DAWG

DAWG — CS2 Stats

76561198169161213[U:1:208895485]Steam profile ↗✓ No bans

1,760Tracked matches45%Win rate2020Tracked since
5,317Hours in CS5Hrs last 2 wks
CSDB Rating6.7 SolidPositional Player
Premier CS Rating23,036Top 25% of 205,052 CSDB-tracked playersPink band · top ~5.2% of ranked players (population est.)
CSDB Leaderboard#41589 of 252248 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,036 -5,191 17 Jun – 13 Oct · 22 days played
23,02328,227peak 28,22717 Jun13 Oct
28,227Peak Premier in tracked matches
1,783Highest Faceit ELO seen on CSDB
35Days played since 2026-06-14

Faceit ELO

  • At peak — 1,783
  • Next: Level 10 at 2,001 — 218 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-04
  • Level 8 first seen 2026-09-04

Premier CS Rating

  • 5,191 below peak (28,227)
  • -2,077 over 30 days · declining
  • +13 over 90 days
  • Next: Red band at 25,000 — 1,964 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-04
  • Purple band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate39.9%46.9%49.3%9.4% short
Shot accuracy15.5%13.0%13.4%above
Kill/death ratio1.191.081.12above
Match win rate48.2%46.7%48.5%meets

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDAWGPREMIER23,036 · Pink bandPEAK ELO1,783csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning54
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateLLWLLWWLWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +6.8pp headshot accuracy · +2ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 530ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 536ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 535ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim8.9
Utility4.7
Positioning5.4
Opening Duels3.4
Clutch4.6

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.4
Utility4.7
Mechanics8.5
Opening Duels4.7
Win Impact3.3

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time517ms−43ms
first ⅓ avg 559ms → last ⅓ avg 517ms
Headshot accuracy19.1%+2.1%
first ⅓ avg 17.0% → last ⅓ avg 19.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · inferno, 21 Jul →
75%Best headshot accuracy · 0–6 · inferno, 6 Oct →
344msFastest reaction time · 13–8 · anubis, 8 Sept →
13–0Biggest win · train, 6 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
5–6In matches decided by ≤2 rounds
16Overtime games

Map breakdown

nukeBest map · 63% over 16ancientWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
mirageB2010–1050%0.02
ancientD165–1131%0.00
nukeA1610–663%0.03
anubisA159–660%0.01
dust2B126–650%0.02
infernoB105–550%0.01
cache—42–250%0.04
overpass—31–233%0.02
train—22–0100%0.06
office—21–150%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

126,583Lifetime kills
1.19K/D · Top 50% of Pink band
5,870Matches
48.2%Match win rate · Top 50% of Pink band
39.9%Headshot %
15.5%Shot accuracy · Top 50% of Pink band
16,616MVPs
2,643Hours (in match)
7,480Bombs planted
1,494Bombs defused

Most-used weapons

AK-4731,164
AWP13,861
P2505,366
SSG 084,854
Tec-93,485

Lifetime map wins

15,294dust2
9,559inferno
3,558nuke
2,179cbble
1,922vertigo
1,329office
986train
207lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

309Matches
55%Win rate
1.27Avg K/D
88.6ADR
44%Headshot %

Clutches & streaks

43%1v1 clutch win
27%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6664%1.1717.2
Inferno4650%1.1417.0
Ancient3554%1.2517.3
Dust22055%1.2018.1
Nuke1963%1.2317.8
Anubis1850%1.3818.4
Vertigo1861%1.3119.4
Overpass1741%1.3722.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
37.4%Accuracy (enemy spotted)
39.0%Spray accuracy
88.3%Counter-strafing
7.3°Preaim
518msReaction time
54.8%T opening success
42.8%CT opening success
0.47Enemies flashed / flash
8.2%Flash assists
9.29HE damage / grenade
5.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4697 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–130.0320%13 Oct →
inferno12–160.0116%13 Oct →
anubis13–50.0719%13 Oct →
ancient14–16-0.0314%13 Oct →
mirage9–130.0719%6 Oct →
train13–00.0420%6 Oct →
dust213–11-0.0020%6 Oct →
inferno0–6-0.0875%6 Oct →
nuke13–60.0916%6 Oct →
anubis5–130.0123%29 Sept →
anubis13–8-0.0016%29 Sept →
nuke10–13-0.0211%29 Sept →
ancient2–13-0.060%29 Sept →
ancient9–13-0.0122%24 Sept →
mirage8–130.0926%24 Sept →
mirage13–90.0415%21 Sept →
dust211–13-0.0332%21 Sept →
dust210–13-0.0119%21 Sept →
ancient13–80.0020%8 Sept →
anubis13–80.0614%8 Sept →
mirage7–13-0.0910%7 Sept →
cache10–130.0810%7 Sept →
ancient5–6-0.0728%4 Sept →
mirage13–6-0.0616%4 Sept →
inferno13–40.0219%4 Sept →
nuke16–12-0.0320%3 Sept →
cache8–13-0.0512%3 Sept →
dust213–100.0218%31 Aug →
ancient13–50.0117%31 Aug →
nuke15–15-0.0325%31 Aug →
office8–13-0.0613%31 Aug →
inferno14–16-0.0516%31 Aug →
anubis19–17-0.049%22 Aug →
ancient13–80.0212%17 Aug →
mirage2–13-0.0117%17 Aug →
train13–110.0818%17 Aug →
anubis14–160.0513%4 Aug →
mirage9–130.0423%1 Aug →
anubis8–130.0221%1 Aug →
nuke16–130.0625%1 Aug →
inferno2–13-0.0114%1 Aug →
mirage6–130.1022%31 Jul →
anubis13–50.0620%31 Jul →
ancient6–130.0625%29 Jul →
cache13–40.0327%29 Jul →
nuke13–8-0.0216%29 Jul →
dust213–70.0524%29 Jul →
dust213–70.0615%29 Jul →
mirage16–130.0214%28 Jul →
dust210–130.1324%28 Jul →
nuke13–50.0725%28 Jul →
ancient7–13-0.0213%28 Jul →
inferno13–100.0417%28 Jul →
ancient1–13-0.0713%28 Jul →
mirage13–7-0.0110%28 Jul →
nuke5–130.0126%28 Jul →
nuke16–130.0518%26 Jul →
office13–90.0636%26 Jul →
mirage9–13-0.0614%22 Jul →
anubis7–13-0.079%21 Jul →
anubis13–80.0216%21 Jul →
inferno15–150.0316%21 Jul →
ancient4–13-0.0035%21 Jul →
inferno13–20.1513%21 Jul →
dust216–14-0.0115%21 Jul →
nuke3–130.0215%21 Jul →
anubis13–9-0.0711%21 Jul →
dust28–130.0320%20 Jul →
mirage8–13-0.099%20 Jul →
mirage13–30.0013%20 Jul →
mirage10–1-0.013%20 Jul →
nuke13–70.1214%12 Jul →
ancient11–130.0522%12 Jul →
cache13–40.1227%12 Jul →
anubis13–60.0716%9 Jul →
mirage13–00.1214%9 Jul →
nuke13–4-0.0310%9 Jul →
mirage9–13-0.0116%9 Jul →
ancient2–13-0.0118%9 Jul →
overpass22–180.0016%6 Jul →
anubis13–80.0212%30 Jun →
overpass2–130.020%30 Jun →
ancient13–80.1017%30 Jun →
dust213–50.0728%29 Jun →
nuke9–130.0414%29 Jun →
anubis4–13-0.0613%28 Jun →
dust212–16-0.0322%28 Jun →
nuke13–70.0515%27 Jun →
nuke13–60.1226%27 Jun →
inferno13–11-0.0119%25 Jun →
mirage6–13-0.0416%25 Jun →
mirage13–70.0927%23 Jun →
anubis6–130.0120%21 Jun →
nuke15–150.0210%18 Jun →
dust24–13-0.0513%18 Jun →
overpass7–130.0333%18 Jun →
inferno16–13-0.0124%17 Jun →
ancient13–30.0015%17 Jun →
mirage13–70.0913%15 Jun →
mirage13–100.1028%14 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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