stediedi

stediedi — CS2 Stats

FI76561198153214812[U:1:192949084]Steam profile ↗✓ No bans

912Tracked matches59%Win rate2021Tracked since
2,576Hours in CS20Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 8 · 1,705 ELOTop 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 57 days played since 25 Sep 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 19,563 +5,494 1 Oct25 Jun · 25 days played
14,06919,563peak 19,5631 Oct25 Jun
19,563Peak Premier in tracked matches
1,705Highest Faceit ELO seen on CSDB
57Days played since 2025-09-25

Faceit ELO

  • At peak — 1,705
  • Next: Level 9 at 1,751 46 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-21
  • Level 7 first seen 2026-09-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,483), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate29.9%46.8%48.3%18.4% short
Shot accuracy11.0%13.0%13.2%2.2% short
Kill/death ratio0.651.061.070.42 short
Match win rate45.7%46.3%46.9%1.2% short

This profile sits below the typical Level 9 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGstediediFACEITLevel 8 · 1,705 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,705csdb.gg/stats

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Performance scores

Aim51
Positioning54
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY50464Last 10050%Win rateLWWWLLLLLW

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −6.1pp headshot accuracy · −56ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 642ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 604ms

Last 20

  • 1091 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim5.1
Utility1.8
Positioning5.4
Opening Duels5.0
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.4
Utility1.8
Mechanics4.9
Opening Duels3.5
Win Impact7.9

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time622ms+13ms
first ⅓ avg 609ms → last ⅓ avg 622ms
Headshot accuracy13.9%+1.4%
first ⅓ avg 12.4% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.33Best match rating · 9–1 · inferno, 11 Jan
30%Best headshot accuracy · 9–1 · inferno, 11 Jan
422msFastest reaction time · 13–9 · ancient, 25 Jun
13–0Biggest win · mirage, 5 Dec

Across the last 100 tracked matches.

Highlights

10Longest win streak
411In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 90% over 10mirageWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
nukeC1871139%0.04
infernoA1810856%0.03
mirageD124833%0.01
dust2B115645%-0.01
ancientS109190%0.07
trainC94544%0.03
overpassD93633%0.02
vertigoD62433%0.06
office32167%0.01
cache220100%0.07
rooftop110100%0.12
italy110100%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,222Lifetime kills
0.65K/D
4,060Matches
45.7%Match win rate
29.9%Headshot %
11.0%Shot accuracy
8,496MVPs
1,408Hours (in match)
3,093Bombs planted
601Bombs defused

Most-used weapons

AK-4711,995
MAC-102,257
MP92,026
AWP1,594
XM10141,418
P901,014

Lifetime map wins

3,811nuke
3,303inferno
2,474vertigo
1,646train
1,420dust2
955office
691cbble
553lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

623Matches
52%Win rate
1.06Avg K/D
84.0ADR
41%Headshot %

Clutches & streaks

42%1v1 clutch win
20%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient12958%1.0917.9
Nuke11853%1.1017.6
Inferno8045%1.0615.4
Mirage6751%1.0116.2
Train6760%1.1718.9
Dust26247%1.0316.4
Anubis4953%0.9013.8
Vertigo2148%0.9315.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
34.3%Accuracy (enemy spotted)
37.8%Spray accuracy
71.9%Counter-strafing
10.6°Preaim
618msReaction time
35.4%T opening success
52.9%CT opening success
0.40Enemies flashed / flash
1.1%Flash assists
5.69HE damage / grenade
1.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8192% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3965 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.3762% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust21–7-0.080%14 Sept
nuke13–70.0710%14 Sept
dust213–4-0.0420%9 Sept
inferno13–100.019%7 Sept
mirage4–13-0.0710%6 Sept
dust24–13-0.098%6 Sept
dust211–13-0.0110%3 Sept
inferno5–13-0.068%3 Sept
inferno8–130.0914%1 Sept
vertigo9–40.1611%31 Aug
nuke9–30.1020%31 Aug
inferno2–9-0.1529%31 Aug
cache13–60.1015%25 Jun
ancient13–90.059%25 Jun
cache13–40.0412%23 Jun
dust210–130.0215%13 May
inferno13–11-0.0311%12 May
dust213–80.0723%26 Apr
vertigo12–120.0419%26 Apr
inferno11–130.018%24 Mar
ancient13–70.0313%24 Mar
nuke13–70.0412%23 Mar
nuke14–160.0517%23 Mar
mirage13–70.039%22 Mar
inferno13–60.0712%19 Feb
vertigo5–90.0617%19 Feb
mirage7–130.0220%19 Feb
nuke7–130.0114%17 Feb
ancient13–70.0211%15 Feb
dust213–8-0.0121%15 Feb
nuke13–11-0.0312%13 Jan
inferno5–9-0.038%11 Jan
inferno9–10.3330%11 Jan
nuke6–130.075%18 Dec
ancient13–90.069%15 Dec
train13–100.0518%15 Dec
nuke11–130.0521%9 Dec
nuke13–110.1120%5 Dec
mirage13–00.0615%5 Dec
ancient14–160.0726%4 Dec
nuke11–130.088%3 Dec
nuke8–80.148%3 Dec
ancient13–70.1715%2 Dec
train13–100.0616%2 Dec
mirage13–70.0415%2 Dec
train19–150.0314%1 Dec
inferno13–100.0010%25 Nov
ancient13–100.0321%23 Nov
dust213–7-0.0411%23 Nov
ancient13–50.047%23 Nov
inferno13–80.0210%23 Nov
train13–70.087%23 Nov
overpass11–120.0211%22 Nov
mirage9–130.0415%17 Nov
train11–130.029%11 Nov
inferno6–13-0.0111%11 Nov
dust25–130.0016%7 Nov
nuke13–100.0318%7 Nov
train11–13-0.019%6 Nov
overpass13–110.0313%5 Nov
mirage4–130.037%5 Nov
vertigo8–80.1117%5 Nov
overpass3–130.038%3 Nov
overpass1–13-0.0314%30 Oct
nuke6–130.0418%30 Oct
train11–130.0215%30 Oct
inferno13–70.0316%30 Oct
overpass8–80.0514%30 Oct
inferno9–00.260%30 Oct
rooftop9–50.126%29 Oct
office13–50.1122%29 Oct
italy13–70.0215%29 Oct
mirage9–120.0125%26 Oct
nuke3–13-0.0714%26 Oct
nuke7–13-0.0111%24 Oct
overpass13–60.0413%24 Oct
ancient16–120.0810%22 Oct
dust213–10.0614%21 Oct
ancient13–20.1715%21 Oct
overpass13–16-0.0214%21 Oct
mirage9–13-0.037%20 Oct
inferno14–160.0516%19 Oct
inferno13–100.0818%17 Oct
overpass2–13-0.069%16 Oct
nuke13–160.019%16 Oct
mirage8–130.0118%16 Oct
train6–13-0.055%16 Oct
nuke8–13-0.013%11 Oct
train7–130.0225%11 Oct
dust28–13-0.027%9 Oct
inferno4–13-0.0617%9 Oct
nuke13–8-0.0017%8 Oct
overpass13–90.1212%7 Oct
mirage9–13-0.019%6 Oct
inferno13–100.0114%4 Oct
office13–7-0.0320%2 Oct
mirage13–7-0.032%1 Oct
office9–13-0.048%30 Sept
vertigo13–00.1815%25 Sept
vertigo1–9-0.187%25 Sept

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →