beemy

beemy — CS2 Stats

LT76561198165738902[U:1:205473174]Steam profile ↗✓ No bans

593Tracked matches21%Win rate2023Tracked since
593Hours in CS
CSDB Rating4.8 DevelopingPositional Player
WingmanGold Nova Master
Ladder ranks via Leetify

Rating over time

8,568Peak Premier in tracked matches
37Days played since 2026-05-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim79
Positioning62
Utility21

0–100 skill scores via Leetify.

Recent form

COLD37–57–6Last 10037%Win rateLWLWLLTLLL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +2.9pp headshot accuracy · −1ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 24%
  • Avg reaction 513ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 545ms

Last 20

  • 4–15–1 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 27%
  • Avg reaction 545ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim7.9
Utility2.1
Positioning6.2
Opening Duels5.6
Clutch1.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 77% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.2
Utility2.1
Mechanics1.8
Opening Duels5.7
Win Impact0.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time568ms−2ms
first ⅓ avg 570ms → last ⅓ avg 568ms
Headshot accuracy26.5%−5.0%
first ⅓ avg 31.6% → last ⅓ avg 26.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–2 · vertigo, 24 Oct →
69%Best headshot accuracy · 13–7 · dust2, 20 May →
375msFastest reaction time · 8–0 · mirage, 1 Jun →
13–2Biggest win · inferno, 28 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–7In matches decided by ≤2 rounds
1Overtime games

Map breakdown

vertigoBest map · 50% over 20anubisWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoD206–1430%-0.00
vertigoB2010–1050%0.03
mirageB115–645%-0.00
cacheD103–730%-0.05
dust2C94–544%-0.00
nukeD82–625%-0.01
anubisD61–517%0.02
overpass—41–325%-0.04
office—32–167%-0.01
shelter—20–20%-0.07
train—21–150%-0.02
poseidon—11–0100%0.01
boulder—11–0100%-0.02
debris—10–10%0.04
warden—10–10%0.00
italy—10–10%0.07

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

29,522Lifetime kills
1.18K/D · Top 25% of tracked players
1,562Matches
41.4%Match win rate
37.9%Headshot %
10.4%Shot accuracy
4,273MVPs
593Hours (in match)
1,394Bombs planted
305Bombs defused

Most-used weapons

Lifetime map wins

2,503dust2
1,693inferno
1,368vertigo
1,222nuke
338office
209lake
118train
70bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

12Matches
42%Win rate
0.93Avg K/D
78.8ADR
40%Headshot %

Clutches & streaks

25%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust2367%1.0816.0
Inferno367%1.1813.3
Nuke10%0.459.0
Anubis10%1.1820.0
Vertigo10%0.448.0
Mirage10%1.2123.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.3%Headshot accuracy
33.4%Accuracy (enemy spotted)
54.7%Spray accuracy
58.2%Counter-strafing
10.4°Preaim
573msReaction time
45.3%T opening success
60.3%CT opening success
0.41Enemies flashed / flash
3.8%Flash assists
3.20HE damage / grenade
4.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4138 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno6–90.0023%24 Oct →
poseidon9–70.0119%24 Oct →
inferno4–90.0225%24 Oct →
vertigo9–20.2219%24 Oct →
cache8–13-0.0736%23 Oct →
cache11–13-0.0333%22 Oct →
inferno12–120.0430%16 Oct →
office7–130.0020%11 Oct →
anubis3–130.0136%11 Oct →
shelter6–13-0.0940%10 Oct →
mirage1–13-0.0736%4 Oct →
inferno6–13-0.0323%4 Oct →
vertigo13–60.0622%4 Oct →
mirage6–130.0822%4 Oct →
nuke4–13-0.0719%4 Oct →
vertigo4–13-0.0116%4 Oct →
inferno0–3-0.100%3 Oct →
vertigo6–130.0423%28 Sept →
vertigo13–110.0467%13 Sept →
overpass1–13-0.1425%22 Aug →
anubis10–130.0424%8 Aug →
vertigo5–130.0223%1 Aug →
cache5–13-0.0924%1 Aug →
anubis14–160.0111%26 Jul →
inferno13–60.0445%26 Jul →
mirage7–130.0226%25 Jul →
vertigo9–13-0.0423%19 Jul →
mirage13–5-0.0423%19 Jul →
shelter3–11-0.0518%19 Jul →
boulder13–7-0.0232%19 Jul →
overpass8–8-0.0317%19 Jul →
debris7–90.0424%12 Jul →
vertigo13–50.0250%5 Jul →
cache11–13-0.0168%5 Jul →
vertigo10–130.0835%5 Jul →
mirage6–13-0.0720%5 Jul →
vertigo10–5-0.0227%21 Jun →
train7–13-0.058%19 Jun →
office13–100.0334%15 Jun →
vertigo7–130.0139%14 Jun →
nuke13–110.0725%14 Jun →
warden8–130.0019%12 Jun →
inferno13–100.0143%12 Jun →
dust211–130.0733%12 Jun →
inferno7–9-0.0133%4 Jun →
mirage13–50.1147%4 Jun →
overpass8–13-0.0218%4 Jun →
cache9–13-0.1042%3 Jun →
dust213–110.0352%3 Jun →
anubis13–60.0522%3 Jun →
vertigo12–120.0021%3 Jun →
dust27–130.0120%2 Jun →
nuke2–13-0.0415%2 Jun →
italy12–120.0729%2 Jun →
vertigo13–90.0326%2 Jun →
inferno2–130.0332%2 Jun →
mirage13–100.0614%2 Jun →
inferno9–40.1640%2 Jun →
nuke4–9-0.0122%2 Jun →
dust20–7-0.0811%2 Jun →
mirage8–0-0.0333%1 Jun →
vertigo13–60.0545%1 Jun →
cache13–11-0.0114%1 Jun →
vertigo13–11-0.0022%1 Jun →
vertigo10–13-0.0444%31 May →
cache12–12-0.0028%31 May →
inferno0–9-0.2438%31 May →
anubis11–13-0.0036%31 May →
inferno11–50.0225%30 May →
nuke6–13-0.1020%30 May →
vertigo13–30.2040%30 May →
inferno9–60.0350%30 May →
inferno10–13-0.0444%29 May →
mirage13–7-0.0212%28 May →
overpass13–100.0623%28 May →
dust213–50.0717%28 May →
inferno13–20.0915%28 May →
mirage8–13-0.0231%27 May →
vertigo13–110.0940%27 May →
cache13–11-0.0059%27 May →
train13–50.0150%26 May →
anubis10–130.0117%26 May →
inferno3–13-0.0124%25 May →
vertigo9–13-0.0117%25 May →
dust213–8-0.0424%25 May →
cache6–13-0.1033%25 May →
inferno7–13-0.0229%22 May →
vertigo2–13-0.0815%22 May →
dust22–13-0.0929%22 May →
cache13–5-0.0527%22 May →
nuke13–100.0328%22 May →
dust22–13-0.1011%21 May →
nuke9–13-0.0630%21 May →
office13–9-0.0650%21 May →
inferno2–13-0.0225%21 May →
mirage0–9-0.0560%20 May →
inferno9–130.0234%20 May →
dust213–70.1069%20 May →
nuke8–130.0732%20 May →
inferno12–120.0128%20 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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