aido

aido — CS2 Stats

US76561198271724962[U:1:311459234]Steam profile ↗✓ No bans

1,827Tracked matches50%Win rate2020Tracked since
3,512Hours in CS20Hrs last 2 wks
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating16,601Purple band · top ~22% of ranked players (population est.)
FaceitLevel 9 · 1,667 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,601 -5,011 24 May – 9 Oct · 10 days played
16,60121,612peak 21,61224 May9 Oct
21,612Peak Premier in tracked matches
1,667Highest Faceit ELO seen on CSDB
54Days played since 2026-05-12

Faceit ELO

  • At peak — 1,667
  • Next: Level 9 at 1,751 — 84 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier CS Rating

  • 5,011 below peak (21,612)
  • Next: Pink band at 20,000 — 3,399 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches45——
Win rate58%——
K/D0.99——
Headshot %48%——

Measured 9 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,332), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate43.5%48.2%50.9%7.4% short
Shot accuracy15.1%13.3%13.7%above
Kill/death ratio0.941.071.090.15 short
Match win rate46.4%46.9%48.4%2.0% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGaidoFACEITLevel 9 · 1,667 ELOSTANDINGTop 20.7% of rankedPREMIER16,601 · Purple bandPEAK ELO1,667csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning49
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY43–54–3Last 10043%Win rateWLWWLLLWLW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −5.7pp headshot accuracy · −58ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 539ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 560ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 589ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.1
Utility4.3
Positioning4.9
Opening Duels0.0
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.9
Utility4.3
Mechanics5.4
Opening Duels0.3
Win Impact5.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time579ms−11ms
first ⅓ avg 590ms → last ⅓ avg 579ms
Headshot accuracy20.6%+0.6%
first ⅓ avg 20.0% → last ⅓ avg 20.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–1 · mirage, 8 Oct →
44%Best headshot accuracy · 11–13 · anubis, 12 Aug →
406msFastest reaction time · 9–13 · anubis, 13 Aug →
13–1Biggest win · mirage, 8 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

vertigoBest map · 56% over 9ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB2411–1346%0.02
cacheC2310–1343%-0.00
nukeB147–750%0.02
anubisD133–1023%-0.01
ancientD92–722%0.02
vertigoA95–456%-0.01
inferno—43–175%0.03
dust2—21–150%0.01
overpass—21–150%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

88,537Lifetime kills
0.94K/D
4,112Matches
46.4%Match win rate
43.5%Headshot %
15.1%Shot accuracy · Top 50% of Level 9 players
10,330MVPs
2,254Hours (in match)
4,391Bombs planted
1,215Bombs defused

Most-used weapons

AK-4730,964
AWP5,840
SG 5531,989
Knife1,921
MP91,475

Lifetime map wins

5,342inferno
4,681dust2
2,476nuke
2,340vertigo
1,798train
628lake
471cbble
98safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,717Matches
51%Win rate
1.00Avg K/D
73.5ADR
45%Headshot %

Clutches & streaks

37%1v1 clutch win
20%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage33550%1.0415.2
Ancient15746%0.9514.9
Nuke10159%0.9714.8
Anubis8448%0.9214.8
Vertigo7251%1.0516.7
Overpass5848%0.9214.6
Dust25435%0.8212.1
Inferno4257%1.0114.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.2%Headshot accuracy
34.7%Accuracy (enemy spotted)
40.0%Spray accuracy
74.3%Counter-strafing
9.4°Preaim
582msReaction time
27.1%T opening success
32.2%CT opening success
0.50Enemies flashed / flash
13.8%Flash assists
10.98HE damage / grenade
3.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4974 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.1464% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–90.0419%9 Oct →
ancient7–13-0.0118%9 Oct →
nuke13–80.1013%9 Oct →
inferno13–110.0519%9 Oct →
mirage4–13-0.0313%9 Oct →
dust22–13-0.0224%9 Oct →
cache9–13-0.0420%8 Oct →
mirage13–10.2120%8 Oct →
ancient5–13-0.0510%7 Oct →
cache13–80.0414%30 Sept →
mirage5–13-0.0518%29 Sept →
mirage13–100.0525%26 Sept →
cache9–13-0.0118%6 Sept →
anubis7–13-0.0618%4 Sept →
vertigo8–13-0.0125%2 Sept →
nuke13–80.0633%1 Sept →
anubis13–100.0419%28 Aug →
cache10–130.0124%26 Aug →
nuke13–6-0.0227%26 Aug →
vertigo13–10-0.0821%23 Aug →
cache16–14-0.0115%21 Aug →
cache13–5-0.0632%21 Aug →
nuke13–10-0.0319%21 Aug →
ancient7–130.0325%21 Aug →
mirage13–90.0225%20 Aug →
ancient9–13-0.0013%19 Aug →
cache13–40.0220%19 Aug →
vertigo10–13-0.0511%19 Aug →
cache17–190.0110%17 Aug →
cache12–16-0.0319%13 Aug →
anubis9–13-0.0121%13 Aug →
anubis11–130.0044%12 Aug →
cache3–13-0.0427%12 Aug →
ancient8–130.0226%11 Aug →
inferno16–14-0.0213%11 Aug →
anubis11–13-0.0220%7 Aug →
vertigo10–130.0225%7 Aug →
anubis5–13-0.0435%7 Aug →
nuke14–16-0.0120%7 Aug →
vertigo13–8-0.0115%7 Aug →
mirage13–8-0.0217%5 Aug →
mirage13–80.1331%5 Aug →
anubis13–50.0911%4 Aug →
nuke6–13-0.0113%4 Aug →
mirage7–130.0218%4 Aug →
nuke8–80.1123%3 Aug →
cache5–13-0.0838%2 Aug →
cache10–13-0.0126%31 Jul →
mirage13–50.0114%31 Jul →
cache16–130.0529%29 Jul →
cache13–70.0418%29 Jul →
nuke3–13-0.0213%17 Jul →
anubis7–130.0117%15 Jul →
anubis8–13-0.0521%14 Jul →
anubis9–13-0.0219%14 Jul →
mirage14–160.0032%14 Jul →
mirage6–13-0.0213%12 Jul →
dust212–70.0433%11 Jul →
cache8–13-0.047%10 Jul →
cache11–130.0521%10 Jul →
nuke4–13-0.0416%10 Jul →
mirage5–13-0.0434%9 Jul →
cache13–11-0.056%9 Jul →
mirage16–14-0.0014%22 Jun →
mirage10–130.1119%22 Jun →
mirage13–70.098%20 Jun →
anubis11–130.0122%19 Jun →
ancient11–13-0.0017%19 Jun →
anubis9–13-0.0320%18 Jun →
nuke13–100.0721%18 Jun →
mirage5–13-0.0131%18 Jun →
cache13–90.0426%11 Jun →
ancient13–80.0726%6 Jun →
vertigo13–6-0.010%5 Jun →
mirage4–13-0.0324%5 Jun →
cache13–10-0.0420%5 Jun →
vertigo12–120.0424%5 Jun →
nuke11–13-0.0122%5 Jun →
vertigo13–70.0024%4 Jun →
inferno8–13-0.0318%4 Jun →
mirage5–13-0.0136%3 Jun →
ancient9–130.0512%2 Jun →
cache12–120.0217%2 Jun →
cache7–130.0426%1 Jun →
cache13–110.0115%1 Jun →
vertigo13–10-0.0011%1 Jun →
nuke13–80.0826%24 May →
mirage8–13-0.0410%22 May →
ancient13–80.0419%22 May →
mirage13–60.1112%21 May →
anubis13–40.0114%21 May →
mirage13–60.0624%19 May →
cache4–130.0535%18 May →
nuke8–130.0514%16 May →
inferno9–60.1224%16 May →
mirage4–13-0.0421%16 May →
overpass10–130.0119%16 May →
overpass13–80.0124%15 May →
nuke13–10-0.0715%14 May →
mirage10–130.0213%12 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.