jkl

jkl — CS2 Stats

76561198152871863[U:1:192606135]Steam profile ↗✓ No bans

1,315Tracked matches53%Win rate2020Tracked since
1,353Hours in CS
CSDB Rating7.1 StrongPositional Player
Premier CS Rating23,900Top 25% of 212,133 CSDB-tracked playersPink band · top ~4.2% of ranked players (population est.)
CSDB Leaderboard#33296 of 258954 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 May 2026 (159 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,900 -495 13 Mar – 25 May · 6 days played
23,51225,101peak 25,10113 Mar25 May
25,101Peak Premier in tracked matches
33Days played since 2026-03-13

Premier CS Rating

  • 1,201 below peak (25,101)
  • Next: Red band at 25,000 — 1,100 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate40.6%48.2%50.9%10.4% short
Shot accuracy18.4%13.2%13.7%above
Kill/death ratio1.211.071.09above
Match win rate51.7%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjklFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER23,900 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning75
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY55–45Last 10055%Win rateLLWLWWLWLW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −3.5pp headshot accuracy · +30ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 611ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 577ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.4
Utility4.7
Positioning7.5
Opening Duels6.9
Clutch4.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 71% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 71% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning7.5
Utility4.7
Mechanics6.8
Opening Duels5.9
Win Impact6.1

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time571ms+24ms
first ⅓ avg 547ms → last ⅓ avg 571ms
Headshot accuracy18.8%+0.5%
first ⅓ avg 18.3% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 11–13 · vertigo, 8 Apr →
45%Best headshot accuracy · 13–3 · vertigo, 11 Apr →
398msFastest reaction time · 13–2 · inferno, 11 Apr →
13–1Biggest win · overpass, 24 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
6–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

overpassBest map · 70% over 20anubisWeakest map · 8% over 12
MapGradePlayedRecordWin rateAvg rating
ancientB2210–1245%0.00
overpassS2014–670%0.01
infernoS1913–668%0.01
anubisD121–118%-0.02
mirageB126–650%0.00
vertigoA53–260%0.15
dust2—42–250%0.01
train—44–0100%0.09
cache—22–0100%0.02

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (8% over 12). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

66,482Lifetime kills
1.21K/D · Top 25% of Level 9 players
2,757Matches
51.7%Match win rate · Top 25% of Level 9 players
40.6%Headshot %
18.4%Shot accuracy · Top 10% of Level 9 players
8,345MVPs
1,353Hours (in match)
2,141Bombs planted
980Bombs defused

Most-used weapons

AK-4718,133
AWP11,405
Tec-91,400
Knife1,356
FAMAS1,306

Lifetime map wins

6,614inferno
3,190dust2
2,488vertigo
2,203nuke
976train
113cbble
11bank
9safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,463Matches
51%Win rate
1.24Avg K/D
81.8ADR
38%Headshot %

Clutches & streaks

42%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8446%1.0517.1
Ancient6952%1.1016.9
Anubis5343%1.1618.1
Dust24846%1.0216.2
Inferno4657%1.1817.1
Overpass2259%1.0816.1
Vertigo1656%0.9515.8
Nuke956%1.0216.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.6%Headshot accuracy
40.5%Accuracy (enemy spotted)
42.7%Spray accuracy
80.6%Counter-strafing
9.2°Preaim
569msReaction time
37.4%T opening success
70.6%CT opening success
0.37Enemies flashed / flash
6.8%Flash assists
10.27HE damage / grenade
5.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3713 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.3772% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

8% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–13-0.0523%25 May →
ancient12–160.0213%25 May →
inferno13–60.0118%25 May →
inferno11–130.0021%24 May →
overpass13–1-0.0116%24 May →
ancient13–8-0.0115%24 May →
ancient10–130.0110%24 May →
overpass13–3-0.0120%24 May →
ancient9–130.018%24 May →
overpass13–70.0515%24 May →
inferno7–13-0.0213%21 May →
ancient10–13-0.0417%21 May →
ancient13–60.0124%21 May →
ancient10–130.0119%21 May →
anubis10–130.0127%21 May →
anubis7–130.018%20 May →
anubis9–130.0116%19 May →
cache13–30.0624%19 May →
ancient13–7-0.0126%19 May →
ancient8–13-0.0418%17 May →
anubis13–70.0411%17 May →
ancient16–130.0814%17 May →
dust27–130.0617%17 May →
cache13–10-0.0119%14 May →
train13–100.0237%23 Apr →
train13–60.1421%23 Apr →
dust213–60.0731%23 Apr →
train13–60.0519%23 Apr →
train13–70.1530%23 Apr →
overpass11–130.0114%21 Apr →
anubis17–19-0.0215%21 Apr →
mirage8–130.0619%21 Apr →
mirage13–70.0223%20 Apr →
ancient9–130.0214%19 Apr →
mirage10–13-0.0124%19 Apr →
inferno8–13-0.0116%19 Apr →
overpass10–13-0.0317%13 Apr →
overpass13–60.0633%13 Apr →
ancient16–130.0015%12 Apr →
mirage13–16-0.0013%12 Apr →
inferno13–9-0.0115%12 Apr →
overpass13–9-0.0417%12 Apr →
mirage13–16-0.018%11 Apr →
vertigo13–5-0.0016%11 Apr →
inferno13–2-0.0129%11 Apr →
vertigo8–130.1916%11 Apr →
anubis5–130.0322%11 Apr →
vertigo13–30.1245%11 Apr →
anubis5–13-0.0823%11 Apr →
ancient22–25-0.0118%8 Apr →
inferno13–11-0.0328%8 Apr →
overpass5–13-0.0213%8 Apr →
vertigo11–130.2219%8 Apr →
vertigo13–50.209%8 Apr →
anubis9–13-0.0016%2 Apr →
ancient13–90.0413%2 Apr →
inferno13–110.0226%1 Apr →
inferno13–20.0219%1 Apr →
overpass13–4-0.0029%1 Apr →
inferno13–60.019%31 Mar →
inferno13–11-0.0522%31 Mar →
ancient13–30.0419%31 Mar →
inferno13–160.0814%30 Mar →
overpass20–22-0.059%29 Mar →
mirage13–90.0211%28 Mar →
mirage16–140.0115%26 Mar →
overpass13–100.0118%26 Mar →
overpass13–20.0124%26 Mar →
mirage13–70.0120%26 Mar →
anubis10–13-0.0527%26 Mar →
inferno13–8-0.0327%25 Mar →
ancient7–130.0128%24 Mar →
inferno13–70.0615%23 Mar →
mirage13–10-0.0114%23 Mar →
mirage3–13-0.1117%23 Mar →
overpass13–60.0811%22 Mar →
mirage15–19-0.0122%22 Mar →
overpass1–13-0.0716%21 Mar →
ancient13–80.0111%21 Mar →
inferno13–30.0415%21 Mar →
dust22–13-0.0723%20 Mar →
ancient14–16-0.0616%20 Mar →
anubis4–13-0.0518%20 Mar →
anubis11–13-0.066%20 Mar →
dust213–11-0.0116%19 Mar →
overpass13–110.0215%19 Mar →
overpass13–50.0112%19 Mar →
ancient5–13-0.0815%19 Mar →
overpass13–30.1622%19 Mar →
ancient4–130.0131%16 Mar →
overpass10–13-0.0115%16 Mar →
mirage13–70.0319%15 Mar →
inferno8–130.0214%15 Mar →
inferno13–50.0219%15 Mar →
inferno13–30.0433%14 Mar →
anubis8–13-0.0119%14 Mar →
overpass13–50.0119%14 Mar →
overpass13–90.0215%13 Mar →
ancient13–60.0115%13 Mar →
ancient13–90.0816%13 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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