AyCH3

AyCH3 — CS2 Stats

US76561198072086533[U:1:111820805]Steam profile ↗✓ No bans

764Tracked matches38%Win rate2023Tracked since
1,709Hours in CS
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating15,724Purple band · top ~25.5% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,724 -576 16 Aug – 15 Oct · 26 days played
15,72018,040peak 18,04016 Aug15 Oct
18,374Peak Premier in tracked matches
30Days played since 2026-08-16

Premier CS Rating

  • 2,316 below peak (18,040)
  • -959 over 30 days · declining
  • Next: Pink band at 20,000 — 4,276 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-05
  • Blue band first seen 2026-10-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate33.1%42.7%43.7%10.7% short
Shot accuracy18.8%11.3%12.0%above
Kill/death ratio1.080.991.02above
Match win rate34.5%43.9%44.7%10.2% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAyCH3FACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,724 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning56
Utility32

0–100 skill scores via Leetify.

Recent form

COLD44–55–1Last 10044%Win rateWLLLWLLTWL

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · +1.1pp headshot accuracy · −23ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 570ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 628ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 639ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim6.2
Utility3.2
Positioning5.6
Opening Duels3.6
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.6
Utility3.2
Mechanics6.6
Opening Duels3.8
Win Impact1.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time664ms+66ms
first ⅓ avg 598ms → last ⅓ avg 664ms
Headshot accuracy14.8%+2.7%
first ⅓ avg 12.1% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–9 · anubis, 4 Oct →
32%Best headshot accuracy · 9–13 · inferno, 6 Oct →
453msFastest reaction time · 9–5 · inferno, 1 Sept →
13–0Biggest win · dust2, 18 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–11In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 58% over 12mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC2410–1442%-0.02
nukeB2411–1346%-0.01
anubisB179–853%-0.01
ancientA127–558%-0.02
dust2C83–538%-0.01
mirageD61–517%-0.04
train—32–167%0.04
cache—30–30%0.00
vertigo—21–150%0.01
rush_001—10–10%-0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

110,265Lifetime kills
1.08K/D · Top 50% of Level 4 players
5,640Matches
34.5%Match win rate
33.1%Headshot %
18.8%Shot accuracy · Top 10% of Level 4 players
8,885MVPs
1,709Hours (in match)
4,381Bombs planted
989Bombs defused

Most-used weapons

AK-4723,358
AWP16,707
UMP-454,284
P903,792
MP73,506
P2502,764
Negev2,687

Lifetime map wins

6,302inferno
5,429dust2
3,854nuke
1,205cbble
1,066train
633vertigo
449office
271lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

35Matches
46%Win rate
0.95Avg K/D
73.0ADR
31%Headshot %

Clutches & streaks

30%1v1 clutch win
22%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis757%1.1414.3
Inferno650%0.9813.5
Ancient333%1.0512.0
Overpass10%0.547.0
Mirage1100%1.9121.0
Dust21100%1.0013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
38.0%Accuracy (enemy spotted)
39.7%Spray accuracy
79.6%Counter-strafing
10.7°Preaim
669msReaction time
49.9%T opening success
40.1%CT opening success
0.34Enemies flashed / flash
3.6%Flash assists
8.28HE damage / grenade
2.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4305% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3403 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–9-0.0313%15 Oct →
mirage5–13-0.1018%15 Oct →
inferno7–13-0.0218%13 Oct →
nuke14–160.0516%13 Oct →
nuke10–10.0222%13 Oct →
inferno7–13-0.049%11 Oct →
inferno8–13-0.0610%11 Oct →
nuke15–15-0.058%11 Oct →
nuke13–6-0.0121%11 Oct →
nuke8–13-0.0513%11 Oct →
vertigo13–80.0510%9 Oct →
anubis3–13-0.0810%9 Oct →
train13–7-0.029%8 Oct →
train13–10.067%8 Oct →
rush_0011–5-0.0514%8 Oct →
train9–130.0812%7 Oct →
dust28–130.0416%6 Oct →
cache10–130.0615%6 Oct →
inferno9–130.0132%6 Oct →
anubis13–90.0814%4 Oct →
inferno11–13-0.037%4 Oct →
inferno13–6-0.0224%4 Oct →
dust26–130.0230%4 Oct →
mirage7–13-0.049%1 Oct →
anubis16–14-0.0212%1 Oct →
nuke4–13-0.0616%1 Oct →
inferno13–10-0.0613%1 Oct →
mirage8–13-0.0318%29 Sept →
inferno6–13-0.0219%29 Sept →
anubis5–13-0.0613%29 Sept →
nuke13–9-0.009%28 Sept →
dust216–13-0.069%28 Sept →
nuke13–60.0325%28 Sept →
mirage13–6-0.0116%28 Sept →
dust26–130.0121%25 Sept →
vertigo5–13-0.0216%25 Sept →
cache11–13-0.0111%24 Sept →
dust26–13-0.0731%24 Sept →
inferno13–3-0.029%24 Sept →
anubis4–13-0.059%22 Sept →
inferno13–11-0.016%22 Sept →
nuke13–70.0623%22 Sept →
inferno10–13-0.018%22 Sept →
inferno9–13-0.068%20 Sept →
nuke13–10.0426%20 Sept →
nuke8–13-0.035%20 Sept →
ancient13–4-0.0119%20 Sept →
nuke4–130.0024%17 Sept →
inferno11–13-0.0424%17 Sept →
cache4–13-0.0411%17 Sept →
ancient2–13-0.093%17 Sept →
anubis13–8-0.0321%17 Sept →
anubis13–10.0511%17 Sept →
anubis4–13-0.025%11 Sept →
inferno6–130.018%11 Sept →
nuke13–11-0.0313%10 Sept →
anubis11–130.029%10 Sept →
nuke3–9-0.043%10 Sept →
dust213–7-0.0313%8 Sept →
nuke11–13-0.0116%3 Sept →
ancient11–130.038%2 Sept →
ancient13–100.038%2 Sept →
inferno9–13-0.0215%2 Sept →
nuke5–130.048%2 Sept →
anubis11–130.0511%1 Sept →
inferno16–14-0.038%1 Sept →
ancient13–5-0.0310%1 Sept →
nuke16–14-0.0516%1 Sept →
ancient13–80.0219%1 Sept →
inferno9–5-0.016%1 Sept →
anubis7–130.0420%31 Aug →
nuke3–13-0.0110%31 Aug →
nuke10–13-0.057%31 Aug →
inferno13–10.0818%31 Aug →
nuke7–130.0214%26 Aug →
inferno4–13-0.098%26 Aug →
anubis7–13-0.0618%26 Aug →
anubis13–50.0213%26 Aug →
anubis13–7-0.0116%26 Aug →
nuke13–100.0211%25 Aug →
ancient6–13-0.090%25 Aug →
inferno16–14-0.0514%24 Aug →
inferno11–130.0414%24 Aug →
nuke13–6-0.0711%23 Aug →
dust25–13-0.057%23 Aug →
ancient13–50.0013%23 Aug →
nuke13–9-0.0319%20 Aug →
anubis13–8-0.013%20 Aug →
nuke7–13-0.068%20 Aug →
ancient2–60.017%20 Aug →
anubis13–80.0113%20 Aug →
inferno7–10.0814%20 Aug →
ancient13–9-0.038%18 Aug →
inferno11–13-0.0219%18 Aug →
ancient3–13-0.079%18 Aug →
dust213–00.0718%18 Aug →
mirage10–13-0.0215%18 Aug →
ancient13–90.0015%18 Aug →
inferno13–6-0.038%16 Aug →
mirage11–13-0.0510%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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