Seebarsch

Seebarsch — CS2 Stats

DE76561198187594842[U:1:227329114]Steam profile ↗✓ No bans

1,970Tracked matches62%Win rate2020Tracked since
5,999Hours in CS2Hrs last 2 wks
CSDB Rating7.3 StrongPositional Player
Premier CS Rating18,478Purple band · top ~14.6% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,478 +964 18 Aug – 2 Nov · 34 days played
16,27918,478peak 18,47818 Aug2 Nov
Faceit ELO: 1,423 +0 20 Sept – 28 Sept · 2 observations
1,4231,423peak 1,42320 Sept28 Sept
18,478Peak Premier in tracked matches
1,423Highest Faceit ELO seen on CSDB
34Days played since 2026-08-18

Premier CS Rating

  • At peak — 18,478
  • +1,729 over 30 days · improving
  • +964 over 90 days
  • Next: Pink band at 20,000 — 1,522 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-20
  • Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,948), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate42.1%45.7%46.8%4.7% short
Shot accuracy17.8%12.7%13.0%above
Kill/death ratio0.941.051.060.12 short
Match win rate44.9%45.7%46.3%1.4% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSeebarschFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,478 · Purple bandPEAK ELO1,423csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning67
Utility45

0–100 skill scores via Leetify.

Recent form

HOT50–46–4Last 10050%Win rateWWWLWWWWLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −2.6pp headshot accuracy · −9ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 692ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 695ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 700ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.2
Utility4.5
Positioning6.7
Opening Duels3.9
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 72% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 72% on T to 52% on CT — first contacts on the defending side are being lost.

Reaction time. 661ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.7
Utility4.5
Mechanics7.4
Opening Duels7.7
Win Impact9.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time654ms+15ms
first ⅓ avg 639ms → last ⅓ avg 654ms
Headshot accuracy20.9%−0.5%
first ⅓ avg 21.4% → last ⅓ avg 20.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · inferno, 13 Sept →
42%Best headshot accuracy · 13–2 · inferno, 30 Aug →
438msFastest reaction time · 6–13 · anubis, 31 Aug →
13–1Biggest win · inferno, 19 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
5–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 77% over 13mirageWeakest map · 37% over 35
MapGradePlayedRecordWin rateAvg rating
mirageC3513–2237%-0.01
cacheA1811–761%-0.01
infernoB158–753%-0.01
dust2S1310–377%0.01
nukeC83–538%0.01
anubisA74–357%-0.02
ancient—41–325%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (37% over 35). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

176,185Lifetime kills
0.94K/D
8,289Matches
44.9%Match win rate
42.1%Headshot %
17.8%Shot accuracy · Top 25% of Level 7 players
24,463MVPs
4,136Hours (in match)
8,328Bombs planted
1,971Bombs defused

Most-used weapons

AK-4755,811
AWP20,992
P2504,596
Knife4,073
MP92,944
FAMAS2,919

Lifetime map wins

17,826dust2
16,057inferno
3,889train
3,612cbble
2,574nuke
1,821vertigo
155lake
139office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,630Matches
50%Win rate
1.00Avg K/D
79.3ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage9047%1.0115.3
Dust24652%0.9915.1
Inferno4450%1.1113.2
Ancient3543%0.8112.7
Anubis2560%0.8913.8
Vertigo1650%1.0115.8
Overpass1662%1.1115.4
Nuke1164%1.0015.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
38.9%Accuracy (enemy spotted)
42.9%Spray accuracy
83.2%Counter-strafing
8.0°Preaim
661msReaction time
71.6%T opening success
51.9%CT opening success
0.44Enemies flashed / flash
3.1%Flash assists
10.06HE damage / grenade
6.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4447 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 35 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache16–130.0718%2 Nov →
cache16–130.0222%2 Nov →
cache13–50.0440%29 Oct →
mirage9–130.0719%29 Oct →
anubis13–9-0.0517%29 Oct →
cache16–140.0311%28 Oct →
inferno13–5-0.0325%28 Oct →
dust213–40.057%28 Oct →
mirage11–130.039%28 Oct →
cache9–13-0.0432%18 Oct →
mirage13–80.0131%18 Oct →
inferno10–13-0.0531%8 Oct →
cache13–10-0.0715%8 Oct →
mirage3–13-0.0317%8 Oct →
mirage13–110.0217%7 Oct →
dust213–100.1025%7 Oct →
anubis13–70.0018%7 Oct →
nuke13–20.0629%7 Oct →
mirage13–9-0.0326%6 Oct →
ancient6–13-0.0418%6 Oct →
inferno11–13-0.0321%5 Oct →
inferno13–70.0117%5 Oct →
cache10–13-0.0125%30 Sept →
mirage15–15-0.0311%30 Sept →
nuke6–130.0324%30 Sept →
dust213–70.0021%28 Sept →
cache13–9-0.0031%28 Sept →
dust213–70.0515%28 Sept →
mirage9–13-0.0110%28 Sept →
mirage11–13-0.0218%27 Sept →
inferno9–130.0125%27 Sept →
mirage15–15-0.0218%27 Sept →
dust28–130.0426%25 Sept →
anubis13–60.0819%25 Sept →
nuke8–130.0318%25 Sept →
anubis13–16-0.0615%23 Sept →
anubis13–8-0.0211%23 Sept →
ancient9–130.0616%23 Sept →
mirage14–16-0.0217%22 Sept →
dust213–10-0.0424%22 Sept →
mirage6–13-0.0815%21 Sept →
cache13–100.0134%21 Sept →
mirage6–13-0.057%20 Sept →
cache13–9-0.0519%20 Sept →
dust213–110.0419%19 Sept →
inferno13–100.0028%19 Sept →
cache13–10-0.0324%19 Sept →
mirage13–90.0227%19 Sept →
mirage13–3-0.064%19 Sept →
mirage6–13-0.0431%19 Sept →
ancient10–13-0.0518%17 Sept →
mirage9–13-0.0117%17 Sept →
dust213–70.0219%17 Sept →
inferno11–13-0.0818%15 Sept →
nuke0–13-0.0213%15 Sept →
nuke7–13-0.0811%15 Sept →
dust213–100.0227%14 Sept →
inferno13–70.0321%14 Sept →
cache13–30.0330%14 Sept →
mirage9–130.0317%14 Sept →
mirage13–70.0325%14 Sept →
cache13–60.036%13 Sept →
mirage13–10-0.0313%13 Sept →
inferno13–30.1221%13 Sept →
mirage14–16-0.0221%13 Sept →
mirage11–13-0.0219%8 Sept →
mirage11–13-0.0625%7 Sept →
dust25–13-0.0323%7 Sept →
mirage16–14-0.0116%6 Sept →
nuke13–80.0436%6 Sept →
mirage9–13-0.0520%6 Sept →
mirage11–13-0.0327%6 Sept →
mirage13–8-0.048%3 Sept →
anubis3–130.0216%3 Sept →
mirage16–130.0117%3 Sept →
cache15–15-0.0021%1 Sept →
inferno5–13-0.0323%1 Sept →
inferno13–6-0.0123%31 Aug →
mirage13–80.0422%31 Aug →
anubis6–13-0.0723%31 Aug →
cache8–13-0.0213%30 Aug →
inferno13–20.1142%30 Aug →
mirage10–13-0.0024%30 Aug →
inferno9–13-0.0514%30 Aug →
mirage13–80.0519%27 Aug →
nuke13–70.0734%27 Aug →
dust27–130.0017%26 Aug →
inferno4–13-0.1026%26 Aug →
cache8–13-0.0115%26 Aug →
ancient13–80.0514%26 Aug →
cache15–15-0.0528%24 Aug →
dust213–11-0.0337%23 Aug →
mirage7–13-0.0216%23 Aug →
mirage13–60.0112%23 Aug →
cache8–13-0.0720%19 Aug →
inferno13–10.0222%19 Aug →
nuke6–13-0.0614%19 Aug →
mirage9–13-0.0522%19 Aug →
mirage6–13-0.0219%19 Aug →
dust213–7-0.0624%18 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.