RonnyTheKid

RonnyTheKid — CS2 Stats

76561198158423134[U:1:198157406]Steam profile ↗✓ No bans

1,308Tracked matches61%Win rate2020Tracked since
764Hours in CS
CSDB Rating7.0 StrongSupport
Premier CS Rating26,354Top 10% of 206,528 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#10426 of 253966 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,354 +4,216 5 Sept – 16 Oct · 17 days played
19,59826,714peak 26,7145 Sept16 Oct
Faceit ELO: 1,533 +0 1 Sept – 25 Sept · 2 observations
1,5331,533peak 1,5331 Sept25 Sept
26,714Peak Premier in tracked matches
1,533Highest Faceit ELO seen on CSDB
27Days played since 2025-08-31

Premier CS Rating

  • 360 below peak (26,714)
  • Next: Gold band at 30,000 — 3,646 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate53.2%49.3%50.8%above
Shot accuracy3.3%13.4%11.8%8.5% short
Kill/death ratio1.431.121.18above
Match win rate54.5%48.5%51.9%above

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRonnyTheKidPREMIER26,354 · Red bandPEAK ELO1,533csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning50
Utility77

0–100 skill scores via Leetify.

Recent form

COLD52–42–6Last 10052%Win rateLLLLWLLWWT

Last 10 vs previous 10: −40pp win rate · −0.00 avg rating · +2.4pp headshot accuracy · +71ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 674ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 642ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 607ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.9 against its own average).

Aim7.2
Utility7.7
Positioning5.0
Opening Duels1.4
Clutch5.0

Excellent counter-strafingStrong CT-side openerEffective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 77 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 45% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.0
Utility7.7
Mechanics8.5
Opening Duels1.9
Win Impact8.6

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time606ms−32ms
first ⅓ avg 638ms → last ⅓ avg 606ms
Headshot accuracy17.1%−1.9%
first ⅓ avg 18.9% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–0 · inferno, 16 Nov →
34%Best headshot accuracy · 8–13 · dust2, 14 Oct →
391msFastest reaction time · 13–8 · dust2, 30 Aug →
13–0Biggest win · train, 6 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L4Current streak
6–10In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 70% over 10nukeWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
dust2A1811–761%0.01
nukeC176–1135%0.00
mirageC146–843%-0.02
infernoB126–650%-0.01
overpassB105–550%-0.01
ancientS107–370%0.02
trainS107–370%0.01
vertigo—42–250%0.05
cache—31–233%-0.01
anubis—21–150%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (35% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,806Lifetime kills
1.43K/D · Top 25% of Red band
1,819Matches
54.5%Match win rate · Top 25% of Red band
53.2%Headshot % · Top 50% of Red band
3.3%Shot accuracy
5,443MVPs
764Hours (in match)
1,699Bombs planted
628Bombs defused

Most-used weapons

Lifetime map wins

22,515dust2
5,182inferno
3,321nuke
1,339vertigo
1,217cbble
845train
217office
151lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

264Matches
55%Win rate
1.35Avg K/D
89.5ADR
36%Headshot %

Clutches & streaks

45%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2152%1.3620.1
Ancient1759%1.1716.5
Dust21650%1.0715.7
Anubis1464%1.5416.5
Inferno1457%1.1816.1
Nuke967%1.3019.2
Train633%1.3215.0
Overpass40%1.0615.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
33.9%Accuracy (enemy spotted)
36.3%Spray accuracy
88.4%Counter-strafing
8.9°Preaim
622msReaction time
25.6%T opening success
45.1%CT opening success
0.76Enemies flashed / flash
8.2%Flash assists
12.03HE damage / grenade
16.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.6401% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache3–80.0013%16 Oct →
nuke2–13-0.0417%16 Oct →
nuke14–160.0329%16 Oct →
inferno7–13-0.0415%16 Oct →
cache13–50.0625%16 Oct →
mirage7–13-0.0421%16 Oct →
mirage6–13-0.0624%16 Oct →
vertigo9–50.0722%16 Oct →
overpass9–10.1524%16 Oct →
nuke8–8-0.017%16 Oct →
inferno8–8-0.018%16 Oct →
ancient13–100.0119%27 Sept →
nuke13–40.0416%27 Sept →
nuke13–80.0218%27 Sept →
vertigo7–90.0430%27 Sept →
ancient15–150.0013%30 Aug →
anubis13–4-0.0024%30 Aug →
ancient13–60.039%30 Aug →
mirage13–60.0124%30 Aug →
inferno13–11-0.0014%30 Aug →
dust213–8-0.0117%30 Aug →
anubis5–13-0.0517%30 Aug →
cache7–13-0.085%29 Aug →
mirage16–14-0.0210%29 Aug →
nuke13–11-0.0115%29 Aug →
inferno13–50.0417%29 Aug →
nuke13–2-0.0113%2 Dec →
dust211–13-0.0517%2 Dec →
dust213–60.0115%30 Nov →
train13–50.0520%30 Nov →
nuke11–130.0217%21 Nov →
dust213–11-0.0020%21 Nov →
overpass13–2-0.0111%21 Nov →
mirage10–13-0.0215%21 Nov →
train15–15-0.0216%21 Nov →
inferno7–13-0.0232%21 Nov →
mirage13–9-0.0013%18 Nov →
dust213–50.1424%18 Nov →
inferno13–9-0.0127%18 Nov →
dust216–130.0516%18 Nov →
ancient13–110.0520%17 Nov →
inferno13–6-0.0613%17 Nov →
overpass8–130.0214%17 Nov →
nuke13–40.0114%17 Nov →
dust213–5-0.0221%17 Nov →
mirage3–13-0.1011%17 Nov →
vertigo6–9-0.027%17 Nov →
mirage13–90.0312%16 Nov →
nuke11–13-0.0511%16 Nov →
inferno9–6-0.0810%16 Nov →
inferno9–00.2722%16 Nov →
nuke13–70.0620%12 Nov →
ancient7–130.0314%12 Nov →
overpass16–130.0115%12 Nov →
dust27–13-0.0519%12 Nov →
overpass13–10.0322%11 Nov →
dust213–60.0413%11 Nov →
mirage13–11-0.0323%11 Nov →
overpass13–10-0.0321%22 Oct →
dust210–130.0514%21 Oct →
dust213–40.0217%19 Oct →
mirage13–6-0.0218%19 Oct →
ancient13–80.0421%19 Oct →
nuke9–130.0218%19 Oct →
inferno8–130.0120%14 Oct →
mirage11–13-0.0022%14 Oct →
overpass7–13-0.0712%14 Oct →
dust28–130.0134%14 Oct →
ancient13–90.0132%12 Oct →
ancient13–40.0624%12 Oct →
nuke10–13-0.0222%12 Oct →
vertigo9–40.0920%12 Oct →
inferno2–9-0.1227%12 Oct →
overpass2–13-0.0811%5 Oct →
nuke11–130.0227%5 Oct →
mirage6–13-0.0516%5 Oct →
overpass5–13-0.0626%5 Oct →
overpass6–13-0.0413%13 Sept →
nuke14–160.0115%12 Sept →
dust215–150.0123%12 Sept →
nuke10–13-0.0318%12 Sept →
train13–60.0322%12 Sept →
dust215–150.0621%12 Sept →
train13–6-0.018%12 Sept →
train10–13-0.0414%12 Sept →
train13–90.0315%12 Sept →
train13–10.1217%11 Sept →
dust213–5-0.0127%9 Sept →
dust213–80.0122%9 Sept →
ancient13–8-0.0424%8 Sept →
dust213–90.0114%8 Sept →
train11–13-0.049%7 Sept →
inferno7–13-0.0616%7 Sept →
ancient6–13-0.0013%7 Sept →
nuke4–13-0.018%7 Sept →
train13–0-0.0113%6 Sept →
mirage9–130.0715%6 Sept →
mirage11–13-0.0518%5 Sept →
dust25–13-0.0230%5 Sept →
train13–7-0.0114%31 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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