✪ shkx

✪ shkx — CS2 Stats

DE76561198164339449[U:1:204073721]Steam profile ↗✓ No bans

1,792Tracked matches50%Win rate2022Tracked since
3,201Hours in CS13Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating26,266Top 10% of 203,074 CSDB-tracked playersRed band · top ~2.4% of ranked players (population est.)
CSDB Leaderboard#10812 of 250059 tracked
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,266 +1,832 10 Jul – 3 Oct · 20 days played
24,43427,387peak 27,38710 Jul3 Oct
27,437Peak Premier in tracked matches
31Days played since 2026-07-10

Premier CS Rating

  • 1,121 below peak (27,387)
  • -495 over 30 days · declining
  • +1,832 over 90 days
  • Next: Gold band at 30,000 — 3,734 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-15
  • Pink band first seen 2026-09-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches52——
Win rate50%——
K/D1.48——
Headshot %59%——

Measured 3 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate51.8%49.2%50.7%above
Shot accuracy10.1%13.4%11.8%1.8% short
Kill/death ratio1.331.121.18above
Match win rate53.2%48.5%51.9%above

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪ shkxPREMIER26,266 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim91
Positioning58
Utility32

0–100 skill scores via Leetify.

Recent form

COLD53–41–6Last 10053%Win rateLLWTWTWLLL

Last 10 vs previous 10: −10pp win rate · +0.03 avg rating · −0.2pp headshot accuracy · −19ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 508ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 499ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 509ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim9.1
Utility3.2
Positioning5.8
Opening Duels3.3

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 56% on T to 39% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning5.8
Utility3.2
Mechanics7.6
Opening Duels4.4
Win Impact5.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time532ms−23ms
first ⅓ avg 555ms → last ⅓ avg 532ms
Headshot accuracy24.3%+1.4%
first ⅓ avg 22.9% → last ⅓ avg 24.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–9 · office, 27 Sept →
60%Best headshot accuracy · 13–4 · ancient, 20 Jul →
328msFastest reaction time · 13–4 · ancient, 20 Jul →
13–0Biggest win · inferno, 3 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
4–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 71% over 7mirageWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
cacheA2011–955%0.01
infernoS1611–569%0.01
officeC156–940%0.03
dust2A148–657%0.01
nukeC104–640%0.01
ancientS75–271%-0.01
mirageD72–529%0.02
anubis—31–233%0.04
overpass—32–167%0.07
vertigo—31–233%0.03
train—22–0100%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

74,529Lifetime kills
1.33K/D · Top 25% of Red band
7,751Matches
53.2%Match win rate · Top 25% of Red band
51.8%Headshot % · Top 50% of Red band
10.1%Shot accuracy
11,633MVPs
11,978Hours (in match)
1,554Bombs planted
889Bombs defused

Most-used weapons

Lifetime map wins

7,914inferno
5,610nuke
5,373dust2
1,723vertigo
651train
443office
410cbble
131italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
0%Win rate
0.89Avg K/D
—ADR
26%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
37.8%Accuracy (enemy spotted)
36.5%Spray accuracy
84.1%Counter-strafing
6.8°Preaim
520msReaction time
55.6%T opening success
39.4%CT opening success
0.38Enemies flashed / flash
2.2%Flash assists
11.55HE damage / grenade
3.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3802 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.4169% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0221%3 Oct →
anubis2–130.0727%3 Oct →
inferno13–00.0527%3 Oct →
inferno8–80.0721%3 Oct →
inferno13–7-0.0033%2 Oct →
office12–120.1041%27 Sept →
office13–90.1736%27 Sept →
office10–130.0226%26 Sept →
cache2–130.000%26 Sept →
cache9–13-0.0220%26 Sept →
cache13–40.1226%26 Sept →
dust213–40.0328%26 Sept →
office13–110.0532%25 Sept →
office9–13-0.0737%25 Sept →
dust211–00.0113%22 Sept →
cache5–13-0.0326%22 Sept →
office5–130.0422%20 Sept →
nuke7–130.0329%19 Sept →
ancient11–13-0.0323%12 Sept →
dust210–13-0.0621%12 Sept →
ancient15–15-0.0327%12 Sept →
dust24–13-0.0317%12 Sept →
inferno13–7-0.0010%12 Sept →
dust213–3-0.0020%12 Sept →
office13–10-0.0124%11 Sept →
cache10–13-0.0719%5 Sept →
dust216–14-0.0521%5 Sept →
nuke13–40.0926%5 Sept →
office6–130.0123%4 Sept →
office13–5-0.0315%4 Sept →
office13–20.1335%4 Sept →
cache13–11-0.0329%29 Aug →
office10–13-0.0329%28 Aug →
cache13–40.0821%28 Aug →
cache3–13-0.0619%28 Aug →
cache8–130.0123%28 Aug →
office13–60.0229%25 Aug →
ancient13–5-0.0124%23 Aug →
cache5–13-0.1314%15 Aug →
nuke11–13-0.0618%15 Aug →
nuke11–13-0.0822%15 Aug →
inferno13–50.0026%15 Aug →
mirage10–13-0.0417%9 Aug →
inferno13–90.067%3 Aug →
mirage13–30.0628%3 Aug →
cache13–10-0.0112%3 Aug →
dust213–30.0321%3 Aug →
inferno2–13-0.0628%3 Aug →
inferno13–80.0127%2 Aug →
nuke13–100.0623%2 Aug →
overpass13–90.0222%2 Aug →
anubis13–80.0223%2 Aug →
vertigo9–130.0516%2 Aug →
anubis12–120.0428%1 Aug →
inferno9–1-0.0143%1 Aug →
nuke13–110.0020%1 Aug →
overpass13–100.1423%1 Aug →
dust213–20.1321%1 Aug →
train13–70.0615%1 Aug →
ancient13–60.039%1 Aug →
mirage9–130.0723%1 Aug →
nuke8–13-0.0420%31 Jul →
inferno9–13-0.0222%31 Jul →
cache13–10-0.0116%31 Jul →
vertigo7–130.0317%31 Jul →
train13–90.0620%31 Jul →
mirage13–90.0717%31 Jul →
inferno7–13-0.0314%28 Jul →
cache13–60.025%28 Jul →
nuke2–130.0135%28 Jul →
inferno13–100.0530%25 Jul →
nuke10–130.0439%21 Jul →
nuke13–80.0722%21 Jul →
dust28–130.0228%21 Jul →
inferno13–6-0.0217%21 Jul →
cache13–70.0833%21 Jul →
mirage2–13-0.0314%20 Jul →
dust212–12-0.0021%20 Jul →
cache13–4-0.0121%20 Jul →
ancient13–4-0.0760%20 Jul →
office11–130.0630%17 Jul →
cache6–130.1020%17 Jul →
mirage7–130.0327%17 Jul →
vertigo13–50.0014%17 Jul →
overpass2–60.0517%17 Jul →
cache13–70.0237%14 Jul →
office8–130.0226%13 Jul →
office2–13-0.0829%13 Jul →
ancient13–1-0.024%13 Jul →
cache13–90.0413%12 Jul →
dust215–150.1014%12 Jul →
cache2–13-0.0132%12 Jul →
inferno3–13-0.0218%12 Jul →
mirage7–13-0.0521%12 Jul →
dust213–5-0.0717%12 Jul →
ancient13–60.0531%12 Jul →
inferno12–3-0.0111%12 Jul →
dust213–40.058%10 Jul →
inferno13–50.0433%10 Jul →
cache13–40.1413%10 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.