Aak9x

Aak9x — CS2 Stats

FI76561198139591218[U:1:179325490]Steam profile ↗✓ No bans

871Tracked matches48%Win rate2020Tracked since
4,557Hours in CS
CSDB Rating6.9 SolidPositional Player
Premier CS Rating21,321Top 50% of 213,211 CSDB-tracked playersPink band · top ~7% of ranked players (population est.)
CSDB Leaderboard#65862 of 259941 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 871 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,321 +5,351 31 Jul – 24 Sept · 25 days played
15,97021,368peak 21,36831 Jul24 Sept
21,368Peak Premier in tracked matches
1,383Highest Faceit ELO seen on CSDB
31Days played since 2025-02-28

Premier CS Rating

  • 47 below peak (21,368)
  • +1,505 over 30 days · improving
  • Next: Red band at 25,000 — 3,679 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-24
  • Purple band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate53.7%45.7%46.8%above
Shot accuracy19.1%12.7%13.0%above
Kill/death ratio0.811.051.060.26 short
Match win rate39.7%45.7%46.3%6.6% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAak9xFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,321 · Pink bandPEAK ELO1,383csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning63
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateWLLWLWLLWL

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · +4.4pp headshot accuracy · +16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 34%
  • Avg reaction 600ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 27%
  • Avg reaction 617ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim8.7
Utility5.1
Positioning6.3
Opening Duels4.5
Clutch5.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.3
Utility5.1
Mechanics8.4
Opening Duels4.2
Win Impact4.4

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.01
first ⅓ avg 0.05 → last ⅓ avg 0.04
Reaction time596ms−42ms
first ⅓ avg 639ms → last ⅓ avg 596ms
Headshot accuracy25.7%−3.5%
first ⅓ avg 29.3% → last ⅓ avg 25.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–3 · nuke, 18 Aug →
55%Best headshot accuracy · 11–13 · inferno, 15 Aug →
438msFastest reaction time · 13–4 · cache, 24 Aug →
13–3Biggest win · anubis, 6 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 68% over 19ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB199–1047%0.05
cacheS1913–668%0.04
nukeC145–936%0.05
anubisC135–838%0.05
infernoC125–742%0.04
ancientD124–833%0.05
dust2A85–363%0.05
vertigo—10–10%0.01
overpass—10–10%-0.04
train—10–10%-0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

120,478Lifetime kills
0.81K/D
4,184Matches
39.7%Match win rate
53.7%Headshot % · Top 25% of Level 7 players
19.1%Shot accuracy · Top 5% of Level 7 players
8,670MVPs
4,557Hours (in match)
2,935Bombs planted
987Bombs defused

Most-used weapons

AK-4757,671
AWP5,689
P2501,983
Tec-91,749
Knife1,320

Lifetime map wins

4,000inferno
1,498dust2
1,272nuke
1,177vertigo
1,006cbble
1,001train
101ar_shoots
76safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

207Matches
51%Win rate
1.24Avg K/D
74.5ADR
52%Headshot %

Clutches & streaks

47%1v1 clutch win
20%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1540%1.2218.5
Inferno1155%1.2016.9
Ancient850%1.1617.5
Train450%1.3016.5
Vertigo367%1.6620.7
Anubis333%1.1918.7
Dust21100%0.9121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.6%Headshot accuracy
38.2%Accuracy (enemy spotted)
43.5%Spray accuracy
87.6%Counter-strafing
10.3°Preaim
600msReaction time
49.3%T opening success
44.3%CT opening success
0.59Enemies flashed / flash
6.1%Flash assists
6.32HE damage / grenade
10.15Flashes / match

Recommended for you

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–140.0838%22 Sept →
nuke10–13-0.0233%22 Sept →
mirage4–130.1145%11 Sept →
mirage13–100.0929%10 Sept →
ancient6–130.0427%10 Sept →
inferno13–60.0321%9 Sept →
nuke10–130.0320%9 Sept →
dust26–130.0215%6 Sept →
anubis13–30.1914%6 Sept →
nuke7–130.0823%28 Aug →
anubis12–160.0415%28 Aug →
cache10–130.0427%28 Aug →
cache13–60.0525%27 Aug →
dust213–30.0821%27 Aug →
cache13–60.1020%27 Aug →
nuke13–9-0.0123%27 Aug →
mirage13–11-0.0218%26 Aug →
inferno13–40.0218%25 Aug →
vertigo12–120.0130%25 Aug →
mirage15–150.0824%24 Aug →
cache13–40.0252%24 Aug →
ancient13–40.0816%24 Aug →
mirage10–13-0.0214%23 Aug →
anubis7–130.0230%23 Aug →
overpass8–13-0.0429%20 Aug →
nuke10–130.0038%20 Aug →
cache15–15-0.0125%20 Aug →
ancient13–110.0824%20 Aug →
inferno9–130.0327%20 Aug →
train5–13-0.0725%19 Aug →
dust211–130.0222%19 Aug →
mirage10–130.0722%19 Aug →
cache7–130.0339%19 Aug →
inferno7–130.1427%19 Aug →
dust29–130.0420%19 Aug →
dust213–80.0521%19 Aug →
ancient15–150.0723%18 Aug →
anubis1–13-0.0628%18 Aug →
nuke13–30.2239%18 Aug →
anubis16–130.0021%18 Aug →
cache13–60.1229%17 Aug →
dust216–120.0938%17 Aug →
mirage6–30.0425%17 Aug →
mirage6–13-0.0414%17 Aug →
inferno13–30.1228%17 Aug →
nuke8–13-0.0227%15 Aug →
ancient9–13-0.0524%15 Aug →
dust213–50.0422%15 Aug →
inferno11–13-0.0255%15 Aug →
nuke11–130.0430%15 Aug →
mirage7–130.0129%15 Aug →
cache13–9-0.0214%15 Aug →
cache7–3-0.1217%15 Aug →
ancient4–130.0323%12 Aug →
mirage13–80.0616%12 Aug →
cache13–30.1236%11 Aug →
mirage13–50.1322%11 Aug →
anubis3–130.0114%11 Aug →
cache13–30.0445%11 Aug →
cache6–13-0.0221%11 Aug →
cache13–110.1221%10 Aug →
mirage13–110.0617%10 Aug →
mirage13–50.0926%9 Aug →
anubis7–130.0315%9 Aug →
anubis13–110.0628%6 Aug →
inferno10–13-0.0227%6 Aug →
ancient10–130.0522%6 Aug →
mirage7–130.0425%6 Aug →
mirage13–160.0530%5 Aug →
nuke13–70.1133%5 Aug →
inferno13–60.1128%5 Aug →
cache8–130.0225%5 Aug →
mirage13–70.0832%3 Aug →
nuke13–50.0922%3 Aug →
anubis13–40.1727%2 Aug →
mirage11–130.0338%2 Aug →
anubis13–100.0432%31 Jul →
nuke13–50.0638%31 Jul →
ancient10–130.0731%31 Jul →
ancient9–130.0425%30 Jul →
inferno7–130.0533%30 Jul →
cache13–70.0631%30 Jul →
cache13–90.0935%28 Jul →
ancient13–90.0136%28 Jul →
nuke8–130.0233%28 Jul →
anubis11–130.0419%28 Jul →
dust213–100.1027%27 Jul →
anubis5–130.0131%27 Jul →
inferno5–13-0.0636%24 Jul →
ancient13–50.1730%24 Jul →
cache5–13-0.0633%24 Jul →
nuke4–130.0227%24 Jul →
cache13–110.0229%24 Jul →
cache13–80.1033%23 Jul →
anubis9–130.1114%23 Jul →
ancient10–130.0242%23 Jul →
inferno9–13-0.0218%22 Jul →
mirage10–13-0.0028%22 Jul →
mirage13–80.0926%22 Jul →
nuke8–130.0320%22 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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