the gunch

the gunch — CS2 Stats

US76561198146558073[U:1:186292345]Steam profile ↗✓ No bans

478Tracked matches41%Win rate2022Tracked since
350Hours in CS
CSDB Rating4.1 DevelopingPositional Player
FaceitLevel 3 · 826 ELOTop 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate30.0%41.8%42.7%12.7% short
Shot accuracy2.7%12.2%11.2%8.6% short
Kill/death ratio1.040.980.99above
Match win rate41.0%43.3%43.9%2.9% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGthe gunchFACEITLevel 3 · 826 ELOSTANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim67
Positioning50
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY42–52–6Last 10042%Win rateWLLWLLTWWL

Last 10 vs previous 10: −10pp win rate · −0.04 avg rating · +5.2pp headshot accuracy · −130ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 544ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 560ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 625ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim6.7
Utility1.8
Positioning5.0
Opening Duels2.5
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.0
Utility1.8
Mechanics6.3
Opening Duels1.3
Win Impact2.1

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time636ms−5ms
first ⅓ avg 640ms → last ⅓ avg 636ms
Headshot accuracy13.9%+3.6%
first ⅓ avg 10.3% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–8 · ancient, 16 Apr →
33%Best headshot accuracy · 0–4 · inferno, 30 Mar →
438msFastest reaction time · 9–13 · nuke, 2 Sept →
13–2Biggest win · dust2, 19 Feb →

Across the last 100 tracked matches.

Highlights

9Longest win streak
4–5In matches decided by ≤2 rounds
2Overtime games

Map breakdown

overpassBest map · 56% over 9infernoWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
trainC2511–1444%0.02
mirageC229–1341%-0.01
infernoD175–1229%-0.01
overpassA95–456%-0.01
nukeB84–450%0.01
ancientD62–433%0.02
cache—42–250%-0.01
dust2—33–0100%0.03
golden—20–20%-0.03
alpine—10–10%0.06
office—10–10%-0.02
anubis—11–0100%0.04
italy—10–10%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,140Lifetime kills
1.04K/D · Top 50% of Level 3 players
1,346Matches
41.0%Match win rate
30.0%Headshot %
2.7%Shot accuracy
2,563MVPs
350Hours (in match)
679Bombs planted
317Bombs defused

Most-used weapons

Lifetime map wins

1,267inferno
990train
575nuke
480dust2
274vertigo
61office
25italy
15ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

24Matches
38%Win rate
1.03Avg K/D
73.7ADR
26%Headshot %

Clutches & streaks

31%1v1 clutch win
27%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage757%1.2416.6
Dust2475%1.3119.0
Inferno40%0.9411.0
Ancient30%0.8512.7
Overpass367%1.2914.7
Anubis10%0.547.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
38.2%Accuracy (enemy spotted)
42.8%Spray accuracy
78.2%Counter-strafing
10.5°Preaim
629msReaction time
37.1%T opening success
33.6%CT opening success
0.29Enemies flashed / flash
2.3%Flash assists
5.80HE damage / grenade
4.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0688% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2886 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0915% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
train13–7-0.0311%18 Sept →
ancient5–130.0023%3 Sept →
nuke9–130.0014%2 Sept →
cache13–9-0.058%26 Aug →
ancient8–13-0.0621%21 Aug →
cache6–13-0.0021%21 Aug →
nuke12–12-0.0226%21 Aug →
mirage13–9-0.0619%21 Aug →
nuke13–110.047%7 Jul →
cache8–13-0.0314%7 Jul →
inferno5–13-0.0617%25 Jun →
mirage4–13-0.0612%25 Jun →
cache13–80.049%25 Jun →
inferno7–9-0.057%23 Jun →
inferno6–13-0.013%22 Jun →
train13–60.0713%23 Apr →
train13–30.1215%23 Apr →
mirage9–130.0517%16 Apr →
ancient13–80.1313%16 Apr →
dust213–11-0.015%14 Apr →
alpine11–130.0617%7 Apr →
nuke6–13-0.008%7 Apr →
office2–13-0.0215%7 Apr →
inferno1–13-0.0210%7 Apr →
train13–90.0717%7 Apr →
mirage9–13-0.0415%7 Apr →
inferno0–40.0533%30 Mar →
overpass7–130.0213%30 Mar →
ancient5–10.138%30 Mar →
mirage13–40.0614%18 Mar →
inferno3–130.0312%26 Feb →
dust216–120.047%26 Feb →
train11–13-0.0714%19 Feb →
inferno9–13-0.0012%19 Feb →
mirage7–13-0.038%19 Feb →
dust213–20.0610%19 Feb →
mirage9–130.0322%19 Feb →
train8–130.0414%20 Jan →
inferno13–110.0511%19 Jan →
nuke13–60.019%19 Jan →
train12–12-0.0011%18 Jan →
mirage4–13-0.028%18 Jan →
golden3–13-0.0320%18 Jan →
inferno10–13-0.116%17 Jan →
mirage5–13-0.0113%16 Jan →
mirage11–130.0713%16 Jan →
overpass13–3-0.016%16 Jan →
inferno2–90.046%16 Jan →
train12–12-0.036%14 Jan →
overpass10–13-0.0316%14 Jan →
train13–4-0.0116%7 Jan →
train6–13-0.013%7 Jan →
train13–100.1229%5 Jan →
mirage0–11-0.200%22 Dec →
inferno5–9-0.0224%22 Dec →
mirage13–6-0.0418%12 Dec →
mirage13–60.139%11 Dec →
overpass9–13-0.058%9 Dec →
mirage8–13-0.0711%9 Dec →
inferno13–30.107%7 Dec →
ancient2–13-0.047%7 Dec →
train10–130.0714%6 Dec →
train13–100.0112%5 Dec →
train13–100.005%4 Dec →
train6–130.004%4 Dec →
train12–12-0.0421%4 Dec →
mirage9–130.0313%4 Dec →
inferno13–9-0.006%4 Dec →
overpass13–10-0.0314%2 Dec →
inferno13–30.077%24 Nov →
mirage16–13-0.058%24 Nov →
nuke13–100.0318%22 Nov →
inferno13–90.1116%22 Nov →
overpass13–5-0.0012%19 Nov →
overpass13–50.068%19 Nov →
mirage13–100.098%11 Nov →
mirage4–13-0.060%11 Nov →
nuke4–4-0.0117%11 Nov →
mirage13–4-0.0113%11 Nov →
mirage4–13-0.0014%11 Nov →
train5–130.0410%10 Nov →
train13–60.1119%10 Nov →
mirage13–7-0.0113%10 Nov →
train12–120.0026%6 Nov →
train13–90.0311%6 Nov →
train0–20.000%5 Nov →
nuke6–130.0313%5 Nov →
inferno10–13-0.013%2 Nov →
train13–9-0.017%2 Nov →
train9–130.098%29 Oct →
ancient2–13-0.064%29 Oct →
anubis13–50.0422%29 Oct →
golden8–13-0.0315%29 Oct →
overpass13–7-0.016%28 Sept →
train7–13-0.0711%28 Sept →
mirage13–30.057%15 Sept →
italy6–13-0.0110%15 Sept →
inferno1–9-0.330%14 Sept →
overpass5–13-0.043%14 Sept →
train12–120.0813%14 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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