Togrqm

Togrqm — CS2 Stats

FR76561198143478066[U:1:183212338]Steam profile ↗✓ No bans

2,264Tracked matches35%Win rate2021Tracked since
4,121Hours in CS10Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
Premier CS Rating20,115Top 50% of 213,399 CSDB-tracked playersPink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#81402 of 260004 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 20,115 → 20,115
+11Tracked matches · now 2,264
−3.8ppWin rate · 38.5% → 34.6%

Rating over time

Premier CS Rating: 20,115 -3,774 30 Aug – 23 Oct · 4 observations
20,11523,889peak 23,88930 Aug23 Oct
Faceit ELO: 1,467 +0 30 Aug – 23 Sept · 3 observations
1,4671,467peak 1,46730 Aug23 Sept
23,889Peak Premier on CSDB
1,467Highest Faceit ELO seen on CSDB
4Days observed since 2026-08-30

Premier CS Rating

  • 3,774 below peak (23,889)
  • -2,712 over 30 days · declining
  • Next: Red band at 25,000 — 4,885 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate37.6%44.8%45.7%8.1% short
Shot accuracy12.9%12.4%12.7%meets
Kill/death ratio0.631.031.050.42 short
Match win rate40.5%45.2%45.7%5.1% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTogrqmFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER20,115 · Pink bandPEAK ELO1,467csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning55
Utility42

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.9
Utility4.2
Positioning5.5
Opening Duels2.9
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.5
Utility4.2
Mechanics7.5
Opening Duels2.9
Win Impact0.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

63,427Lifetime kills
0.63K/D
4,146Matches
40.5%Match win rate
37.6%Headshot %
12.9%Shot accuracy · Top 50% of Level 6 players
6,602MVPs
2,252Hours (in match)
4,219Bombs planted
997Bombs defused

Most-used weapons

Lifetime map wins

10,427inferno
8,186dust2
3,920nuke
512vertigo
217train
214lake
127cbble
65office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

974Matches
51%Win rate
0.80Avg K/D
75.9ADR
33%Headshot %

Clutches & streaks

36%1v1 clutch win
18%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient4862%1.0114.5
Dust24657%0.9715.7
Inferno4363%1.1514.7
Anubis2642%0.8513.7
Mirage2454%1.1816.2
Nuke2446%1.1614.5
Overpass475%0.668.8
Cache333%0.8414.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
42.1%Accuracy (enemy spotted)
44.0%Spray accuracy
83.9%Counter-strafing
10.1°Preaim
601msReaction time
39.3%T opening success
43.9%CT opening success
0.47Enemies flashed / flash
3.5%Flash assists
3.85HE damage / grenade
5.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.964% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4734 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3343% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.