ЪЪЪЪЪЪЪ

ЪЪЪЪЪЪЪ — CS2 Stats

BY76561198139621185[U:1:179355457]Steam profile ↗✓ No bans

948Tracked matches48%Win rate2020Tracked since
1,981Hours in CS28Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
Premier CS Rating17,834Purple band · top ~17.1% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,834 -1,141 24 Sept – 13 Nov · 34 days played
17,81421,582peak 21,58224 Sept13 Nov
21,629Peak Premier in tracked matches
36Days played since 2026-09-24

Premier CS Rating

  • 3,748 below peak (21,582)
  • -1,561 over 30 days · declining
  • Next: Pink band at 20,000 — 2,166 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-29
  • Blue band first seen 2026-09-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches7——
Win rate29%——
K/D1.08——
Headshot %75%——

Measured 10 Nov 2026 → 15 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate57.5%43.8%44.8%above
Shot accuracy6.2%12.0%12.4%6.3% short
Kill/death ratio1.051.021.03meets
Match win rate41.3%44.7%45.2%3.9% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGЪЪЪЪЪЪЪFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER17,834 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning57
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY57–40–3Last 10057%Win rateLWWLWLWLLW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · +1.7pp headshot accuracy · −28ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 32%
  • Avg reaction 517ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 497ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 511ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.9
Utility4.0
Positioning5.7
Opening Duels3.8
Clutch2.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.7
Utility4.0
Mechanics4.4
Opening Duels6.5
Win Impact4.4

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time511ms−40ms
first ⅓ avg 551ms → last ⅓ avg 511ms
Headshot accuracy24.3%+1.4%
first ⅓ avg 23.0% → last ⅓ avg 24.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–4 · nuke, 12 Nov →
45%Best headshot accuracy · 3–9 · nuke, 11 Nov →
375msFastest reaction time · 13–9 · dust2, 28 Oct →
13–0Biggest win · dust2, 3 Nov →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–11In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 65% over 23nukeWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageS2315–865%0.02
dust2A2214–864%0.03
anubisC125–742%0.01
nukeC114–736%0.02
ancientA117–464%0.04
cacheA106–460%0.05
infernoB105–550%0.01
overpass—11–0100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

107,623Lifetime kills
1.05K/D · Top 50% of Level 5 players
3,867Matches
41.3%Match win rate
57.5%Headshot % · Top 10% of Level 5 players
6.2%Shot accuracy
11,408MVPs
1,308Hours (in match)
1,347Bombs planted
834Bombs defused

Most-used weapons

AK-4747,465
AWP15,489
SSG 082,092
MP91,669
MP71,177

Lifetime map wins

6,326dust2
2,512nuke
2,020inferno
978train
654cbble
552vertigo
381office
285lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

47Matches
70%Win rate
1.57Avg K/D
107.4ADR
55%Headshot %

Clutches & streaks

30%1v1 clutch win
18%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1759%1.3921.9
Dust2978%1.7519.2
Cache367%1.5719.0
Nuke333%1.4317.3
Ancient3100%1.8431.3
Vertigo2100%1.8825.0
Anubis250%2.0819.0
Inferno2100%1.4823.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
33.3%Accuracy (enemy spotted)
34.4%Spray accuracy
69.9%Counter-strafing
6.9°Preaim
508msReaction time
62.0%T opening success
50.0%CT opening success
0.41Enemies flashed / flash
2.6%Flash assists
6.50HE damage / grenade
12.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4111 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis3–13-0.0015%13 Nov →
nuke9–40.2840%12 Nov →
mirage13–60.0436%12 Nov →
nuke3–9-0.1045%11 Nov →
anubis13–70.0424%9 Nov →
cache4–130.0421%7 Nov →
inferno13–90.0220%7 Nov →
inferno11–130.0029%7 Nov →
anubis12–16-0.0016%7 Nov →
mirage13–60.0226%7 Nov →
nuke2–130.0533%7 Nov →
inferno15–150.0332%7 Nov →
overpass13–90.0525%7 Nov →
nuke10–130.1030%7 Nov →
dust29–13-0.0121%5 Nov →
dust213–70.0317%5 Nov →
dust211–130.0127%4 Nov →
dust213–00.0418%3 Nov →
anubis7–130.0331%3 Nov →
ancient9–130.0322%3 Nov →
ancient16–14-0.0310%3 Nov →
mirage14–16-0.057%3 Nov →
mirage13–6-0.0220%3 Nov →
dust211–130.0722%2 Nov →
ancient13–60.1032%31 Oct →
cache13–50.0130%31 Oct →
dust28–13-0.0124%31 Oct →
nuke3–13-0.1022%31 Oct →
dust216–13-0.0020%31 Oct →
ancient13–30.0321%31 Oct →
dust213–90.0119%30 Oct →
anubis10–13-0.0220%30 Oct →
mirage13–60.0128%30 Oct →
nuke7–9-0.0813%29 Oct →
nuke6–9-0.0427%29 Oct →
mirage4–13-0.0414%29 Oct →
ancient13–6-0.0027%29 Oct →
nuke13–70.0321%29 Oct →
dust213–90.0218%28 Oct →
mirage6–130.0922%27 Oct →
mirage16–120.0515%26 Oct →
anubis0–130.0117%24 Oct →
mirage4–130.0339%24 Oct →
dust213–9-0.0616%23 Oct →
dust213–80.0815%23 Oct →
inferno6–130.0139%22 Oct →
mirage13–80.0622%22 Oct →
anubis13–30.0930%21 Oct →
ancient11–130.0025%21 Oct →
nuke13–80.0318%21 Oct →
mirage13–20.0923%21 Oct →
dust213–9-0.0329%20 Oct →
dust213–80.1522%20 Oct →
ancient11–13-0.0512%20 Oct →
dust213–110.0015%20 Oct →
dust213–100.0524%19 Oct →
dust215–150.0832%19 Oct →
anubis13–8-0.0633%19 Oct →
inferno3–13-0.0612%17 Oct →
inferno13–30.0418%17 Oct →
anubis13–5-0.0711%17 Oct →
dust28–130.0925%17 Oct →
mirage9–130.0227%17 Oct →
inferno13–110.0331%17 Oct →
cache13–40.1018%15 Oct →
anubis13–50.039%15 Oct →
mirage13–80.1118%15 Oct →
ancient13–100.0424%14 Oct →
ancient13–110.1421%14 Oct →
mirage13–110.0220%12 Oct →
cache10–13-0.0326%11 Oct →
dust24–130.0319%11 Oct →
anubis11–130.0519%11 Oct →
mirage13–50.1321%11 Oct →
nuke9–13-0.0016%10 Oct →
cache7–130.0215%10 Oct →
inferno3–9-0.0825%9 Oct →
dust213–20.0936%9 Oct →
mirage13–2-0.0331%7 Oct →
cache13–60.1135%4 Oct →
mirage6–13-0.0317%4 Oct →
inferno9–20.0428%30 Sept →
cache11–130.0516%30 Sept →
nuke13–70.0629%30 Sept →
anubis11–130.0221%29 Sept →
mirage13–8-0.0125%29 Sept →
cache13–100.0718%28 Sept →
mirage13–11-0.0121%28 Sept →
ancient15–150.1020%27 Sept →
dust211–130.0226%27 Sept →
dust213–90.0416%27 Sept →
mirage7–13-0.0322%27 Sept →
cache13–110.0622%26 Sept →
mirage8–13-0.0222%26 Sept →
cache16–130.0722%26 Sept →
inferno13–90.0224%26 Sept →
dust213–90.0033%26 Sept →
mirage13–100.0421%26 Sept →
ancient13–70.0515%24 Sept →
mirage13–40.0434%24 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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