BOB

BOB — CS2 Stats

LV76561198156212964[U:1:195947236]Steam profile ↗✓ No bans

1,491Tracked matches37%Win rate2020Tracked since
3,446Hours in CS
CSDB Rating6.0 SolidSupport
Premier CS Rating21,488Top 50% of 211,308 CSDB-tracked playersPink band · top ~6.9% of ranked players (population est.)
CSDB Leaderboard#63171 of 258273 tracked
FaceitLevel 8 · 1,839 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (40 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 21,488 → 21,488
0Faceit ELO · 1,839 → 1,839
+8Tracked matches · now 1,491
−6.7ppWin rate · 43.3% → 36.7%

Rating over time

Premier CS Rating: 21,488 +1,589 4 May – 18 Sept · 32 days played
19,19622,468peak 22,4684 May18 Sept
22,578Peak Premier in tracked matches
1,839Highest Faceit ELO seen on CSDB
42Days played since 2026-05-04

Faceit ELO

  • At peak — 1,839
  • Next: Level 10 at 2,001 — 162 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-18
  • Level 8 first seen 2026-09-18

Premier CS Rating

  • 980 below peak (22,468)
  • +328 over 30 days · steady
  • +714 over 90 days
  • Next: Red band at 25,000 — 3,512 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-18
  • Purple band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate52.7%46.8%48.2%above
Shot accuracy15.9%13.0%13.2%above
Kill/death ratio0.971.061.070.10 short
Match win rate46.8%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBOBFACEITLevel 8 · 1,839 ELOSTANDINGTop 31.2% of rankedPREMIER21,488 · Pink bandPEAK ELO1,839csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning61
Utility62

0–100 skill scores via Leetify.

Recent form

COLD46–52–2Last 10046%Win rateLLLLWLWLLL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −0.8pp headshot accuracy · +83ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 697ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 646ms

Last 20

  • 4–16 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 605ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim7.4
Utility6.2
Positioning6.1
Opening Duels4.6
Clutch3.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 91% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 53% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.1
Utility6.2
Mechanics7.9
Opening Duels3.0
Win Impact0.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time631ms+13ms
first ⅓ avg 618ms → last ⅓ avg 631ms
Headshot accuracy22.9%+1.3%
first ⅓ avg 21.5% → last ⅓ avg 22.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–13 · stronghold, 1 Jun →
45%Best headshot accuracy · 13–7 · cache, 3 Jun →
406msFastest reaction time · 7–9 · vertigo, 15 Aug →
13–1Biggest win · ancient, 31 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
7–9In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 63% over 8nukeWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageC3213–1941%0.00
infernoB2110–1148%0.02
cacheB136–746%0.00
nukeC114–736%-0.01
ancientA85–363%0.01
overpassA53–260%0.02
dust2—43–175%0.01
vertigo—21–150%0.02
anubis—21–150%0.04
fachwerk—10–10%-0.01
stronghold—10–10%0.15

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

131,990Lifetime kills
0.97K/D
4,686Matches
46.8%Match win rate · Top 50% of Level 8 players
52.7%Headshot % · Top 25% of Level 8 players
15.9%Shot accuracy · Top 25% of Level 8 players
14,341MVPs
3,446Hours (in match)
3,112Bombs planted
1,491Bombs defused

Most-used weapons

AK-4758,467
AWP10,433
SG 5534,029
FAMAS2,663
MP92,401

Lifetime map wins

11,080inferno
3,618dust2
2,999nuke
2,935train
2,581vertigo
258office
237cbble
102italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

923Matches
51%Win rate
1.13Avg K/D
74.5ADR
49%Headshot %

Clutches & streaks

38%1v1 clutch win
26%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage9044%1.0715.2
Inferno7645%1.0716.0
Ancient6255%0.9414.5
Nuke5254%1.1116.6
Dust23749%0.9213.5
Train1747%1.0114.6
Vertigo1656%1.2015.1
Anubis850%0.9212.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.4%Headshot accuracy
33.4%Accuracy (enemy spotted)
37.5%Spray accuracy
85.7%Counter-strafing
9.9°Preaim
624msReaction time
30.9%T opening success
53.1%CT opening success
0.78Enemies flashed / flash
6.2%Flash assists
7.56HE damage / grenade
9.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.9419% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient1–8-0.0933%26 Sept →
nuke2–13-0.0710%26 Sept →
fachwerk9–8-0.0113%26 Sept →
inferno20–220.0319%31 Aug →
dust213–8-0.0130%30 Aug →
nuke2–13-0.0120%28 Aug →
inferno13–60.0521%25 Aug →
nuke2–13-0.0613%22 Aug →
inferno10–130.0527%22 Aug →
cache4–130.0624%22 Aug →
cache12–16-0.0212%15 Aug →
inferno13–11-0.0120%15 Aug →
mirage9–13-0.0114%15 Aug →
nuke13–11-0.0322%15 Aug →
inferno13–160.0722%15 Aug →
vertigo7–90.0627%15 Aug →
nuke4–13-0.0922%14 Aug →
mirage10–13-0.0028%14 Aug →
inferno12–16-0.0527%5 Aug →
cache8–13-0.0224%1 Aug →
inferno13–90.0723%1 Aug →
nuke10–130.0735%31 Jul →
mirage6–13-0.0422%31 Jul →
mirage16–130.0924%31 Jul →
mirage3–13-0.0735%31 Jul →
cache13–110.0328%31 Jul →
ancient13–10.0428%31 Jul →
dust213–60.0620%28 Jul →
mirage13–110.0314%28 Jul →
mirage13–30.0719%28 Jul →
cache9–13-0.0029%25 Jul →
mirage16–120.0125%25 Jul →
anubis13–70.0725%25 Jul →
cache0–13-0.060%12 Jul →
ancient13–10.0830%12 Jul →
mirage8–130.0024%12 Jul →
dust213–90.0744%11 Jul →
mirage13–11-0.0127%11 Jul →
mirage10–13-0.0223%11 Jul →
cache7–13-0.0333%10 Jul →
anubis9–130.0222%10 Jul →
cache13–30.0727%10 Jul →
nuke13–16-0.0323%6 Jul →
inferno13–30.0331%2 Jul →
mirage5–13-0.018%2 Jul →
ancient13–40.1022%2 Jul →
mirage11–130.0119%1 Jul →
ancient13–60.0340%1 Jul →
mirage7–13-0.0316%1 Jul →
overpass13–40.0321%28 Jun →
inferno9–13-0.0516%28 Jun →
overpass13–10-0.0016%28 Jun →
mirage11–13-0.0425%28 Jun →
mirage3–13-0.0332%27 Jun →
overpass10–130.0719%27 Jun →
inferno7–13-0.0221%27 Jun →
mirage13–6-0.0421%25 Jun →
mirage15–150.0121%25 Jun →
inferno13–30.1222%24 Jun →
mirage13–7-0.0124%24 Jun →
ancient11–13-0.0616%22 Jun →
nuke13–30.0226%22 Jun →
inferno13–4-0.0018%22 Jun →
mirage11–13-0.0319%19 Jun →
overpass13–90.0125%19 Jun →
nuke13–90.0634%19 Jun →
ancient13–11-0.0133%19 Jun →
inferno9–130.0117%18 Jun →
mirage13–30.0929%18 Jun →
inferno6–13-0.0620%15 Jun →
nuke10–13-0.0217%13 Jun →
mirage13–3-0.0321%13 Jun →
mirage12–120.0115%12 Jun →
inferno13–70.0229%12 Jun →
mirage8–130.0118%8 Jun →
mirage9–13-0.0024%4 Jun →
inferno9–13-0.0530%4 Jun →
mirage13–60.0432%3 Jun →
cache13–70.0145%3 Jun →
vertigo13–3-0.0216%3 Jun →
inferno13–50.0429%1 Jun →
stronghold9–130.1521%1 Jun →
cache13–80.1118%1 Jun →
inferno16–130.1415%28 May →
cache11–13-0.0913%20 May →
mirage13–50.0316%18 May →
nuke13–10.0724%17 May →
mirage8–130.0110%17 May →
mirage6–130.0524%17 May →
inferno10–130.0422%17 May →
overpass14–16-0.0125%14 May →
mirage13–100.0116%14 May →
inferno13–10-0.0034%13 May →
mirage16–120.0115%11 May →
dust210–13-0.0821%11 May →
cache3–4-0.1117%11 May →
cache13–30.0718%7 May →
inferno10–130.0126%7 May →
mirage9–130.0314%7 May →
ancient7–130.0120%4 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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