Fractal

Fractal — CS2 Stats

76561198159704325[U:1:199438597]Steam profile ↗✓ No bans

44Tracked matches54%Win rate2020Tracked since
850Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 20 days played since 2 Jun 2020. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,511 +2,009 16 Nov9 Mar · 8 days played
13,50218,758peak 18,75816 Nov9 Mar
18,865Peak Premier in tracked matches
20Days played since 2020-06-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim50
Positioning46
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY20183Last 4149%Win rateWWLLWWWWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −4.7pp headshot accuracy · −7ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 814ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 673ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 676ms

Newest first, from the last 41 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim5.0
Utility1.1
Positioning4.6
Opening Duels1.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 31% on CT to 6% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 660ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning4.6
Utility1.1
Mechanics7.4
Opening Duels0.1
Win Impact6.2

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.04
first ⅓ avg -0.03 → last ⅓ avg 0.01
Reaction time656ms−4ms
first ⅓ avg 660ms → last ⅓ avg 656ms
Headshot accuracy20.8%+3.7%
first ⅓ avg 17.1% → last ⅓ avg 20.8%

Rolling 5-match average across the last 41 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–1 · nuke, 20 Jan
39%Best headshot accuracy · 4–13 · nuke, 14 Feb
380msFastest reaction time · 16–4 · dust2, 2 Jun
16–3Biggest win · dust2, 13 Oct

Across the last 41 tracked matches.

Highlights

4Longest win streak
W2Current streak
14In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 75% over 8mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
mirageD1441029%-0.03
dust2S86275%-0.01
nukeB63350%0.03
vertigo31233%-0.01
overpass330100%-0.01
office21150%0.00
inferno21150%-0.03
ancient1010%0.01
anubis110100%0.01
cache1010%0.00

Across the last 41 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,433Lifetime kills
1.01K/D · Top 50% of tracked players
2,650Matches
32.4%Match win rate
30.1%Headshot %
18.0%Shot accuracy · Top 10% of tracked players
3,749MVPs
850Hours (in match)
2,164Bombs planted
396Bombs defused

Most-used weapons

Lifetime map wins

12,301dust2
179inferno
160nuke
103lake
79safehouse
74bank
67ar_baggage
61train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
29.9%Accuracy (enemy spotted)
31.9%Spray accuracy
83.4%Counter-strafing
12.4°Preaim
660msReaction time
5.8%T opening success
31.0%CT opening success
0.22Enemies flashed / flash
1.9%Flash assists
6.65HE damage / grenade
1.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4032° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2205 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–9-0.0720%16 Mar
mirage13–20.0120%14 Mar
mirage11–13-0.0221%14 Mar
mirage14–16-0.0219%9 Mar
mirage13–90.0212%9 Mar
office13–70.029%9 Mar
dust213–7-0.0026%9 Mar
dust213–90.1020%6 Mar
ancient9–130.0122%6 Mar
vertigo5–13-0.0316%14 Feb
nuke4–13-0.0539%14 Feb
anubis13–80.0119%14 Feb
nuke13–10.2026%20 Jan
mirage10–13-0.0919%20 Jan
inferno4–13-0.0715%20 Jan
vertigo10–13-0.0027%17 Jan
nuke13–90.0425%17 Jan
inferno13–90.0123%12 Jan
mirage15–15-0.0321%12 Jan
mirage12–16-0.0620%12 Jan
nuke2–13-0.0216%12 Jan
mirage13–16-0.0816%20 Dec
mirage13–9-0.0031%20 Dec
nuke4–13-0.0312%20 Dec
overpass13–2-0.0415%20 Dec
mirage13–70.0128%6 Dec
overpass13–60.0431%16 Nov
mirage15–15-0.0022%16 Nov
vertigo13–30.0119%16 Nov
mirage5–13-0.0818%14 Nov
nuke13–90.0436%14 Nov
mirage8–13-0.0426%13 Nov
mirage5–13-0.080%11 Nov
overpass13–9-0.0216%11 Nov
dust214–16-0.097%2 Jul
dust29–7-0.0011%29 Mar
dust28–16-0.0420%29 Mar
office8–8-0.0213%27 Mar
dust216–30.0019%13 Oct
cache14–160.0019%15 Sept
dust216–40.0017%2 Jun

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →