24 Jan
inferno13–100.0630%24 Jan
sanctum9–4-0.036%24 Jan
anubis13–30.1214%24 Jan
ancient13–70.0722%24 Jan
dust213–5-0.0218%24 Jan
ancient13–110.0515%24 Jan
nuke2–13-0.094%24 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →