ChiefKeef ⛟⛟

ChiefKeef ⛟⛟ — CS2 Stats

76561198194517318[U:1:234251590]Steam profile ↗✓ No bans

1,846Tracked matches58%Win rate2020Tracked since
5,500Hours in CS20Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating24,077Top 25% of 180,525 CSDB-tracked playersPink band · top ~4% of ranked players (population est.)
CSDB Leaderboard#28379 of 226454 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 24,077 → 24,077
+3Tracked matches · now 1,846
0.0ppWin rate · 57.7% → 57.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 3 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 24,077 -789 3 Mar17 Sept · 17 days played
22,23625,002peak 25,0023 Mar17 Sept
25,681Peak Premier in tracked matches
37Days played since 2026-03-03

Premier CS Rating

  • 925 below peak (25,002)
  • 0 over 30 days · steady
  • +1,841 over 90 days
  • Next: Red band at 25,000 923 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-17
  • Purple band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=36,054), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate53.2%47.0%49.2%above
Shot accuracy17.3%13.0%13.3%above
Kill/death ratio1.031.081.130.10 short
Match win rate46.6%46.7%48.5%1.9% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGChiefKeef ⛟⛟PREMIER24,077 · Pink bandcsdb.gg/stats

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Performance scores

Aim87
Positioning61
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY50446Last 10050%Win rateTLLWLWWTWW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +5.6pp headshot accuracy · −18ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 530ms

Last 10

  • 532 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 571ms

Last 20

  • 974 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim8.7
Utility4.6
Positioning6.1
Opening Duels5.1
Clutch4.4

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 63% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.1
Utility4.6
Mechanics8.6
Opening Duels4.8
Win Impact7.6

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time580ms−20ms
first ⅓ avg 600ms → last ⅓ avg 580ms
Headshot accuracy20.4%−0.5%
first ⅓ avg 20.9% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–10 · ancient, 9 Mar
43%Best headshot accuracy · 2–13 · dust2, 1 Aug
422msFastest reaction time · 1–13 · mirage, 22 Jul
13–1Biggest win · cache, 1 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
812In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 78% over 9overpassWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA31181358%0.01
dust2B168850%0.00
anubisD1541127%-0.02
infernoA127558%0.01
ancientS97278%0.04
overpassD81713%-0.00
cacheA53260%0.03
nuke42250%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

216,947Lifetime kills
1.03K/D
7,289Matches
46.6%Match win rate
53.2%Headshot % · Top 25% of Pink band
17.3%Shot accuracy · Top 25% of Pink band
20,907MVPs
4,355Hours (in match)
5,290Bombs planted
1,777Bombs defused

Most-used weapons

AK-4797,734
AWP17,262
P2504,476
FAMAS3,510
Knife3,400
SSG 083,085

Lifetime map wins

11,089inferno
8,895dust2
3,579cbble
2,590nuke
2,351train
1,180vertigo
50office
41safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,312Matches
54%Win rate
1.20Avg K/D
85.1ADR
44%Headshot %

Clutches & streaks

42%1v1 clutch win
16%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage24049%1.2018.2
Ancient11353%1.2017.6
Anubis10458%1.2118.6
Nuke5456%1.2519.3
Inferno4648%1.1115.8
Dust23256%1.0516.8
Overpass2662%1.2719.7
Vertigo1735%1.0215.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
38.5%Accuracy (enemy spotted)
40.1%Spray accuracy
88.8%Counter-strafing
7.9°Preaim
594msReaction time
36.0%T opening success
62.8%CT opening success
0.48Enemies flashed / flash
14.5%Flash assists
8.44HE damage / grenade
2.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.482 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.9789% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage12–120.0518%12 Sept
mirage9–13-0.0420%12 Sept
nuke4–13-0.0821%11 Sept
mirage13–10-0.0323%10 Sept
anubis7–13-0.0714%10 Sept
mirage13–40.0717%19 Aug
dust216–140.0127%19 Aug
anubis12–12-0.0334%2 Aug
inferno13–3-0.0141%2 Aug
mirage13–100.039%2 Aug
inferno7–130.0515%1 Aug
anubis12–120.029%1 Aug
cache13–10.0020%1 Aug
dust22–130.0243%1 Aug
dust211–13-0.0710%31 Jul
anubis4–13-0.022%30 Jul
mirage13–11-0.0412%30 Jul
inferno13–10-0.0419%29 Jul
cache12–120.0619%29 Jul
ancient13–60.0418%29 Jul
dust213–9-0.0233%27 Jul
dust213–110.0122%26 Jul
inferno11–13-0.0429%26 Jul
mirage11–20.0315%26 Jul
cache13–20.1123%26 Jul
anubis13–90.0333%26 Jul
anubis0–2-0.090%25 Jul
dust28–13-0.0113%25 Jul
anubis5–130.0129%25 Jul
cache13–70.0417%23 Jul
mirage4–130.0329%23 Jul
dust213–100.0329%23 Jul
mirage13–70.0212%23 Jul
dust22–80.1219%22 Jul
mirage1–13-0.0825%22 Jul
mirage13–100.0516%22 Jul
mirage13–70.0219%22 Jul
dust26–13-0.0224%16 Jul
anubis13–6-0.0519%16 Jul
mirage6–130.0723%16 Jul
ancient13–40.0033%16 Jul
anubis13–8-0.0310%16 Jul
nuke13–80.0622%15 Jul
cache4–13-0.0711%15 Jul
nuke13–7-0.0219%2 Jul
ancient13–20.1120%29 Jun
dust213–11-0.0422%29 Jun
overpass11–13-0.0026%21 Apr
anubis5–13-0.0012%21 Apr
ancient7–13-0.0021%21 Apr
dust213–4-0.0331%20 Apr
ancient13–40.0222%19 Apr
inferno13–90.0522%19 Apr
mirage11–130.007%7 Apr
inferno8–13-0.0420%7 Apr
overpass13–80.0320%7 Apr
overpass12–12-0.0329%1 Apr
dust24–130.0032%1 Apr
inferno13–100.0437%1 Apr
ancient13–40.0524%30 Mar
anubis16–140.0215%27 Mar
anubis10–13-0.0518%27 Mar
mirage10–13-0.0416%26 Mar
mirage3–13-0.0716%26 Mar
inferno11–130.0238%26 Mar
overpass11–130.0016%25 Mar
nuke7–13-0.0328%25 Mar
mirage13–60.0819%25 Mar
anubis0–7-0.0320%24 Mar
mirage10–13-0.0134%24 Mar
overpass6–130.0134%24 Mar
inferno13–90.0724%24 Mar
overpass5–13-0.1013%24 Mar
anubis3–13-0.0327%24 Mar
mirage13–11-0.0113%24 Mar
dust213–110.0329%24 Mar
inferno13–100.1029%23 Mar
mirage13–90.0628%23 Mar
inferno10–2-0.0123%23 Mar
dust212–12-0.0322%23 Mar
mirage13–70.0617%22 Mar
dust210–130.0123%21 Mar
mirage13–70.0122%21 Mar
ancient7–13-0.079%20 Mar
mirage14–160.0317%19 Mar
mirage13–100.0729%19 Mar
dust213–110.0420%19 Mar
anubis5–13-0.0018%19 Mar
inferno11–13-0.0313%19 Mar
mirage13–90.054%19 Mar
overpass11–130.0621%10 Mar
mirage13–60.0320%10 Mar
ancient13–100.0617%10 Mar
ancient13–100.1421%9 Mar
mirage9–13-0.0016%9 Mar
mirage13–6-0.0412%9 Mar
mirage10–130.0127%4 Mar
mirage13–70.0316%4 Mar
overpass11–130.0231%4 Mar
mirage11–13-0.0123%3 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →