HOMIE

HOMIE — CS2 Stats

US76561198172301215[U:1:212035487]Steam profile ↗✓ No bans

3,783Tracked matches34%Win rate2020Tracked since
3,856Hours in CS
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating23,185Top 25% of 204,150 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#39773 of 251263 tracked
FaceitLevel 10 · 2,677 ELOTop 12.4% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 3,783 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,185 -2,774 1 Apr – 15 Sept · 11 days played
22,68326,321peak 26,3211 Apr15 Sept
Faceit ELO: 2,677 +0 2 Sept – 15 Sept · 2 observations
2,6772,677peak 2,6772 Sept15 Sept
26,321Peak Premier in tracked matches
2,677Highest Faceit ELO seen on CSDB
43Days played since 2026-03-27

Faceit ELO

  • At peak — 2,677
  • Next: 3,000 ELO at 3,000 — 323 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-09-02
  • Level 10 first seen 2026-09-02

Premier CS Rating

  • 3,136 below peak (26,321)
  • 0 over 30 days · steady
  • Next: Red band at 25,000 — 1,815 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 10 Sep 2026 and 11 Oct 2026.

Measured 10 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,304), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate47.7%50.9%
Shot accuracy15.4%13.7%
Kill/death ratio1.111.09
Match win rate39.0%48.4%

Share this profile

CSDB.GGHOMIEFACEITLevel 10 · 2,677 ELOSTANDINGTop 12.4% of rankedPREMIER23,185 · Pink bandPEAK ELO2,677csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning54
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateWLLWLLWLLW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −0.6pp headshot accuracy · +12ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 611ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 577ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 571ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.5
Utility3.1
Positioning5.4
Opening Duels4.2
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.4
Utility3.1
Mechanics7.4
Opening Duels3.4
Win Impact0.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time582ms−40ms
first ⅓ avg 622ms → last ⅓ avg 582ms
Headshot accuracy17.5%−1.4%
first ⅓ avg 18.9% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–1 · dust2, 3 May →
42%Best headshot accuracy · 2–13 · inferno, 25 Jul →
328msFastest reaction time · 5–13 · inferno, 16 Aug →
13–1Biggest win · dust2, 3 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
11–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 63% over 8nukeWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
cacheB189–950%0.01
ancientB158–753%0.01
mirageC146–843%0.02
anubisB136–746%0.02
nukeD123–925%-0.00
dust2A95–456%0.02
infernoA85–363%0.02
overpassA53–260%0.04
vertigo—31–233%-0.04
train—21–150%-0.02
warden—11–0100%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

206,983Lifetime kills
1.11K/D · Top 50% of Level 10 players
8,391Matches
39.0%Match win rate
47.7%Headshot %
15.4%Shot accuracy · Top 50% of Level 10 players
17,671MVPs
3,856Hours (in match)
5,177Bombs planted
1,559Bombs defused

Most-used weapons

AK-4785,547
AWP20,429
Galil AR10,408
MP94,999
P2504,064
SG 5533,735

Lifetime map wins

14,296inferno
9,593dust2
5,180nuke
3,847vertigo
2,966train
1,257cbble
370office
85dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,944Matches
53%Win rate
1.03Avg K/D
82.4ADR
45%Headshot %

Clutches & streaks

43%1v1 clutch win
17%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage27052%1.0215.2
Ancient20951%1.0115.3
Anubis16048%1.0615.6
Vertigo7465%1.1616.8
Nuke7148%1.0315.3
Inferno6450%1.0817.0
Dust26256%1.1416.7
Overpass5349%1.0316.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
36.2%Accuracy (enemy spotted)
36.9%Spray accuracy
83.5%Counter-strafing
9.1°Preaim
586msReaction time
36.3%T opening success
50.5%CT opening success
0.50Enemies flashed / flash
1.5%Flash assists
8.15HE damage / grenade
2.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5418 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2679% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–11-0.049%30 Aug →
dust25–13-0.077%30 Aug →
cache17–19-0.0120%17 Aug →
mirage22–19-0.0116%17 Aug →
mirage7–130.0514%17 Aug →
mirage10–130.0216%17 Aug →
anubis13–70.0721%16 Aug →
ancient6–130.0314%16 Aug →
mirage4–13-0.0024%16 Aug →
ancient13–3-0.0318%16 Aug →
inferno5–13-0.0419%16 Aug →
anubis13–160.0022%13 Aug →
cache12–16-0.0220%13 Aug →
ancient8–13-0.0320%11 Aug →
inferno16–140.0717%11 Aug →
nuke15–150.1118%8 Aug →
anubis11–13-0.0222%7 Aug →
vertigo10–13-0.0716%7 Aug →
anubis5–13-0.066%7 Aug →
nuke14–16-0.097%7 Aug →
vertigo13–80.0121%7 Aug →
cache13–100.0619%6 Aug →
dust213–5-0.049%6 Aug →
ancient13–80.037%6 Aug →
ancient7–130.0012%6 Aug →
cache9–130.0123%25 Jul →
inferno14–16-0.0428%25 Jul →
mirage10–130.1018%25 Jul →
inferno2–130.0442%25 Jul →
ancient13–30.0416%24 Jul →
inferno13–70.0622%24 Jul →
anubis13–60.0316%24 Jul →
nuke9–13-0.0117%23 Jul →
nuke13–11-0.0622%21 Jul →
cache2–13-0.0615%21 Jul →
ancient9–13-0.0224%19 Jul →
inferno13–7-0.0110%19 Jul →
anubis7–13-0.0717%19 Jul →
mirage16–12-0.0314%19 Jul →
mirage10–13-0.0320%18 Jul →
ancient13–11-0.0612%18 Jul →
nuke3–13-0.046%18 Jul →
dust213–80.0417%18 Jul →
mirage13–100.0425%17 Jul →
ancient13–50.1423%16 Jul →
ancient13–4-0.0426%16 Jul →
cache9–130.0328%16 Jul →
nuke5–13-0.051%30 May →
warden13–11-0.0621%26 May →
mirage8–13-0.0630%22 May →
overpass14–160.0523%21 May →
anubis13–30.0528%21 May →
vertigo7–13-0.0510%21 May →
dust213–100.0224%21 May →
nuke13–80.0522%20 May →
dust211–130.0216%18 May →
ancient13–110.0314%18 May →
overpass13–80.0116%15 May →
mirage13–9-0.059%15 May →
mirage13–60.1015%13 May →
ancient13–10-0.0117%13 May →
cache13–11-0.0313%13 May →
cache13–60.0315%11 May →
dust29–13-0.0123%11 May →
anubis10–130.0916%11 May →
train12–12-0.0318%10 May →
cache13–90.0721%10 May →
inferno13–30.0724%7 May →
anubis13–70.1120%7 May →
cache9–130.0621%3 May →
anubis8–130.0714%3 May →
dust213–10.1727%3 May →
cache13–70.0720%3 May →
cache6–13-0.025%2 May →
nuke8–130.0011%1 May →
cache13–110.0924%1 May →
anubis13–11-0.0326%30 Apr →
cache13–8-0.0115%30 Apr →
nuke9–13-0.0415%30 Apr →
cache8–13-0.0313%29 Apr →
cache12–12-0.0013%29 Apr →
cache25–22-0.0123%29 Apr →
overpass13–50.0718%23 Apr →
nuke13–100.0411%23 Apr →
ancient11–130.0114%14 Apr →
nuke11–130.0416%11 Apr →
mirage9–130.0620%11 Apr →
anubis13–11-0.0113%8 Apr →
anubis12–120.0614%5 Apr →
inferno13–8-0.0227%4 Apr →
ancient10–130.0124%1 Apr →
mirage13–90.0218%1 Apr →
nuke10–130.0319%31 Mar →
overpass13–100.0719%31 Mar →
ancient14–16-0.0223%30 Mar →
mirage9–130.0324%30 Mar →
overpass3–13-0.0215%30 Mar →
dust212–12-0.0222%29 Mar →
dust213–60.0828%29 Mar →
train13–110.0027%27 Mar →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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