Mike Krack

Mike Krack — CS2 Stats

76561198153054255[U:1:192788527]Steam profile ↗✓ No bans

93Tracked matches64%Win rate2020Tracked since
396Hours in CS
CSDB Rating6.4 SolidAll-Rounder
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (56 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 93 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,797 +1,137 19 Mar – 9 May · 8 days played
10,66012,004peak 12,00419 Mar9 May
12,004Peak Premier in tracked matches
39Days played since 2020-10-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim67
Positioning61
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY48–35–8Last 9153%Win rateWWLTWLWWLW

Last 10 vs previous 10: 0pp win rate · +0.04 avg rating · −11.2pp headshot accuracy · +15ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 15%
  • Avg reaction 609ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 13%
  • Avg reaction 587ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 579ms

Newest first, from the last 91 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.7
Utility4.8
Positioning6.1
Opening Duels5.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 87% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.1
Utility4.8
Mechanics6.9
Opening Duels4.0
Win Impact9.8

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time610ms−1ms
first ⅓ avg 611ms → last ⅓ avg 610ms
Headshot accuracy19.0%+3.0%
first ⅓ avg 16.0% → last ⅓ avg 19.0%

Rolling 5-match average across the last 91 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–4 · overpass, 22 Jul →
100%Best headshot accuracy · 0–3 · cache, 23 Jun →
406msFastest reaction time · 5–13 · dust2, 1 Jul →
16–1Biggest win · inferno, 16 Apr →

Across the last 91 tracked matches.

Highlights

5Longest win streak
W2Current streak
8–5In matches decided by ≤2 rounds
25Overtime games

Map breakdown

overpassBest map · 80% over 5infernoWeakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
nukeB2914–1548%0.01
mirageA159–660%0.01
infernoC146–843%0.01
cacheB115–645%0.01
dust2A53–260%0.01
overpassS54–180%0.09
ancientA53–260%0.05
vertigo—42–250%0.06
office—21–150%-0.03
train—11–0100%0.05

Across the last 91 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,103Lifetime kills
1.11K/D · Top 50% of tracked players
979Matches
42.1%Match win rate
39.2%Headshot %
16.9%Shot accuracy · Top 25% of tracked players
2,238MVPs
396Hours (in match)
574Bombs planted
206Bombs defused

Most-used weapons

Lifetime map wins

1,654inferno
1,332dust2
1,178nuke
233vertigo
205train
138cbble
128office
34bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
37.2%Accuracy (enemy spotted)
41.9%Spray accuracy
80.9%Counter-strafing
11.9°Preaim
614msReaction time
43.1%T opening success
49.0%CT opening success
0.44Enemies flashed / flash
7.1%Flash assists
8.47HE damage / grenade
11.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.444 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–90.0617%3 Aug →
nuke7–30.043%3 Aug →
cache7–130.0418%22 Jul →
cache12–120.1122%22 Jul →
overpass13–40.2312%22 Jul →
cache3–13-0.0112%22 Jul →
nuke13–4-0.0218%22 Jul →
cache13–10-0.027%22 Jul →
ancient10–13-0.0210%5 Jul →
dust213–70.0513%5 Jul →
inferno13–60.0918%5 Jul →
mirage13–7-0.0321%5 Jul →
mirage10–130.0117%5 Jul →
inferno13–11-0.0217%2 Jul →
mirage13–70.0111%2 Jul →
dust25–130.0114%1 Jul →
mirage13–5-0.0317%1 Jul →
cache13–100.099%23 Jun →
cache0–3-0.04100%23 Jun →
cache3–13-0.0223%23 Jun →
cache5–30.0320%23 Jun →
overpass13–50.0633%16 Jul →
mirage15–15-0.0415%16 Jul →
dust213–9-0.0531%16 Jul →
train13–70.0511%16 Jul →
nuke8–13-0.0117%16 Jul →
nuke13–6-0.019%14 Jul →
inferno13–10-0.0322%14 Jul →
dust211–13-0.0013%14 Jul →
nuke11–130.1221%9 May →
ancient6–130.0432%9 May →
nuke12–12-0.0228%1 May →
nuke13–8-0.0121%23 Apr →
ancient13–11-0.0011%23 Apr →
mirage10–130.0221%9 Apr →
vertigo13–40.1127%5 Apr →
nuke13–20.1227%5 Apr →
vertigo8–130.0126%2 Apr →
office13–11-0.0127%2 Apr →
inferno11–130.0118%2 Apr →
nuke16–140.0317%2 Apr →
inferno4–13-0.0826%28 Mar →
ancient13–100.0818%28 Mar →
overpass13–110.1117%25 Mar →
vertigo13–50.1221%25 Mar →
mirage13–40.1614%25 Mar →
ancient13–30.1615%19 Mar →
inferno8–130.0529%19 Mar →
mirage13–30.0124%19 Mar →
nuke7–130.0540%19 Mar →
nuke13–40.0549%18 Mar →
overpass13–70.2023%18 Mar →
mirage8–130.0130%17 Mar →
inferno9–130.0426%17 Mar →
nuke8–13-0.0624%17 Mar →
mirage13–50.0721%17 Mar →
mirage9–130.0321%16 Mar →
nuke13–70.1027%29 Feb →
vertigo10–16-0.0118%19 Sept →
inferno16–140.0316%19 Sept →
inferno10–16-0.047%17 Sept →
inferno15–150.0311%10 May →
nuke8–8-0.0219%7 May →
nuke0–9-0.0719%7 May →
office5–9-0.0531%5 May →
nuke16–110.0010%5 May →
nuke6–9-0.0610%5 May →
inferno8–80.016%5 May →
overpass0–9-0.1422%5 May →
nuke9–30.0013%5 May →
cache9–70.0716%5 May →
mirage16–90.0218%4 May →
inferno15–15-0.0310%4 May →
cache16–6-0.0121%4 May →
mirage16–9-0.0514%4 May →
cache13–16-0.0813%4 May →
nuke14–16-0.0111%16 Apr →
inferno16–10.0913%16 Apr →
nuke16–60.1015%26 Jan →
nuke16–11-0.0219%26 Jan →
nuke3–16-0.0118%19 Sept →
nuke7–160.0014%6 Jun →
nuke10–160.0017%5 Jun →
nuke14–160.0021%11 May →
nuke16–110.0013%3 May →
mirage15–150.0015%30 Apr →
nuke16–60.0019%25 Apr →
nuke8–160.0016%8 Apr →
nuke9–120.008%7 Apr →
mirage8–00.0033%7 Apr →
inferno16–120.0015%5 Oct →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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